gnome-shell/js/ui/overlay.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Mainloop = imports.mainloop;
const Tweener = imports.tweener.tweener;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Desktops = imports.ui.desktops;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Big = imports.gi.Big;
const AppDisplay = imports.ui.appdisplay;
const OVERLAY_BACKGROUND_COLOR = new Clutter.Color();
OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff);
const SIDESHOW_PAD = 6;
const SIDESHOW_MIN_WIDTH = 250;
const SIDESHOW_SEARCH_BG_COLOR = new Clutter.Color();
SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff);
const SIDESHOW_TEXT_COLOR = new Clutter.Color();
SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
// Time for initial animation going into overlay mode
const ANIMATION_TIME = 0.5;
// How much to scale the desktop down by in overlay mode
const DESKTOP_SCALE = 0.75;
function Sideshow(width) {
this._init(width);
}
Sideshow.prototype = {
_init : function(width) {
let me = this;
let global = Shell.Global.get();
this.actor = new Clutter.Group();
this.actor.hide();
global.stage.add_actor(this.actor);
let icontheme = Gtk.IconTheme.get_default();
let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR,
corner_radius: 4,
x: SIDESHOW_PAD,
y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
width: width,
height: 24});
this.actor.add_actor(rect);
let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
y: rect.y + 2 });
let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
searchIconTexture.set_from_file(searchIconPath);
this.actor.add_actor(searchIconTexture);
this._searchEntry = new Clutter.Entry({
font_name: "Sans 14px",
x: searchIconTexture.x
+ searchIconTexture.width + 4,
y: searchIconTexture.y,
width: rect.width - (searchIconTexture.x),
height: searchIconTexture.height});
this.actor.add_actor(this._searchEntry);
global.stage.set_key_focus(this._searchEntry);
this._searchQueued = false;
this._searchActive = false;
this._searchEntry.connect('notify::text', function (se, prop) {
if (me._searchQueued)
return;
Mainloop.timeout_add(250, function() {
let text = me._searchEntry.text;
me._searchQueued = false;
me._searchActive = text != '';
me._appdisplay.setSearch(text);
return false;
});
});
this._searchEntry.connect('activate', function (se) {
me._appdisplay.searchActivate();
return true;
});
this._searchEntry.connect('key-press-event', function (se, e) {
let code = e.get_code();
if (code == 111) {
me._appdisplay.selectUp();
return true;
} else if (code == 116) {
me._appdisplay.selectDown();
return true;
}
return false;
});
let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Applications",
x: SIDESHOW_PAD,
y: this._searchEntry.y + this._searchEntry.height + 10,
height: 16});
this.actor.add_actor(appsText);
let menuY = appsText.y + appsText.height + 6;
this._appdisplay = new AppDisplay.AppDisplay(width, global.screen_height - menuY);
this._appdisplay.actor.x = SIDESHOW_PAD;
this._appdisplay.actor.y = menuY;
this.actor.add_actor(this._appdisplay.actor);
/* Proxy the activated signal */
this._appdisplay.connect('activated', function(appdisplay) {
me.emit('activated');
});
},
show: function() {
this.actor.show();
this._appdisplay.show();
},
hide: function() {
this.actor.hide();
this._appdisplay.hide();
}
};
Signals.addSignalMethods(Sideshow.prototype);
function Overlay() {
this._init();
}
Overlay.prototype = {
_init : function() {
let me = this;
let global = Shell.Global.get();
this._group = new Clutter.Group();
this.visible = false;
let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
reactive: true,
x: 0,
y: Panel.PANEL_HEIGHT,
width: global.screen_width,
height: global.screen_width - Panel.PANEL_HEIGHT });
this._group.add_actor(background);
this._group.hide();
global.overlay_group.add_actor(this._group);
// TODO - recalculate everything when desktop size changes
this._recalculateSize();
this._desktops = new Desktops.Desktops(this._desktopX, this._desktopY,
this._desktopWidth, this._desktopHeight);
this._group.add_actor(this._desktops._group);
this._sideshow = new Sideshow(this._desktopX - 10);
this._sideshow.connect('activated', function(sideshow) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
// startup-notification integration at least.
me._deactivate();
});
},
_recalculateSize: function() {
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
// The desktop windows are shown on top of a scaled down version of the
// desktop. This is positioned at the right side of the screen
this._desktopWidth = screenWidth * DESKTOP_SCALE;
this._desktopHeight = screenHeight * DESKTOP_SCALE;
this._desktopX = screenWidth - this._desktopWidth - 10;
this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
},
show : function() {
if (this.visible)
return;
this.visible = true;
let global = Shell.Global.get();
this._recalculateSize();
this._desktops.show();
this._sideshow.show();
// Slide in the sidebar as if it was attached to the left
// edge of the desktop as it shrinks down
this._sideshow.actor.x = - this._sideshow.actor.width;
Tweener.addTween(this._sideshow.actor,
{ x: 0,
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
// increases performance of the overlay especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the overlay rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide();
this._group.show();
},
hide : function() {
if (!this.visible)
return;
let global = Shell.Global.get();
this.visible = false;
global.window_group.show();
this._group.hide();
this._desktops.hide();
this._sideshow.hide();
},
_deactivate : function() {
Main.hide_overlay();
}
};