gnome-shell/js/ui/background.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
// READ THIS FIRST
// Background handling is a maze of objects, both objects in this file, and
// also objects inside Mutter. They all have a role.
//
// BackgroundManager
// The only object that other parts of GNOME Shell deal with; a
// BackgroundManager creates background actors and adds them to
// the specified container. When the background is changed by the
// user it will fade out the old actor and fade in the new actor.
// (This is separate from the fading for an animated background,
// since using two actors is quite inefficient.)
//
// MetaBackgroundImage
// An object represented an image file that will be used for drawing
// the background. MetaBackgroundImage objects asynchronously load,
// so they are first created in an unloaded state, then later emit
// a ::loaded signal when the Cogl object becomes available.
//
// MetaBackgroundImageCache
// A cache from filename to MetaBackgroundImage.
//
// BackgroundSource
// An object that is created for each GSettings schema (separate
// settings schemas are used for the lock screen and main background),
// and holds a reference to shared Background objects.
//
// MetaBackground
// Holds the specification of a background - a background color
// or gradient and one or two images blended together.
//
// Background
// JS delegate object that Connects a MetaBackground to the GSettings
// schema for the background.
//
// Animation
// A helper object that handles loading a XML-based animation; it is a
// wrapper for GnomeDesktop.BGSlideShow
//
// MetaBackgroundActor
// An actor that draws the background for a single monitor
//
// BackgroundCache
// A cache of Settings schema => BackgroundSource and of a single Animation.
// Also used to share file monitors.
//
// A static image, background color or gradient is relatively straightforward. The
// calling code creates a separate BackgroundManager for each monitor. Since they
// are created for the same GSettings schema, they will use the same BackgroundSource
// object, which provides a single Background and correspondingly a single
// MetaBackground object.
//
// BackgroundManager BackgroundManager
// | \ / |
// | BackgroundSource | looked up in BackgroundCache
// | | |
// | Background |
// | | |
// MetaBackgroundActor | MetaBackgroundActor
// \ | /
// `------- MetaBackground ------'
// |
// MetaBackgroundImage looked up in MetaBackgroundImageCache
//
// The animated case is tricker because the animation XML file can specify different
// files for different monitor resolutions and aspect ratios. For this reason,
// the BackgroundSource provides different Background share a single Animation object,
// which tracks the animation, but use different MetaBackground objects. In the
// common case, the different MetaBackground objects will be created for the
// same filename and look up the *same* MetaBackgroundImage object, so there is
// little wasted memory:
//
// BackgroundManager BackgroundManager
// | \ / |
// | BackgroundSource | looked up in BackgroundCache
// | / \ |
// | Background Background |
// | | \ / | |
// | | Animation | | looked up in BackgroundCache
// MetaBackgroundA|tor Me|aBackgroundActor
// \ | | /
// MetaBackground MetaBackground
// \ /
// MetaBackgroundImage looked up in MetaBackgroundImageCache
// MetaBackgroundImage
//
// But the case of different filenames and different background images
// is possible as well:
// ....
// MetaBackground MetaBackground
// | |
// MetaBackgroundImage MetaBackgroundImage
// MetaBackgroundImage MetaBackgroundImage
const Clutter = imports.gi.Clutter;
const GDesktopEnums = imports.gi.GDesktopEnums;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const GnomeDesktop = imports.gi.GnomeDesktop;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Signals = imports.signals;
const Main = imports.ui.main;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
const BACKGROUND_SCHEMA = 'org.gnome.desktop.background';
const PRIMARY_COLOR_KEY = 'primary-color';
const SECONDARY_COLOR_KEY = 'secondary-color';
const COLOR_SHADING_TYPE_KEY = 'color-shading-type';
const BACKGROUND_STYLE_KEY = 'picture-options';
const PICTURE_OPACITY_KEY = 'picture-opacity';
const PICTURE_URI_KEY = 'picture-uri';
const FADE_ANIMATION_TIME = 1.0;
// These parameters affect how often we redraw.
// The first is how different (percent crossfaded) the slide show
// has to look before redrawing and the second is the minimum
// frequency (in seconds) we're willing to wake up
const ANIMATION_OPACITY_STEP_INCREMENT = 4.0;
const ANIMATION_MIN_WAKEUP_INTERVAL = 1.0;
let _backgroundCache = null;
function _fileEqual0(file1, file2) {
if (file1 == file2)
return true;
if (!file1 || !file2)
return false;
return file1.equal(file2);
}
const BackgroundCache = new Lang.Class({
Name: 'BackgroundCache',
_init: function() {
this._pendingFileLoads = [];
this._fileMonitors = {};
this._backgroundSources = {};
this._animations = {};
},
monitorFile: function(file) {
let key = file.hash();
if (this._fileMonitors[key])
return;
let monitor = file.monitor(Gio.FileMonitorFlags.NONE, null);
monitor.connect('changed',
Lang.bind(this, function() {
this.emit('file-changed', file);
}));
this._fileMonitors[key] = monitor;
},
getAnimation: function(params) {
params = Params.parse(params, { file: null,
settingsSchema: null,
onLoaded: null });
if (this._animations[params.settingsSchema] && _fileEqual0(this._animationFile, params.file)) {
if (params.onLoaded) {
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
params.onLoaded(this._animations[params.settingsSchema]);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] params.onLoaded');
}
return;
}
let animation = new Animation({ file: params.file });
animation.load(Lang.bind(this, function() {
this._animations[params.settingsSchema] = animation;
if (params.onLoaded) {
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
params.onLoaded(this._animations[params.settingsSchema]);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] params.onLoaded');
}
}));
},
getBackgroundSource: function(layoutManager, settingsSchema) {
// The layoutManager is always the same one; we pass in it since
// Main.layoutManager may not be set yet
if (!(settingsSchema in this._backgroundSources)) {
this._backgroundSources[settingsSchema] = new BackgroundSource(layoutManager, settingsSchema);
this._backgroundSources[settingsSchema]._useCount = 1;
} else {
this._backgroundSources[settingsSchema]._useCount++;
}
return this._backgroundSources[settingsSchema];
},
releaseBackgroundSource: function(settingsSchema) {
if (settingsSchema in this._backgroundSources) {
let source = this._backgroundSources[settingsSchema];
source._useCount--;
if (source._useCount == 0) {
delete this._backgroundSources[settingsSchema];
source.destroy();
}
}
}
});
Signals.addSignalMethods(BackgroundCache.prototype);
function getBackgroundCache() {
if (!_backgroundCache)
_backgroundCache = new BackgroundCache();
return _backgroundCache;
}
const Background = new Lang.Class({
Name: 'Background',
_init: function(params) {
params = Params.parse(params, { monitorIndex: 0,
layoutManager: Main.layoutManager,
settings: null,
file: null,
style: null });
this.background = new Meta.Background({ meta_screen: global.screen });
this.background._delegate = this;
this._settings = params.settings;
this._file = params.file;
this._style = params.style;
this._monitorIndex = params.monitorIndex;
this._layoutManager = params.layoutManager;
this._fileWatches = {};
this._cancellable = new Gio.Cancellable();
this.isLoaded = false;
this._clock = new GnomeDesktop.WallClock();
this._timezoneChangedId = this._clock.connect('notify::timezone',
Lang.bind(this, function() {
if (this._animation)
this._loadAnimation(this._animation.file);
}));
this._settingsChangedSignalId = this._settings.connect('changed', Lang.bind(this, function() {
this.emit('changed');
}));
this._load();
},
destroy: function() {
this._cancellable.cancel();
this._removeAnimationTimeout();
let i;
let keys = Object.keys(this._fileWatches);
for (i = 0; i < keys.length; i++) {
this._cache.disconnect(this._fileWatches[keys[i]]);
}
this._fileWatches = null;
if (this._timezoneChangedId != 0)
this._clock.disconnect(this._timezoneChangedId);
this._timezoneChangedId = 0;
if (this._settingsChangedSignalId != 0)
this._settings.disconnect(this._settingsChangedSignalId);
this._settingsChangedSignalId = 0;
},
updateResolution: function() {
if (this._animation) {
this._removeAnimationTimeout();
this._updateAnimation();
}
},
_setLoaded: function() {
if (this.isLoaded)
return;
this.isLoaded = true;
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
this.emit('loaded');
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] this.emit');
},
_loadPattern: function() {
let colorString, res, color, secondColor;
colorString = this._settings.get_string(PRIMARY_COLOR_KEY);
[res, color] = Clutter.Color.from_string(colorString);
colorString = this._settings.get_string(SECONDARY_COLOR_KEY);
[res, secondColor] = Clutter.Color.from_string(colorString);
let shadingType = this._settings.get_enum(COLOR_SHADING_TYPE_KEY);
if (shadingType == GDesktopEnums.BackgroundShading.SOLID)
this.background.set_color(color);
else
this.background.set_gradient(shadingType, color, secondColor);
},
_watchFile: function(file) {
let key = file.hash();
if (this._fileWatches[key])
return;
this._cache.monitorFile(file);
let signalId = this._cache.connect('file-changed',
Lang.bind(this, function(cache, changedFile) {
if (changedFile.equal(file)) {
let imageCache = Meta.BackgroundImageCache.get_default();
imageCache.purge(changedFile);
this.emit('changed');
}
}));
this._fileWatches[key] = signalId;
},
_removeAnimationTimeout: function() {
if (this._updateAnimationTimeoutId) {
GLib.source_remove(this._updateAnimationTimeoutId);
this._updateAnimationTimeoutId = 0;
}
},
_updateAnimation: function() {
this._updateAnimationTimeoutId = 0;
this._animation.update(this._layoutManager.monitors[this._monitorIndex]);
let files = this._animation.keyFrameFiles;
let finish = Lang.bind(this, function() {
this._setLoaded();
if (files.length > 1) {
this.background.set_blend(files[0], files[1],
this._animation.transitionProgress,
this._style);
} else if (files.length > 0) {
this.background.set_file(files[0], this._style);
} else {
this.background.set_file(null, this._style);
}
this._queueUpdateAnimation();
});
let cache = Meta.BackgroundImageCache.get_default();
let numPendingImages = files.length;
let images = [];
for (let i = 0; i < files.length; i++) {
this._watchFile(files[i]);
let image = cache.load(files[i]);
images.push(image);
if (image.is_loaded()) {
numPendingImages--;
if (numPendingImages == 0)
finish();
} else {
let id = image.connect('loaded',
Lang.bind(this, function() {
image.disconnect(id);
numPendingImages--;
if (numPendingImages == 0)
finish();
}));
}
}
},
_queueUpdateAnimation: function() {
if (this._updateAnimationTimeoutId != 0)
return;
if (!this._cancellable || this._cancellable.is_cancelled())
return;
if (!this._animation.transitionDuration)
return;
let nSteps = 255 / ANIMATION_OPACITY_STEP_INCREMENT;
let timePerStep = (this._animation.transitionDuration * 1000) / nSteps;
let interval = Math.max(ANIMATION_MIN_WAKEUP_INTERVAL * 1000,
timePerStep);
if (interval > GLib.MAXUINT32)
return;
this._updateAnimationTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
interval,
Lang.bind(this, function() {
this._updateAnimationTimeoutId = 0;
this._updateAnimation();
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(this._updateAnimationTimeoutId, '[gnome-shell] this._updateAnimation');
},
_loadAnimation: function(file) {
this._cache.getAnimation({ file: file,
settingsSchema: this._settings.schema_id,
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onLoaded: Lang.bind(this, function(animation) {
this._animation = animation;
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if (!this._animation || this._cancellable.is_cancelled()) {
this._setLoaded();
return;
}
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this._updateAnimation();
this._watchFile(file);
})
});
},
_loadImage: function(file) {
this.background.set_file(file, this._style);
this._watchFile(file);
let cache = Meta.BackgroundImageCache.get_default();
let image = cache.load(file);
if (image.is_loaded())
this._setLoaded();
else {
let id = image.connect('loaded',
Lang.bind(this, function() {
this._setLoaded();
image.disconnect(id);
}));
}
},
_loadFile: function(file) {
if (file.get_basename().endsWith('.xml'))
this._loadAnimation(file);
else
this._loadImage(file);
},
_load: function () {
this._cache = getBackgroundCache();
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this._loadPattern();
if (!this._file) {
this._setLoaded();
return;
}
this._loadFile(this._file);
},
});
Signals.addSignalMethods(Background.prototype);
let _systemBackground;
const SystemBackground = new Lang.Class({
Name: 'SystemBackground',
_init: function() {
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/theme/noise-texture.png');
if (_systemBackground == null) {
_systemBackground = new Meta.Background({ meta_screen: global.screen });
_systemBackground.set_color(DEFAULT_BACKGROUND_COLOR);
_systemBackground.set_file(file, GDesktopEnums.BackgroundStyle.WALLPAPER);
}
this.actor = new Meta.BackgroundActor({ meta_screen: global.screen,
monitor: 0,
background: _systemBackground });
let cache = Meta.BackgroundImageCache.get_default();
let image = cache.load(file);
if (image.is_loaded()) {
image = null;
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
this.emit('loaded');
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] SystemBackground.loaded');
} else {
let id = image.connect('loaded',
Lang.bind(this, function() {
this.emit('loaded');
image.disconnect(id);
image = null;
}));
}
},
});
Signals.addSignalMethods(SystemBackground.prototype);
const BackgroundSource = new Lang.Class({
Name: 'BackgroundSource',
_init: function(layoutManager, settingsSchema) {
// Allow override the background image setting for performance testing
this._layoutManager = layoutManager;
this._overrideImage = GLib.getenv('SHELL_BACKGROUND_IMAGE');
this._settings = new Gio.Settings({ schema_id: settingsSchema });
this._backgrounds = [];
this._monitorsChangedId = global.screen.connect('monitors-changed',
Lang.bind(this, this._onMonitorsChanged));
},
_onMonitorsChanged: function() {
for (let monitorIndex in this._backgrounds) {
let background = this._backgrounds[monitorIndex];
if (monitorIndex < this._layoutManager.monitors.length) {
background.updateResolution();
} else {
background.disconnect(background._changedId);
background.destroy();
delete this._backgrounds[monitorIndex];
}
}
},
getBackground: function(monitorIndex) {
let file = null;
let style;
// We don't watch changes to settings here,
// instead we rely on Background to watch those
// and emit 'changed' at the right time
if (this._overrideImage != null) {
file = Gio.File.new_for_path(this._overrideImage);
style = GDesktopEnums.BackgroundStyle.ZOOM; // Hardcode
} else {
style = this._settings.get_enum(BACKGROUND_STYLE_KEY);
if (style != GDesktopEnums.BackgroundStyle.NONE) {
let uri = this._settings.get_string(PICTURE_URI_KEY);
file = Gio.File.new_for_commandline_arg(uri);
}
}
// Animated backgrounds are (potentially) per-monitor, since
// they can have variants that depend on the aspect ratio and
// size of the monitor; for other backgrounds we can use the
// same background object for all monitors.
if (file == null || !file.get_basename().endsWith('.xml'))
monitorIndex = 0;
if (!(monitorIndex in this._backgrounds)) {
let background = new Background({
monitorIndex: monitorIndex,
layoutManager: this._layoutManager,
settings: this._settings,
file: file,
style: style
});
background._changedId = background.connect('changed', Lang.bind(this, function() {
background.disconnect(background._changedId);
background.destroy();
delete this._backgrounds[monitorIndex];
}));
this._backgrounds[monitorIndex] = background;
}
return this._backgrounds[monitorIndex];
},
destroy: function() {
global.screen.disconnect(this._monitorsChangedId);
for (let monitorIndex in this._backgrounds) {
let background = this._backgrounds[monitorIndex];
background.disconnect(background._changedId);
background.destroy();
}
this._backgrounds = null;
}
});
const Animation = new Lang.Class({
Name: 'Animation',
_init: function(params) {
params = Params.parse(params, { file: null });
this.file = params.file;
this.keyFrameFiles = [];
this.transitionProgress = 0.0;
this.transitionDuration = 0.0;
this.loaded = false;
},
load: function(callback) {
this._show = new GnomeDesktop.BGSlideShow({ filename: this.file.get_path() });
this._show.load_async(null,
Lang.bind(this,
function(object, result) {
this.loaded = true;
if (callback)
callback();
}));
},
update: function(monitor) {
this.keyFrameFiles = [];
if (!this._show)
return;
if (this._show.get_num_slides() < 1)
return;
let [progress, duration, isFixed, filename1, filename2] = this._show.get_current_slide(monitor.width, monitor.height);
this.transitionDuration = duration;
this.transitionProgress = progress;
if (filename1)
this.keyFrameFiles.push(Gio.File.new_for_path(filename1));
if (filename2)
this.keyFrameFiles.push(Gio.File.new_for_path(filename2));
},
});
Signals.addSignalMethods(Animation.prototype);
const BackgroundManager = new Lang.Class({
Name: 'BackgroundManager',
_init: function(params) {
params = Params.parse(params, { container: null,
layoutManager: Main.layoutManager,
monitorIndex: null,
vignette: false,
controlPosition: true,
settingsSchema: BACKGROUND_SCHEMA });
let cache = getBackgroundCache();
this._settingsSchema = params.settingsSchema;
this._backgroundSource = cache.getBackgroundSource(params.layoutManager, params.settingsSchema);
this._container = params.container;
this._layoutManager = params.layoutManager;
this._vignette = params.vignette;
this._monitorIndex = params.monitorIndex;
this._controlPosition = params.controlPosition;
this.backgroundActor = this._createBackgroundActor();
this._newBackgroundActor = null;
},
destroy: function() {
let cache = getBackgroundCache();
cache.releaseBackgroundSource(this._settingsSchema);
this._backgroundSource = null;
if (this._newBackgroundActor) {
this._newBackgroundActor.destroy();
this._newBackgroundActor = null;
}
if (this.backgroundActor) {
this.backgroundActor.destroy();
this.backgroundActor = null;
}
},
_swapBackgroundActor: function() {
let oldBackgroundActor = this.backgroundActor;
this.backgroundActor = this._newBackgroundActor;
this._newBackgroundActor = null;
this.emit('changed');
Tweener.addTween(oldBackgroundActor,
{ opacity: 0,
time: FADE_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() {
oldBackgroundActor.background.run_dispose();
oldBackgroundActor.destroy();
}
});
},
_updateBackgroundActor: function() {
if (this._newBackgroundActor) {
/* Skip displaying existing background queued for load */
this._newBackgroundActor.destroy();
this._newBackgroundActor = null;
}
let newBackgroundActor = this._createBackgroundActor();
newBackgroundActor.vignette_sharpness = this.backgroundActor.vignette_sharpness;
newBackgroundActor.brightness = this.backgroundActor.brightness;
newBackgroundActor.visible = this.backgroundActor.visible;
this._newBackgroundActor = newBackgroundActor;
let background = newBackgroundActor.background._delegate;
if (background.isLoaded) {
this._swapBackgroundActor();
} else {
newBackgroundActor.loadedSignalId = background.connect('loaded',
Lang.bind(this, function() {
background.disconnect(newBackgroundActor.loadedSignalId);
newBackgroundActor.loadedSignalId = 0;
this._swapBackgroundActor();
}));
}
},
_createBackgroundActor: function() {
let background = this._backgroundSource.getBackground(this._monitorIndex);
let backgroundActor = new Meta.BackgroundActor({ meta_screen: global.screen,
monitor: this._monitorIndex,
background: background.background,
vignette: this._vignette,
vignette_sharpness: 0.5,
brightness: 0.5,
});
this._container.add_child(backgroundActor);
let monitor = this._layoutManager.monitors[this._monitorIndex];
backgroundActor.set_size(monitor.width, monitor.height);
if (this._controlPosition) {
backgroundActor.set_position(monitor.x, monitor.y);
backgroundActor.lower_bottom();
}
let changeSignalId = background.connect('changed', Lang.bind(this, function() {
background.disconnect(changeSignalId);
changeSignalId = null;
this._updateBackgroundActor();
}));
backgroundActor.connect('destroy', Lang.bind(this, function() {
if (changeSignalId)
background.disconnect(changeSignalId);
if (backgroundActor.loadedSignalId)
background.disconnect(backgroundActor.loadedSignalId);
}));
return backgroundActor;
},
});
Signals.addSignalMethods(BackgroundManager.prototype);