2011-09-28 09:16:26 -04:00
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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2009-09-22 15:24:14 -04:00
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2012-02-15 10:16:23 -05:00
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const St = imports.gi.St;
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const Params = imports.misc.params;
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const Tweener = imports.ui.tweener;
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/**
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* Lightbox:
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* @container: parent Clutter.Container
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* @params: (optional) additional parameters:
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* - inhibitEvents: whether to inhibit events for @container
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* - width: shade actor width
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* - height: shade actor height
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* - fadeTime: seconds used to fade in/out
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*
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* Lightbox creates a dark translucent "shade" actor to hide the
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* contents of @container, and allows you to specify particular actors
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* in @container to highlight by bringing them above the shade. It
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* tracks added and removed actors in @container while the lightboxing
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* is active, and ensures that all actors are returned to their
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* original stacking order when the lightboxing is removed. (However,
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* if actors are restacked by outside code while the lightboxing is
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* active, the lightbox may later revert them back to their original
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* order.)
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*
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* By default, the shade window will have the height and width of
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* @container and will track any changes in its size. You can override
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* this by passing an explicit width and height in @params.
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*/
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const Lightbox = new Lang.Class({
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Name: 'Lightbox',
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_init : function(container, params) {
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params = Params.parse(params, { inhibitEvents: false,
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width: null,
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height: null,
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fadeTime: null
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});
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this._container = container;
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this._children = container.get_children();
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this._fadeTime = params.fadeTime;
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this.actor = new St.Bin({ x: 0,
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y: 0,
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style_class: 'lightbox',
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reactive: params.inhibitEvents });
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container.add_actor(this.actor);
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this.actor.raise_top();
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this.actor.hide();
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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if (params.width && params.height) {
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this.actor.width = params.width;
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this.actor.height = params.height;
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} else {
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let constraint = new Clutter.BindConstraint({ source: container,
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coordinate: Clutter.BindCoordinate.ALL });
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this.actor.add_constraint(constraint);
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}
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this._actorAddedSignalId = container.connect('actor-added', Lang.bind(this, this._actorAdded));
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this._actorRemovedSignalId = container.connect('actor-removed', Lang.bind(this, this._actorRemoved));
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this._highlighted = null;
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},
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_actorAdded : function(container, newChild) {
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let children = this._container.get_children();
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let myIndex = children.indexOf(this.actor);
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let newChildIndex = children.indexOf(newChild);
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if (newChildIndex > myIndex) {
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// The child was added above the shade (presumably it was
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// made the new top-most child). Move it below the shade,
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// and add it to this._children as the new topmost actor.
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newChild.lower(this.actor);
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this._children.push(newChild);
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} else if (newChildIndex == 0) {
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// Bottom of stack
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this._children.unshift(newChild);
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} else {
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// Somewhere else; insert it into the correct spot
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let prevChild = this._children.indexOf(children[newChildIndex - 1]);
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if (prevChild != -1) // paranoia
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this._children.splice(prevChild + 1, 0, newChild);
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}
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},
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show: function() {
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if (this._fadeTime) {
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this.actor.opacity = 0;
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Tweener.addTween(this.actor,
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{ opacity: 255,
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time: this._fadeTime,
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transition: 'easeOutQuad'
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});
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} else {
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this.actor.opacity = 255;
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}
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this.actor.show();
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},
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hide: function() {
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if (this._fadeTime) {
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Tweener.addTween(this.actor,
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{ opacity: 0,
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time: this._fadeTime,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this, function() {
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this.actor.hide();
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})
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});
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} else {
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this.actor.hide();
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}
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},
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_actorRemoved : function(container, child) {
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let index = this._children.indexOf(child);
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if (index != -1) // paranoia
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this._children.splice(index, 1);
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if (child == this._highlighted)
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this._highlighted = null;
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},
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/**
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* highlight:
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* @window: actor to highlight
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*
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* Highlights the indicated actor and unhighlights any other
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* currently-highlighted actor. With no arguments or a false/null
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* argument, all actors will be unhighlighted.
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*/
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highlight : function(window) {
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if (this._highlighted == window)
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return;
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// Walk this._children raising and lowering actors as needed.
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// Things get a little tricky if the to-be-raised and
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// to-be-lowered actors were originally adjacent, in which
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// case we may need to indicate some *other* actor as the new
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// sibling of the to-be-lowered one.
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let below = this.actor;
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for (let i = this._children.length - 1; i >= 0; i--) {
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if (this._children[i] == window)
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this._children[i].raise_top();
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else if (this._children[i] == this._highlighted)
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this._children[i].lower(below);
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else
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below = this._children[i];
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}
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this._highlighted = window;
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},
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/**
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* destroy:
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*
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* Destroys the lightbox.
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*/
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destroy : function() {
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this.actor.destroy();
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},
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/**
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* _onDestroy:
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*
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* This is called when the lightbox' actor is destroyed, either
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* by destroying its container or by explicitly calling this.destroy().
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*/
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_onDestroy: function() {
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this._container.disconnect(this._actorAddedSignalId);
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this._container.disconnect(this._actorRemovedSignalId);
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this.highlight(null);
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}
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});
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