/* * st-texture-frame.h: Expandible texture actor * * Copyright 2007, 2008 OpenedHand Ltd * Copyright 2009 Intel Corporation. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. * Boston, MA 02111-1307, USA. * */ #if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION) #error "Only can be included directly.h" #endif #ifndef __ST_TEXTURE_FRAME_H__ #define __ST_TEXTURE_FRAME_H__ #include G_BEGIN_DECLS #define ST_TYPE_TEXTURE_FRAME (st_texture_frame_get_type ()) #define ST_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_TEXTURE_FRAME, StTextureFrame)) #define ST_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_TEXTURE_FRAME, StTextureFrameClass)) #define ST_IS_TEXTURE_FRAME(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_TEXTURE_FRAME)) #define ST_IS_TEXTURE_FRAME_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_TEXTURE_FRAME)) #define ST_TEXTURE_FRAME_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_TEXTURE_FRAME, StTextureFrameClass)) typedef struct _StTextureFrame StTextureFrame; typedef struct _StTextureFramePrivate StTextureFramePrivate; typedef struct _StTextureFrameClass StTextureFrameClass; /** * StTextureFrame: * * The contents of this structure are private and should only be accessed * through the public API. */ struct _StTextureFrame { /*< private >*/ ClutterActor parent_instance; StTextureFramePrivate *priv; }; struct _StTextureFrameClass { ClutterActorClass parent_class; /* padding for future expansion */ void (*_clutter_box_1) (void); void (*_clutter_box_2) (void); void (*_clutter_box_3) (void); void (*_clutter_box_4) (void); }; GType st_texture_frame_get_type (void) G_GNUC_CONST; ClutterActor * st_texture_frame_new (ClutterTexture *texture, gfloat top, gfloat right, gfloat bottom, gfloat left); void st_texture_frame_set_parent_texture (StTextureFrame *frame, ClutterTexture *texture); ClutterTexture *st_texture_frame_get_parent_texture (StTextureFrame *frame); void st_texture_frame_set_frame (StTextureFrame *frame, gfloat top, gfloat right, gfloat bottom, gfloat left); void st_texture_frame_get_frame (StTextureFrame *frame, gfloat *top, gfloat *right, gfloat *bottom, gfloat *left); G_END_DECLS #endif /* __ST_TEXTURE_FRAME_H__ */