gnome-shell/src/st/st-shadow.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "config.h"
#include "st-shadow.h"
/**
* SECTION: st-shadow
* @short_description: Boxed type for -st-shadow attributes
*
* #StShadow is a boxed type for storing attributes of the -st-shadow
* property, modelled liberally after the CSS3 box-shadow property.
* See http://www.css3.info/preview/box-shadow/
*
*/
/**
* st_shadow_new:
* @color: shadow's color
* @xoffset: horizontal offset
* @yoffset: vertical offset
* @blur: blur radius
* @spread: spread radius
*
* Creates a new #StShadow
*
* Returns: the newly allocated shadow. Use st_shadow_free() when done
*/
StShadow *
st_shadow_new (ClutterColor *color,
gdouble xoffset,
gdouble yoffset,
gdouble blur,
gdouble spread)
{
StShadow *shadow;
shadow = g_slice_new (StShadow);
shadow->color = *color;
shadow->xoffset = xoffset;
shadow->yoffset = yoffset;
shadow->blur = blur;
shadow->spread = spread;
return shadow;
}
/**
* st_shadow_copy:
* @shadow: a #StShadow
*
* Makes a copy of @shadow.
*
* Returns: an allocated copy of @shadow - the result must be freed with
* st_shadow_free() when done
*/
StShadow *
st_shadow_copy (const StShadow *shadow)
{
g_return_val_if_fail (shadow != NULL, NULL);
return g_slice_dup (StShadow, shadow);
}
/**
* st_shadow_free:
* @shadow: a #StShadow
*
* Frees the shadow structure created with st_shadow_new() or
* st_shadow_copy()
*/
void
st_shadow_free (StShadow *shadow)
{
g_return_if_fail (shadow != NULL);
g_slice_free (StShadow, shadow);
}
/**
* st_shadow_get_box:
* @shadow: a #StShadow
* @actor_box: the box allocated to a #ClutterAlctor
* @shadow_box: computed box occupied by @shadow
*
* Gets the box used to paint @shadow, which will be partly
* outside of @actor_box
*/
void
st_shadow_get_box (StShadow *shadow,
const ClutterActorBox *actor_box,
ClutterActorBox *shadow_box)
{
g_return_if_fail (shadow != NULL);
g_return_if_fail (actor_box != NULL);
g_return_if_fail (shadow_box != NULL);
shadow_box->x1 = actor_box->x1 + shadow->xoffset
- shadow->blur - shadow->spread;
shadow_box->x2 = actor_box->x2 + shadow->xoffset
+ shadow->blur + shadow->spread;
shadow_box->y1 = actor_box->y1 + shadow->yoffset
- shadow->blur - shadow->spread;
shadow_box->y2 = actor_box->y2 + shadow->yoffset
+ shadow->blur + shadow->spread;
}
GType
st_shadow_get_type (void)
{
static GType _st_shadow_type = 0;
if (G_UNLIKELY (_st_shadow_type == 0))
_st_shadow_type =
g_boxed_type_register_static ("StShadow",
(GBoxedCopyFunc) st_shadow_copy,
(GBoxedFreeFunc) st_shadow_free);
return _st_shadow_type;
}