/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ #include "config.h" #include "st-shadow.h" /** * SECTION: st-shadow * @short_description: Boxed type for -st-shadow attributes * * #StShadow is a boxed type for storing attributes of the -st-shadow * property, modelled liberally after the CSS3 box-shadow property. * See http://www.css3.info/preview/box-shadow/ * */ /** * st_shadow_new: * @color: shadow's color * @xoffset: horizontal offset * @yoffset: vertical offset * @blur: blur radius * @spread: spread radius * * Creates a new #StShadow * * Returns: the newly allocated shadow. Use st_shadow_free() when done */ StShadow * st_shadow_new (ClutterColor *color, gdouble xoffset, gdouble yoffset, gdouble blur, gdouble spread) { StShadow *shadow; shadow = g_slice_new (StShadow); shadow->color = *color; shadow->xoffset = xoffset; shadow->yoffset = yoffset; shadow->blur = blur; shadow->spread = spread; return shadow; } /** * st_shadow_copy: * @shadow: a #StShadow * * Makes a copy of @shadow. * * Returns: an allocated copy of @shadow - the result must be freed with * st_shadow_free() when done */ StShadow * st_shadow_copy (const StShadow *shadow) { g_return_val_if_fail (shadow != NULL, NULL); return g_slice_dup (StShadow, shadow); } /** * st_shadow_free: * @shadow: a #StShadow * * Frees the shadow structure created with st_shadow_new() or * st_shadow_copy() */ void st_shadow_free (StShadow *shadow) { g_return_if_fail (shadow != NULL); g_slice_free (StShadow, shadow); } /** * st_shadow_get_box: * @shadow: a #StShadow * @actor_box: the box allocated to a #ClutterAlctor * @shadow_box: computed box occupied by @shadow * * Gets the box used to paint @shadow, which will be partly * outside of @actor_box */ void st_shadow_get_box (StShadow *shadow, const ClutterActorBox *actor_box, ClutterActorBox *shadow_box) { g_return_if_fail (shadow != NULL); g_return_if_fail (actor_box != NULL); g_return_if_fail (shadow_box != NULL); shadow_box->x1 = actor_box->x1 + shadow->xoffset - shadow->blur - shadow->spread; shadow_box->x2 = actor_box->x2 + shadow->xoffset + shadow->blur + shadow->spread; shadow_box->y1 = actor_box->y1 + shadow->yoffset - shadow->blur - shadow->spread; shadow_box->y2 = actor_box->y2 + shadow->yoffset + shadow->blur + shadow->spread; } GType st_shadow_get_type (void) { static GType _st_shadow_type = 0; if (G_UNLIKELY (_st_shadow_type == 0)) _st_shadow_type = g_boxed_type_register_static ("StShadow", (GBoxedCopyFunc) st_shadow_copy, (GBoxedFreeFunc) st_shadow_free); return _st_shadow_type; }