[lightbox] Add lightbox.js and use it in overview, alt-tab, and run dialog

https://bugzilla.gnome.org/show_bug.cgi?id=596000
This commit is contained in:
Dan Winship 2009-09-22 15:24:14 -04:00
parent 6cae94edcc
commit 3734479cbd
5 changed files with 176 additions and 85 deletions

View File

@ -10,6 +10,7 @@ dist_jsui_DATA = \
dnd.js \
docDisplay.js \
genericDisplay.js \
lightbox.js \
link.js \
lookingGlass.js \
main.js \

View File

@ -7,6 +7,7 @@ const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
@ -24,10 +25,6 @@ const POPUP_NUM_COLUMNS = 5;
const POPUP_LABEL_MAX_WIDTH = POPUP_NUM_COLUMNS * (POPUP_ICON_SIZE + POPUP_GRID_SPACING);
const OVERLAY_COLOR = new Clutter.Color();
OVERLAY_COLOR.from_pixel(0x00000044);
const SHOW_TIME = 0.05;
const SWITCH_TIME = 0.1;
function AltTabPopup() {
@ -73,19 +70,8 @@ AltTabPopup.prototype = {
this.actor.append(this._indicator, Big.BoxPackFlags.FIXED);
this._items = [];
this._toplevels = global.window_group.get_children();
global.stage.add_actor(this.actor);
// Dark translucent window used to cover all but the
// currently-selected window while Alt-Tabbing.
this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height,
border_width: 0,
reactive: true });
},
addWindow : function(win) {
@ -101,14 +87,6 @@ AltTabPopup.prototype = {
item.box = new Big.Box({ padding: POPUP_INDICATOR_WIDTH * 2 });
item.box.append(item.icon, Big.BoxPackFlags.NONE);
item.above = null;
for (let i = 1; i < this._toplevels.length; i++) {
if (this._toplevels[i] == win) {
item.above = this._toplevels[i - 1];
break;
}
}
item.n = this._items.length;
this._items.push(item);
@ -122,13 +100,11 @@ AltTabPopup.prototype = {
},
show : function(initialSelection) {
global.window_group.add_actor(this._overlay);
this._overlay.raise_top();
this._overlay.show();
this.actor.opacity = 0;
Tweener.addTween(this.actor, { opacity: 255,
time: SHOW_TIME,
transition: "easeOutQuad" });
// Need to specify explicit width and height because the
// window_group may not actually cover the whole screen
this._lightbox = new Lightbox.Lightbox(global.window_group,
global.screen_width,
global.screen_height);
this.actor.show_all();
this.actor.x = Math.floor((global.screen_width - this.actor.width) / 2);
@ -139,7 +115,7 @@ AltTabPopup.prototype = {
destroy : function() {
this.actor.destroy();
this._overlay.destroy();
this._lightbox.destroy();
},
select : function(n) {
@ -150,11 +126,6 @@ AltTabPopup.prototype = {
this._selected.box.disconnect(this._allocationChangedId);
delete this._allocationChangedId;
}
if (this._selected.above)
this._selected.window.raise(this._selected.above);
else
this._selected.window.lower_bottom();
}
let item = this._items[n];
@ -193,8 +164,7 @@ AltTabPopup.prototype = {
}
this._indicator.show();
if (this._overlay.visible)
this._selected.window.raise(this._overlay);
this._lightbox.highlight(this._selected.window);
this._allocationChangedId =
this._selected.box.connect('notify::allocation',
@ -202,6 +172,7 @@ AltTabPopup.prototype = {
} else {
this._label.text = "";
this._indicator.hide();
this._lightbox.highlight(null);
}
},

151
js/ui/lightbox.js Normal file
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@ -0,0 +1,151 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const SHADE_COLOR = new Clutter.Color();
SHADE_COLOR.from_pixel(0x00000044);
/**
* Lightbox:
* @container: parent Clutter.Container
* @width: (optional) shade actor width
* @height: (optional) shade actor height
*
* Lightbox creates a dark translucent "shade" actor to hide the
* contents of @container, and allows you to specify particular actors
* in @container to highlight by bringing them above the shade. It
* tracks added and removed actors in @container while the lightboxing
* is active, and ensures that all actors are returned to their
* original stacking order when the lightboxing is removed. (However,
* if actors are restacked by outside code while the lightboxing is
* active, the lightbox may later revert them back to their original
* order.)
*
* By default, the shade window will have the height and width of
* @container and will track any changes in its size. You can override
* this by passing an explicit width and height
*/
function Lightbox(container, width, height) {
this._init(container, width, height);
}
Lightbox.prototype = {
_init : function(container, width, height) {
this._container = container;
this._children = container.get_children();
this.actor = new Clutter.Rectangle({ color: SHADE_COLOR,
x: 0,
y: 0,
border_width: 0,
reactive: true });
container.add_actor(this.actor);
this.actor.raise_top();
this._destroySignalId = this.actor.connect('destroy', Lang.bind(this, this.destroy));
if (width && height) {
this.actor.width = width;
this.actor.height = height;
this._allocationChangedSignalId = 0;
} else {
this.actor.width = container.width;
this.actor.height = container.height;
this._allocationChangedSignalId = container.connect('allocation-changed', Lang.bind(this, this._allocationChanged));
}
this._actorAddedSignalId = container.connect('actor-added', Lang.bind(this, this._actorAdded));
this._actorRemovedSignalId = container.connect('actor-removed', Lang.bind(this, this._actorRemoved));
this._highlighted = null;
},
_allocationChanged : function(container, box, flags) {
this.actor.width = this._container.width;
this.actor.height = this._container.height;
},
_actorAdded : function(container, newChild) {
let children = this._container.get_children();
let myIndex = children.indexOf(this.actor);
let newChildIndex = children.indexOf(newChild);
if (newChildIndex < myIndex) {
// The child was added above the shade (presumably it was
// made the new top-most child). Move it below the shade,
// and add it to this._children as the new topmost actor.
newChild.lower(this.actor);
this._children.unshift(newChild);
} else if (newChildIndex == children.length - 1) {
// Bottom of stack
this._children.push(newChild);
} else {
// Somewhere else; insert it into the correct spot
let nextChild = this._children.indexOf(children[newChildIndex + 1]);
if (nextChild != -1) // paranoia
this._children.splice(nextChild, 0, newChild);
}
},
_actorRemoved : function(container, child) {
let index = this._children.indexOf(child);
if (index != -1) // paranoia
this._children.splice(index, 1);
if (child == this._highlighted)
this._highlighted = null;
},
/**
* highlight:
* @window: actor to highlight
*
* Highlights the indicated actor and unhighlights any other
* currently-highlighted actor. With no arguments or a false/null
* argument, all actors will be unhighlighted.
*/
highlight : function(window) {
if (this._highlighted == window)
return;
// Walk this._children raising and lowering actors as needed.
// Things get a little tricky if the to-be-raised and
// to-be-lowered actors were originally adjacent, in which
// case we may need to indicate some *other* actor as the new
// sibling of the to-be-lowered one.
let below = this.actor;
for (let i = 0; i < this._children.length; i++) {
if (this._children[i] == window)
this._children[i].raise_top();
else if (this._children[i] == this._highlighted)
this._children[i].lower(below);
else
below = this._children[i];
}
this._highlighted = window;
},
/**
* destroy:
*
* Destroys the lightbox. This is called automatically if the
* lightbox's container is destroyed.
*/
destroy : function() {
if (this._allocationChangedSignalId != 0)
this._container.disconnect(this._allocationChangedSignalId);
this._container.disconnect(this._actorAddedSignalId);
this._container.disconnect(this._actorRemovedSignalId);
this.actor.disconnect(this._destroySignalId);
this.highlight(null);
this.actor.destroy();
}
};

View File

@ -11,11 +11,9 @@ const Signals = imports.signals;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const OVERLAY_COLOR = new Clutter.Color();
OVERLAY_COLOR.from_pixel(0x00000044);
const BOX_BACKGROUND_COLOR = new Clutter.Color();
BOX_BACKGROUND_COLOR.from_pixel(0x000000cc);
@ -66,12 +64,7 @@ RunDialog.prototype = {
this._group = new Clutter.Group({ visible: false });
global.stage.add_actor(this._group);
this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
width: global.screen_width,
height: global.screen_height,
border_width: 0,
reactive: true });
this._group.add_actor(this._overlay);
this._lightbox = new Lightbox.Lightbox(this._group);
let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x_align: Big.BoxAlignment.CENTER,
@ -80,6 +73,7 @@ RunDialog.prototype = {
height: global.screen_height });
this._group.add_actor(boxH);
this._lightbox.highlight(boxH);
let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
y_align: Big.BoxAlignment.CENTER });

View File

@ -12,6 +12,7 @@ const Shell = imports.gi.Shell;
const Signals = imports.signals;
const DND = imports.ui.dnd;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
const Panel = imports.ui.panel;
@ -25,8 +26,6 @@ const WINDOWCLONE_TITLE_COLOR = new Clutter.Color();
WINDOWCLONE_TITLE_COLOR.from_pixel(0xffffffff);
const FRAME_COLOR = new Clutter.Color();
FRAME_COLOR.from_pixel(0xffffffff);
const LIGHTBOX_COLOR = new Clutter.Color();
LIGHTBOX_COLOR.from_pixel(0x00000044);
const SCROLL_SCALE_AMOUNT = 100 / 5;
@ -206,21 +205,7 @@ WindowClone.prototype = {
},
_zoomStart : function () {
this._zoomOverlay = new Clutter.Rectangle({ reactive: true,
color: LIGHTBOX_COLOR,
border_width: 0,
x: 0,
y: 0,
width: global.screen_width,
height: global.screen_height,
opacity: 0 });
this._zoomOverlay.show();
global.stage.add_actor(this._zoomOverlay);
Tweener.addTween(this._zoomOverlay,
{ opacity: 255,
time: ZOOM_OVERLAY_FADE_TIME,
transition: "easeOutQuad"
});
this._zoomLightbox = new Lightbox.Lightbox(global.stage);
this._zoomLocalOrig = new ScaledPoint(this.actor.x, this.actor.y, this.actor.scale_x, this.actor.scale_y);
this._zoomGlobalOrig = new ScaledPoint();
@ -229,10 +214,8 @@ WindowClone.prototype = {
this._zoomGlobalOrig.setPosition.apply(this._zoomGlobalOrig, this.actor.get_transformed_position());
this._zoomGlobalOrig.setScale(width / this.actor.width, height / this.actor.height);
this._zoomOverlay.raise_top();
this._zoomOverlay.show();
this.actor.reparent(global.stage);
this._zoomLightbox.highlight(this.actor);
[this.actor.x, this.actor.y] = this._zoomGlobalOrig.getPosition();
[this.actor.scale_x, this.actor.scale_y] = this._zoomGlobalOrig.getScale();
@ -255,7 +238,7 @@ WindowClone.prototype = {
this._adjustTitle();
this._zoomOverlay.destroy();
this._zoomLightbox.destroy();
Main.overview.disconnect(this._hideEventId);
this._zoomLocalPosition = undefined;
@ -263,8 +246,8 @@ WindowClone.prototype = {
this._zoomGlobalPosition = undefined;
this._zoomGlobalScale = undefined;
this._zoomTargetPosition = undefined;
this._zoomStep = undefined;
this._zoomOverlay = undefined;
this._zoomStep = undefined;
this._zoomLightbox = undefined;
},
_onButtonRelease : function (actor, event) {
@ -431,14 +414,6 @@ Workspace.prototype = {
this.actor.height = global.screen_height;
this.scale = 1.0;
this._lightbox = new Clutter.Rectangle({ color: LIGHTBOX_COLOR });
this.actor.connect('notify::allocation', Lang.bind(this, function () {
let [width, height] = this.actor.get_size();
this._lightbox.set_size(width, height);
}));
this.actor.add_actor(this._lightbox);
this._lightbox.hide();
let windows = global.get_windows().filter(this._isMyWindow, this);
// Find the desktop window
@ -573,10 +548,10 @@ Workspace.prototype = {
*/
setLightboxMode: function (showLightbox) {
if (showLightbox) {
this.setHighlightWindow(null);
this._lightbox.show();
this._lightbox = new Lightbox.Lightbox(this.actor);
} else {
this._lightbox.hide();
this._lightbox.destroy();
this._lightbox = null;
}
},
@ -587,13 +562,12 @@ Workspace.prototype = {
* Draw the user's attention to the given window @metaWindow.
*/
setHighlightWindow: function (metaWindow) {
for (let i = 0; i < this._windows.length; i++) {
this._windows[i].actor.lower(this._lightbox);
}
let actor;
if (metaWindow != null) {
let clone = this.lookupCloneForMetaWindow(metaWindow);
clone.actor.raise(this._lightbox);
actor = clone.actor;
}
this._lightbox.highlight(actor);
},
_adjustRemoveButton : function() {