94 lines
3.8 KiB
C
94 lines
3.8 KiB
C
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/*
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* st-texture-frame.h: Expandible texture actor
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*
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* Copyright 2007, 2008 OpenedHand Ltd
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* Copyright 2009 Intel Corporation.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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* Boston, MA 02111-1307, USA.
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*
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*/
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#if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION)
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#error "Only <st/st.h> can be included directly.h"
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#endif
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#ifndef __ST_TEXTURE_FRAME_H__
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#define __ST_TEXTURE_FRAME_H__
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#include <clutter/clutter.h>
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G_BEGIN_DECLS
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#define ST_TYPE_TEXTURE_FRAME (st_texture_frame_get_type ())
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#define ST_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_TEXTURE_FRAME, StTextureFrame))
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#define ST_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_TEXTURE_FRAME, StTextureFrameClass))
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#define ST_IS_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_TEXTURE_FRAME))
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#define ST_IS_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_TEXTURE_FRAME))
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#define ST_TEXTURE_FRAME_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_TEXTURE_FRAME, StTextureFrameClass))
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typedef struct _StTextureFrame StTextureFrame;
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typedef struct _StTextureFramePrivate StTextureFramePrivate;
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typedef struct _StTextureFrameClass StTextureFrameClass;
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/**
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* StTextureFrame:
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*
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* The contents of this structure are private and should only be accessed
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* through the public API.
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*/
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struct _StTextureFrame
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{
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/*< private >*/
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ClutterActor parent_instance;
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StTextureFramePrivate *priv;
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};
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struct _StTextureFrameClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_clutter_box_1) (void);
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void (*_clutter_box_2) (void);
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void (*_clutter_box_3) (void);
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void (*_clutter_box_4) (void);
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};
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GType st_texture_frame_get_type (void) G_GNUC_CONST;
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ClutterActor * st_texture_frame_new (ClutterTexture *texture,
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gfloat top,
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gfloat right,
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gfloat bottom,
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gfloat left);
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void st_texture_frame_set_parent_texture (StTextureFrame *frame,
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ClutterTexture *texture);
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ClutterTexture *st_texture_frame_get_parent_texture (StTextureFrame *frame);
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void st_texture_frame_set_frame (StTextureFrame *frame,
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gfloat top,
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gfloat right,
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gfloat bottom,
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gfloat left);
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void st_texture_frame_get_frame (StTextureFrame *frame,
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gfloat *top,
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gfloat *right,
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gfloat *bottom,
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gfloat *left);
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G_END_DECLS
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#endif /* __ST_TEXTURE_FRAME_H__ */
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