Tweak the animation when the overlay comes up
- Make the time a bit longer (now that we control timing in Tweener better it actually takes the time we specify) - Use easeOutQuad so that we get a "soft landing" into position - Move the anchor point of the Desktop to NorthEast to reduce jitter svn path=/trunk/; revision=80
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@ -24,7 +24,7 @@ const SIDESHOW_TEXT_COLOR = new Clutter.Color();
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SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
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// Time for initial animation going into overlay mode
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const ANIMATION_TIME = 0.3;
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const ANIMATION_TIME = 0.5;
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// How much to scale the desktop down by in overlay mode
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const DESKTOP_SCALE = 0.75;
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@ -283,13 +283,16 @@ Overlay.prototype = {
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this._windowClones.push(desktop);
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this._group.add_actor(desktop);
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// Since the right side only moves a little bit (the width of padding
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// we add) it looks less jittery to put the anchor there.
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desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
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Tweener.addTween(desktop,
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{ x: this._desktopX,
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{ x: this._desktopX + this._desktopWidth,
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y: this._desktopY,
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scale_x: DESKTOP_SCALE,
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scale_y: DESKTOP_SCALE,
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time: ANIMATION_TIME,
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transition: "linear"
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transition: "easeOutQuad"
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});
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desktop.connect("button-press-event",
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@ -356,7 +359,7 @@ Overlay.prototype = {
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scale_y: scale,
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time: ANIMATION_TIME,
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opacity: WINDOW_OPACITY,
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transition: "linear"
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transition: "easeOutQuad"
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});
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clone.connect("button-press-event",
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