diff --git a/js/ui/iconGrid.js b/js/ui/iconGrid.js index ffddd11bd..0a5c78ad8 100644 --- a/js/ui/iconGrid.js +++ b/js/ui/iconGrid.js @@ -1,7 +1,7 @@ // -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- /* exported BaseIcon, IconGrid, PaginatedIconGrid */ -const { Clutter, GLib, GObject, Meta, St } = imports.gi; +const { Clutter, GLib, GObject, Graphene, Meta, St } = imports.gi; const Params = imports.misc.params; const Main = imports.ui.main; @@ -402,7 +402,7 @@ var IconGrid = GObject.registerClass({ let allocationBox = this.get_allocation_box(); let paintBox = themeNode.get_paint_box(allocationBox); - let origin = new Clutter.Vertex(); + let origin = new Graphene.Point3D(); origin.x = paintBox.x1 - allocationBox.x1; origin.y = paintBox.y1 - allocationBox.y1; origin.z = 0.0; diff --git a/src/shell-util.c b/src/shell-util.c index f93462c73..8c696f4e5 100644 --- a/src/shell-util.c +++ b/src/shell-util.c @@ -97,7 +97,7 @@ shell_util_get_transformed_allocation (ClutterActor *actor, /* Code adapted from clutter-actor.c: * Copyright 2006, 2007, 2008 OpenedHand Ltd */ - ClutterVertex v[4]; + graphene_point3d_t v[4]; gfloat x_min, x_max, y_min, y_max; guint i; diff --git a/src/st/st-box-layout.c b/src/st/st-box-layout.c index 1b7127e69..c7ddbdc4e 100644 --- a/src/st/st-box-layout.c +++ b/src/st/st-box-layout.c @@ -506,7 +506,7 @@ st_box_layout_get_paint_volume (ClutterActor *actor, StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); ClutterActorBox allocation_box; ClutterActorBox content_box; - ClutterVertex origin; + graphene_point3d_t origin; /* Setting the paint volume does not make sense when we don't have any allocation */ if (!clutter_actor_has_allocation (actor)) diff --git a/src/st/st-scroll-view-fade.c b/src/st/st-scroll-view-fade.c index 057807a84..e288e695a 100644 --- a/src/st/st-scroll-view-fade.c +++ b/src/st/st-scroll-view-fade.c @@ -100,7 +100,7 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect) float fade_area_topleft[2]; float fade_area_bottomright[2]; - ClutterVertex verts[4]; + graphene_point3d_t verts[4]; clutter_actor_get_paint_box (self->actor, &paint_box); clutter_actor_get_abs_allocation_vertices (self->actor, verts); diff --git a/src/st/st-widget.c b/src/st/st-widget.c index 1f7b99d23..f7e308494 100644 --- a/src/st/st-widget.c +++ b/src/st/st-widget.c @@ -762,7 +762,7 @@ st_widget_get_paint_volume (ClutterActor *self, ClutterActorBox paint_box, alloc_box; StThemeNode *theme_node; StWidgetPrivate *priv; - ClutterVertex origin; + graphene_point3d_t origin; /* Setting the paint volume does not make sense when we don't have any allocation */ if (!clutter_actor_has_allocation (self)) @@ -2062,7 +2062,7 @@ filter_by_position (GList *children, StDirectionType direction) { ClutterActorBox cbox; - ClutterVertex abs_vertices[4]; + graphene_point3d_t abs_vertices[4]; GList *l, *ret; ClutterActor *child; @@ -2128,7 +2128,7 @@ get_distance (ClutterActor *actor, { int ax, ay, bx, by, dx, dy; ClutterActorBox abox; - ClutterVertex abs_vertices[4]; + graphene_point3d_t abs_vertices[4]; clutter_actor_get_abs_allocation_vertices (actor, abs_vertices); clutter_actor_box_from_vertices (&abox, abs_vertices); @@ -2232,7 +2232,7 @@ st_widget_real_navigate_focus (StWidget *widget, else /* direction is an arrow key, not tab */ { ClutterActorBox sort_box; - ClutterVertex abs_vertices[4]; + graphene_point3d_t abs_vertices[4]; /* Compute the allocation box of the previous focused actor. If there * was no previous focus, use the coordinates of the appropriate edge of