gnome-shell/src/st/st-group.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-group.h: A fixed layout container based on ClutterGroup
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/**
* SECTION:st-group
* SECTION:clutter-group
* @short_description: A fixed layout container
*
* A #StGroup is an Actor which contains multiple child actors positioned
* relative to the #StGroup position. Other operations such as scaling,
* rotating and clipping of the group will apply to the child actors.
*
* A #StGroup's size is defined by the size and position of its children;
* it will be the smallest non-negative size that covers the right and bottom
* edges of all of its children.
*
* Setting the size on a Group using #ClutterActor methods like
* clutter_actor_set_size() will override the natural size of the Group,
* however this will not affect the size of the children and they may still
* be painted outside of the allocation of the group. One way to constrain
* the visible area of a #StGroup to a specified allocation is to
* explicitly set the size of the #StGroup and then use the
* #ClutterActor:clip-to-allocation property.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <clutter/clutter.h>
#include "st-group.h"
#include "st-enum-types.h"
#include "st-private.h"
G_DEFINE_TYPE (StGroup, st_group, ST_TYPE_CONTAINER);
static void
st_group_paint (ClutterActor *actor)
{
CLUTTER_ACTOR_CLASS (st_group_parent_class)->paint (actor);
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_paint),
NULL);
}
static void
st_group_pick (ClutterActor *actor,
const ClutterColor *pick)
{
/* Chain up so we get a bounding box painted (if we are reactive) */
CLUTTER_ACTOR_CLASS (st_group_parent_class)->pick (actor, pick);
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_paint),
NULL);
}
static void
st_group_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
StThemeNode *node = st_widget_get_theme_node (ST_WIDGET (actor));
gdouble min_width, natural_width;
gint css_width, css_min_width, css_max_width;
GList *l, *children;
css_width = st_theme_node_get_width (node);
css_min_width = st_theme_node_get_min_width (node);
css_max_width = st_theme_node_get_max_width (node);
/* We will always be at least 0 sized (ie, if all of the actors are
* to the left of the origin we won't return a negative size)
*/
min_width = 0;
natural_width = 0;
children = st_container_get_children_list (ST_CONTAINER (actor));
for (l = children; l != NULL; l = l->next)
{
ClutterActor *child = l->data;
gfloat child_x, child_min, child_nat;
child_x = clutter_actor_get_x (child);
/* for_height is irrelevant to the fixed layout, so it's not used */
_st_actor_get_preferred_width (child, -1, FALSE,
&child_min, &child_nat);
/* Track the rightmost edge */
if (child_x + child_min > min_width)
min_width = child_x + child_min;
if (child_x + child_nat > natural_width)
natural_width = child_x + child_nat;
}
/* The size is defined as the distance from the origin to the right-hand
* edge of the rightmost actor, unless overridden with min-width
*/
if (min_width_p)
{
if (css_min_width != -1)
*min_width_p = css_min_width;
else
*min_width_p = min_width;
}
if (natural_width_p)
{
if (css_width != -1)
natural_width = css_width;
*natural_width_p = MIN (natural_width, css_max_width);
}
}
static void
st_group_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
StThemeNode *node = st_widget_get_theme_node (ST_WIDGET (actor));
gdouble min_height, natural_height;
gint css_height, css_min_height, css_max_height;
GList *l, *children;
css_height = st_theme_node_get_height (node);
css_min_height = st_theme_node_get_min_height (node);
css_max_height = st_theme_node_get_max_height (node);
/* We will always be at least 0 sized (ie, if all of the actors are
* above of the origin we won't return a negative size)
*/
min_height = 0;
natural_height = 0;
children = st_container_get_children_list (ST_CONTAINER (actor));
for (l = children; l != NULL; l = l->next)
{
ClutterActor *child = l->data;
gfloat child_y, child_min, child_nat;
child_y = clutter_actor_get_y (child);
/* for_width is irrelevant to the fixed layout, so it's not used */
_st_actor_get_preferred_height (child, -1, FALSE,
&child_min, &child_nat);
/* Track the bottommost edge */
if (child_y + child_min > min_height)
min_height = child_y + child_min;
if (child_y + child_nat > natural_height)
natural_height = child_y + child_nat;
}
/* The size is defined as the distance from the origin to the right-hand
* edge of the rightmost actor, unless overridden with min-height
*/
if (min_height_p)
{
if (css_min_height != -1)
*min_height_p = css_min_height;
else
*min_height_p = min_height;
}
if (natural_height_p)
{
if (css_height != -1)
natural_height = css_height;
*natural_height_p = MIN (natural_height, css_max_height);
}
}
static void
st_group_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
GList *l, *children;
CLUTTER_ACTOR_CLASS (st_group_parent_class)->allocate (actor, box, flags);
children = st_container_get_children_list (ST_CONTAINER (actor));
for (l = children; l != NULL; l = l->next)
{
ClutterActor *child = l->data;
clutter_actor_allocate_preferred_size (child, flags);
}
}
static void
st_group_show_all (ClutterActor *actor)
{
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_show),
NULL);
clutter_actor_show (actor);
}
static void
st_group_hide_all (ClutterActor *actor)
{
clutter_actor_hide (actor);
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_hide),
NULL);
}
static void
st_group_class_init (StGroupClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->get_preferred_width = st_group_get_preferred_width;
actor_class->get_preferred_height = st_group_get_preferred_height;
actor_class->allocate = st_group_allocate;
actor_class->paint = st_group_paint;
actor_class->pick = st_group_pick;
actor_class->show_all = st_group_show_all;
actor_class->hide_all = st_group_hide_all;
}
static void
st_group_init (StGroup *self)
{
}
/**
* st_group_new:
*
* Create a new #StGroup.
*
* Return value: the newly created #StGroup actor
*/
StWidget *
st_group_new (void)
{
return g_object_new (ST_TYPE_GROUP, NULL);
}