background: Rename animationUpdate to updateAnimation
This is more consistent. https://bugzilla.gnome.org/show_bug.cgi?id=695882
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@ -267,9 +267,9 @@ const Background = new Lang.Class({
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_destroy: function() {
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this._cancellable.cancel();
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if (this._animationUpdateTimeoutId) {
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GLib.source_remove (this._animationUpdateTimeoutId);
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this._animationUpdateTimeoutId = 0
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if (this._updateAnimationTimeoutId) {
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GLib.source_remove (this._updateAnimationTimeoutId);
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this._updateAnimationTimeoutId = 0;
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}
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let i;
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@ -378,17 +378,17 @@ const Background = new Lang.Class({
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if (this._images[1])
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this._images[1].opacity = this._animation.transitionProgress * 255;
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this._queueAnimationUpdate();
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this._queueUpdateAnimation();
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},
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_updateAnimation: function() {
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this._animationUpdateTimeoutId = 0;
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this._updateAnimationTimeoutId = 0;
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let files = this._animation.getKeyFrameFiles(this._layoutManager.monitors[this._monitorIndex]);
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if (!files) {
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this._setLoaded();
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this._queueAnimationUpdate();
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this._queueUpdateAnimation();
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return;
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}
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@ -432,8 +432,8 @@ const Background = new Lang.Class({
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}
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},
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_queueAnimationUpdate: function() {
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if (this._animationUpdateTimeoutId != 0)
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_queueUpdateAnimation: function() {
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if (this._updateAnimationTimeoutId != 0)
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return;
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if (!this._cancellable || this._cancellable.is_cancelled())
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@ -447,10 +447,10 @@ const Background = new Lang.Class({
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let interval = Math.max(ANIMATION_MIN_WAKEUP_INTERVAL * 1000,
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timePerStep);
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this._animationUpdateTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
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this._updateAnimationTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
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interval,
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Lang.bind(this, function() {
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this._animationUpdateTimeoutId = 0;
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this._updateAnimationTimeoutId = 0;
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this._updateAnimation();
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return false;
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}));
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