2009-04-13 10:55:41 -04:00
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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2009-09-28 23:31:54 -04:00
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const Gdk = imports.gi.Gdk;
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2009-04-13 10:55:41 -04:00
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const Lang = imports.lang;
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2009-10-02 11:02:46 -04:00
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const Mainloop = imports.mainloop;
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2009-05-13 15:32:51 -04:00
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const Meta = imports.gi.Meta;
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2009-04-13 10:55:41 -04:00
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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2009-10-02 11:02:46 -04:00
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const Signals = imports.signals;
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2009-09-29 12:19:16 -04:00
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const St = imports.gi.St;
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2009-04-13 10:55:41 -04:00
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2009-08-13 12:52:50 -04:00
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const AppIcon = imports.ui.appIcon;
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2009-04-13 10:55:41 -04:00
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const Main = imports.ui.main;
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2009-10-02 11:02:46 -04:00
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const POPUP_ARROW_COLOR = new Clutter.Color();
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POPUP_ARROW_COLOR.from_pixel(0xffffffff);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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2009-04-13 10:55:41 -04:00
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2009-10-02 11:02:46 -04:00
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const POPUP_APPICON_SIZE = 96;
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const POPUP_LIST_SPACING = 8;
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2009-04-13 10:55:41 -04:00
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2009-09-21 13:44:42 -04:00
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const POPUP_POINTER_SELECTION_THRESHOLD = 3;
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2009-10-02 11:02:46 -04:00
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const THUMBNAIL_SIZE = 256;
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const THUMBNAIL_POPUP_TIME = 1000; // milliseconds
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const HOVER_TIME = 500; // milliseconds
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function mod(a, b) {
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return (a + b) % b;
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}
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2009-04-13 10:55:41 -04:00
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function AltTabPopup() {
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this._init();
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}
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AltTabPopup.prototype = {
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_init : function() {
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2009-10-02 11:02:46 -04:00
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this.actor = new Clutter.Group({ reactive: true,
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x: 0,
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y: 0,
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width: global.screen_width,
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height: global.screen_height });
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2009-04-13 10:55:41 -04:00
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2009-10-02 11:02:46 -04:00
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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2009-09-30 05:28:32 -04:00
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2009-10-02 11:02:46 -04:00
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this._haveModal = false;
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2009-04-13 10:55:41 -04:00
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2009-10-02 11:02:46 -04:00
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this._currentApp = 0;
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2009-09-23 12:18:18 -04:00
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this._currentWindows = [];
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2009-10-02 11:02:46 -04:00
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this._thumbnailTimeoutId = 0;
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2009-04-13 10:55:41 -04:00
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2009-08-05 19:54:22 -04:00
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global.stage.add_actor(this.actor);
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2009-04-13 10:55:41 -04:00
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},
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2009-10-01 05:23:00 -04:00
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show : function(backward) {
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2009-10-15 19:28:29 -04:00
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let tracker = Shell.WindowTracker.get_default();
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let apps = tracker.get_running_apps ("");
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2009-09-15 11:11:32 -04:00
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if (!apps.length)
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return false;
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if (!Main.pushModal(this.actor))
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return false;
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this._haveModal = true;
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this._keyPressEventId = global.stage.connect('key-press-event', Lang.bind(this, this._keyPressEvent));
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this._keyReleaseEventId = global.stage.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent));
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2009-09-21 13:44:42 -04:00
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this._motionEventId = this.actor.connect('motion-event', Lang.bind(this, this._mouseMoved));
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this._mouseActive = false;
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this._mouseMovement = 0;
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2009-10-02 11:02:46 -04:00
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this._appSwitcher = new AppSwitcher(apps);
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this.actor.add_actor(this._appSwitcher.actor);
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this._appSwitcher.connect('item-activated', Lang.bind(this, this._appActivated));
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this._appSwitcher.connect('item-hovered', Lang.bind(this, this._appHovered));
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2009-08-25 15:23:53 -04:00
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let primary = global.get_primary_monitor();
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2009-10-02 11:02:46 -04:00
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this._appSwitcher.actor.x = primary.x + Math.floor((primary.width - this._appSwitcher.actor.width) / 2);
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this._appSwitcher.actor.y = primary.y + Math.floor((primary.height - this._appSwitcher.actor.height) / 2);
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this._appIcons = this._appSwitcher.icons;
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// _currentWindows give the index of the selected window for
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// each app; they all start at 0.
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this._currentWindows = this._appIcons.map(function (app) { return 0; });
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// Make the initial selection
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if (this._appIcons.length == 1) {
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Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
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if (!backward && this._appIcons[0].cachedWindows.length > 1) {
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2009-10-02 11:02:46 -04:00
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// For compatibility with the multi-app case below
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this._select(0, 1);
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} else
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this._select(0);
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} else if (backward) {
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this._select(this._appIcons.length - 1);
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} else {
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Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
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let firstWindows = this._appIcons[0].cachedWindows;
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if (firstWindows.length > 1) {
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let curAppNextWindow = firstWindows[1];
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let nextAppWindow = this._appIcons[1].cachedWindows[0];
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2009-10-02 11:02:46 -04:00
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// If the next window of the current app is more-recently-used
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// than the first window of the next app, then select it.
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if (curAppNextWindow.get_workspace() == global.screen.get_active_workspace() &&
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curAppNextWindow.get_user_time() > nextAppWindow.get_user_time())
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this._select(0, 1);
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else
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this._select(1);
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} else
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this._select(1);
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2009-10-01 05:23:00 -04:00
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}
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2009-09-28 23:31:54 -04:00
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// There's a race condition; if the user released Alt before
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// we got the grab, then we won't be notified. (See
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// https://bugzilla.gnome.org/show_bug.cgi?id=596695 for
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2009-10-02 11:02:46 -04:00
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// details.) So we check now. (Have to do this after updating
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// selection.)
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2009-10-06 10:53:25 -04:00
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let mods = global.get_modifier_keys();
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2009-09-28 23:31:54 -04:00
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if (!(mods & Gdk.ModifierType.MOD1_MASK)) {
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this._finish();
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return false;
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}
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2009-09-15 11:11:32 -04:00
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return true;
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},
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2009-10-02 11:02:46 -04:00
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_nextApp : function() {
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return mod(this._currentApp + 1, this._appIcons.length);
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},
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_previousApp : function() {
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return mod(this._currentApp - 1, this._appIcons.length);
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2009-09-29 13:29:17 -04:00
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},
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2009-10-02 11:02:46 -04:00
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_nextWindow : function() {
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return mod(this._currentWindows[this._currentApp] + 1,
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
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this._appIcons[this._currentApp].cachedWindows.length);
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2009-10-02 11:02:46 -04:00
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},
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_previousWindow : function() {
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return mod(this._currentWindows[this._currentApp] - 1,
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Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
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this._appIcons[this._currentApp].cachedWindows.length);
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2009-10-02 11:02:46 -04:00
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},
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_keyPressEvent : function(actor, event) {
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let keysym = event.get_key_symbol();
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2009-10-07 17:20:33 -04:00
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let shift = (Shell.get_event_state(event) & Clutter.ModifierType.SHIFT_MASK);
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2009-10-02 11:02:46 -04:00
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// The WASD stuff is for debugging in Xephyr, where the arrow
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// keys aren't mapped correctly
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if (keysym == Clutter.Tab)
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this._select(shift ? this._previousApp() : this._nextApp());
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else if (keysym == Clutter.grave)
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this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow());
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else if (keysym == Clutter.Escape)
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this.destroy();
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else if (this._thumbnails) {
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if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._currentApp, this._previousWindow());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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this._select(this._currentApp, this._nextWindow());
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else if (keysym == Clutter.Up || keysym == Clutter.w)
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this._select(this._currentApp, null, true);
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} else {
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if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._previousApp());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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this._select(this._nextApp());
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else if (keysym == Clutter.Down || keysym == Clutter.s)
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this._select(this._currentApp, this._currentWindows[this._currentApp]);
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2009-09-26 10:56:41 -04:00
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}
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2009-10-02 11:02:46 -04:00
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return true;
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2009-09-26 10:56:41 -04:00
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},
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2009-10-02 11:02:46 -04:00
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_keyReleaseEvent : function(actor, event) {
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let keysym = event.get_key_symbol();
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2009-09-26 10:56:41 -04:00
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2009-10-02 11:02:46 -04:00
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if (keysym == Clutter.Alt_L || keysym == Clutter.Alt_R)
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this._finish();
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return true;
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},
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_appActivated : function(appSwitcher, n) {
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
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Main.activateWindow(this._appIcons[n].cachedWindows[this._currentWindows[n]]);
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2009-10-02 11:02:46 -04:00
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this.destroy();
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},
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_appHovered : function(appSwitcher, n) {
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if (!this._mouseActive)
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return;
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this._select(n, this._currentWindows[n]);
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},
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_windowActivated : function(thumbnailList, n) {
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
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Main.activateWindow(this._appIcons[this._currentApp].cachedWindows[n]);
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2009-10-02 11:02:46 -04:00
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this.destroy();
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},
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_windowHovered : function(thumbnailList, n) {
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if (!this._mouseActive)
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return;
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this._select(this._currentApp, n);
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},
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_mouseMoved : function(actor, event) {
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if (++this._mouseMovement < POPUP_POINTER_SELECTION_THRESHOLD)
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return;
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this.actor.disconnect(this._motionEventId);
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this._mouseActive = true;
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this._appSwitcher.checkHover();
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if (this._thumbnails)
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this._thumbnails.checkHover();
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},
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_finish : function() {
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let app = this._appIcons[this._currentApp];
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
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let window = app.cachedWindows[this._currentWindows[this._currentApp]];
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2009-10-02 11:02:46 -04:00
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Main.activateWindow(window);
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this.destroy();
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},
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|
|
destroy : function() {
|
|
|
|
this.actor.destroy();
|
|
|
|
},
|
|
|
|
|
|
|
|
_onDestroy : function() {
|
|
|
|
if (this._haveModal)
|
|
|
|
Main.popModal(this.actor);
|
|
|
|
|
|
|
|
if (this._keyPressEventId)
|
|
|
|
global.stage.disconnect(this._keyPressEventId);
|
|
|
|
if (this._keyReleaseEventId)
|
|
|
|
global.stage.disconnect(this._keyReleaseEventId);
|
|
|
|
|
|
|
|
if (this._thumbnailTimeoutId != 0)
|
|
|
|
Mainloop.source_remove(this._thumbnailTimeoutId);
|
|
|
|
},
|
|
|
|
|
|
|
|
_select : function(app, window, noTimeout) {
|
2009-10-08 07:14:15 -04:00
|
|
|
if (app != this._currentApp || !window) {
|
|
|
|
if (this._thumbnails) {
|
|
|
|
this._thumbnails.actor.destroy();
|
|
|
|
this._thumbnails = null;
|
|
|
|
}
|
2009-10-02 11:02:46 -04:00
|
|
|
this._appSwitcher.showArrow(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._thumbnailTimeoutId != 0) {
|
|
|
|
Mainloop.source_remove(this._thumbnailTimeoutId);
|
|
|
|
this._thumbnailTimeoutId = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
this._currentApp = app;
|
|
|
|
if (window != null) {
|
|
|
|
this._appSwitcher.highlight(-1);
|
|
|
|
this._appSwitcher.showArrow(app);
|
2009-09-26 10:56:41 -04:00
|
|
|
} else {
|
2009-10-02 11:02:46 -04:00
|
|
|
this._appSwitcher.highlight(app);
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
|
|
|
if (this._appIcons[this._currentApp].cachedWindows.length > 1)
|
2009-10-02 11:02:46 -04:00
|
|
|
this._appSwitcher.showArrow(app);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (window != null) {
|
|
|
|
if (!this._thumbnails)
|
|
|
|
this._createThumbnails();
|
|
|
|
this._currentWindows[this._currentApp] = window;
|
|
|
|
this._thumbnails.highlight(window);
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
|
|
|
} else if (this._appIcons[this._currentApp].cachedWindows.length > 1 &&
|
2009-10-02 11:02:46 -04:00
|
|
|
!noTimeout) {
|
|
|
|
this._thumbnailTimeoutId = Mainloop.timeout_add (
|
|
|
|
THUMBNAIL_POPUP_TIME,
|
|
|
|
Lang.bind(this, function () {
|
|
|
|
this._select(this._currentApp,
|
|
|
|
this._currentWindows[this._currentApp]);
|
|
|
|
return false;
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
_createThumbnails : function() {
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
|
|
|
this._thumbnails = new ThumbnailList (this._appIcons[this._currentApp].cachedWindows);
|
2009-10-02 11:02:46 -04:00
|
|
|
this._thumbnails.connect('item-activated', Lang.bind(this, this._windowActivated));
|
|
|
|
this._thumbnails.connect('item-hovered', Lang.bind(this, this._windowHovered));
|
|
|
|
|
|
|
|
this.actor.add_actor(this._thumbnails.actor);
|
|
|
|
|
|
|
|
let thumbnailCenter;
|
|
|
|
if (this._thumbnails.actor.width < this._appSwitcher.actor.width) {
|
|
|
|
// Center the thumbnails under the corresponding AppIcon.
|
|
|
|
// If this is being called when the switcher is first
|
|
|
|
// being brought up, then nothing will have been assigned
|
|
|
|
// an allocation yet, and the get_transformed_position()
|
|
|
|
// call will return 0,0.
|
|
|
|
// (http://bugzilla.openedhand.com/show_bug.cgi?id=1115).
|
|
|
|
// Calling clutter_actor_get_allocation_box() would force
|
|
|
|
// it to properly allocate itself, but we can't call that
|
|
|
|
// because it has an out-caller-allocates arg. So we use
|
|
|
|
// clutter_stage_get_actor_at_pos(), which will force a
|
|
|
|
// reallocation as a side effect.
|
|
|
|
global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
|
|
|
|
|
|
|
|
let icon = this._appIcons[this._currentApp].actor;
|
|
|
|
let [stageX, stageY] = icon.get_transformed_position();
|
|
|
|
thumbnailCenter = stageX + icon.width / 2;
|
|
|
|
} else {
|
|
|
|
// Center the thumbnails on the monitor
|
|
|
|
let primary = global.get_primary_monitor();
|
|
|
|
thumbnailCenter = primary.x + primary.width / 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
this._thumbnails.actor.x = Math.floor(thumbnailCenter - this._thumbnails.actor.width / 2);
|
|
|
|
this._thumbnails.actor.y = this._appSwitcher.actor.y + this._appSwitcher.actor.height + POPUP_LIST_SPACING;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
function SwitcherList(squareItems) {
|
|
|
|
this._init(squareItems);
|
|
|
|
}
|
|
|
|
|
|
|
|
SwitcherList.prototype = {
|
|
|
|
_init : function(squareItems) {
|
|
|
|
this.actor = new St.Bin({ style_class: 'switcher-list' });
|
|
|
|
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
|
|
|
|
|
|
|
|
// Here we use a GenericContainer so that we can force all the
|
|
|
|
// children except the separator to have the same width.
|
|
|
|
this._list = new Shell.GenericContainer();
|
|
|
|
this._list.spacing = POPUP_LIST_SPACING;
|
|
|
|
|
|
|
|
this._list.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
|
|
|
this._list.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
|
|
|
this._list.connect('allocate', Lang.bind(this, this._allocate));
|
|
|
|
|
|
|
|
this.actor.add_actor(this._list);
|
|
|
|
|
|
|
|
this._items = [];
|
|
|
|
this._highlighted = -1;
|
|
|
|
this._separator = null;
|
|
|
|
this._squareItems = squareItems;
|
|
|
|
|
|
|
|
this._hoverTimeout = 0;
|
|
|
|
},
|
|
|
|
|
|
|
|
_onDestroy: function() {
|
|
|
|
if (this._hoverTimeout != 0) {
|
|
|
|
Mainloop.source_remove(this._hoverTimeout);
|
|
|
|
this._hoverTimeout = 0;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
addItem : function(item) {
|
|
|
|
let box = new St.Bin({ style_class: 'item-box' });
|
|
|
|
let bbox;
|
|
|
|
|
|
|
|
if (item instanceof Shell.ButtonBox)
|
|
|
|
bbox = item;
|
|
|
|
else {
|
|
|
|
bbox = new Shell.ButtonBox({ reactive: true });
|
|
|
|
bbox.append(item, Big.BoxPackFlags.NONE);
|
2009-09-26 10:56:41 -04:00
|
|
|
}
|
2009-10-02 11:02:46 -04:00
|
|
|
box.add_actor(bbox);
|
|
|
|
this._list.add_actor(box);
|
|
|
|
|
|
|
|
let n = this._items.length;
|
|
|
|
bbox.connect('activate', Lang.bind(this, function () {
|
|
|
|
this._itemActivated(n);
|
|
|
|
}));
|
|
|
|
bbox.connect('notify::hover', Lang.bind(this, function () {
|
|
|
|
this._hoverChanged(bbox, n);
|
|
|
|
}));
|
|
|
|
|
|
|
|
this._items.push(box);
|
|
|
|
},
|
|
|
|
|
|
|
|
addSeparator: function () {
|
2009-10-15 18:34:23 -04:00
|
|
|
let box = new St.Bin({ style_class: 'separator' })
|
2009-10-02 11:02:46 -04:00
|
|
|
this._separator = box;
|
|
|
|
this._list.add_actor(box);
|
2009-09-26 10:56:41 -04:00
|
|
|
},
|
2009-10-02 11:02:46 -04:00
|
|
|
|
|
|
|
highlight: function(index) {
|
|
|
|
if (this._highlighted != -1)
|
|
|
|
this._items[this._highlighted].style_class = 'item-box';
|
2009-09-26 10:56:41 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
this._highlighted = index;
|
|
|
|
|
|
|
|
if (this._highlighted != -1)
|
|
|
|
this._items[this._highlighted].style_class = 'selected-item-box';
|
|
|
|
},
|
|
|
|
|
|
|
|
// Used after the mouse movement exceeds the threshold, to check
|
|
|
|
// if it's already hovering over an icon
|
|
|
|
checkHover: function() {
|
|
|
|
for (let i = 0; i < this._items.length; i++) {
|
|
|
|
if (this._items[i].get_child().hover) {
|
|
|
|
this._hoverChanged(this._items[i].get_child(), i);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
_itemActivated: function(n) {
|
|
|
|
this.emit('item-activated', n);
|
|
|
|
},
|
|
|
|
|
|
|
|
_hoverChanged: function(box, n) {
|
|
|
|
if (this._hoverTimeout != 0) {
|
|
|
|
Mainloop.source_remove(this._hoverTimeout);
|
|
|
|
this._hoverTimeout = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (box.hover) {
|
|
|
|
this._hoverTimeout = Mainloop.timeout_add(
|
|
|
|
HOVER_TIME,
|
|
|
|
Lang.bind (this, function () {
|
|
|
|
this._itemHovered(n);
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
_itemHovered: function(n) {
|
|
|
|
this.emit('item-hovered', n);
|
|
|
|
},
|
|
|
|
|
|
|
|
_maxChildWidth: function (forHeight) {
|
2009-09-30 05:28:32 -04:00
|
|
|
let maxChildMin = 0;
|
|
|
|
let maxChildNat = 0;
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
for (let i = 0; i < this._items.length; i++) {
|
|
|
|
let [childMin, childNat] = this._items[i].get_preferred_width(forHeight);
|
|
|
|
maxChildMin = Math.max(childMin, maxChildMin);
|
|
|
|
maxChildNat = Math.max(childNat, maxChildNat);
|
|
|
|
|
|
|
|
if (this._squareItems) {
|
|
|
|
let [childMin, childNat] = this._items[i].get_preferred_height(-1);
|
2009-09-30 05:33:43 -04:00
|
|
|
maxChildMin = Math.max(childMin, maxChildMin);
|
|
|
|
maxChildNat = Math.max(childNat, maxChildNat);
|
|
|
|
}
|
2009-09-30 05:28:32 -04:00
|
|
|
}
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
return [maxChildMin, maxChildNat];
|
|
|
|
},
|
|
|
|
|
|
|
|
_getPreferredWidth: function (actor, forHeight, alloc) {
|
|
|
|
let [maxChildMin, maxChildNat] = this._maxChildWidth(forHeight);
|
|
|
|
|
2009-09-30 05:33:43 -04:00
|
|
|
let separatorWidth = 0;
|
2009-10-02 11:02:46 -04:00
|
|
|
if (this._separator) {
|
|
|
|
let [sepMin, sepNat] = this._separator.get_preferred_width(forHeight);
|
|
|
|
separatorWidth = sepNat + this._list.spacing;
|
|
|
|
}
|
2009-09-30 05:33:43 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
let totalSpacing = this._list.spacing * (this._items.length - 1);
|
|
|
|
alloc.min_size = this._items.length * maxChildMin + separatorWidth + totalSpacing;
|
|
|
|
alloc.nat_size = this._items.length * maxChildNat + separatorWidth + totalSpacing;
|
2009-09-30 05:28:32 -04:00
|
|
|
},
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
_getPreferredHeight: function (actor, forWidth, alloc) {
|
2009-09-30 05:28:32 -04:00
|
|
|
let maxChildMin = 0;
|
|
|
|
let maxChildNat = 0;
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
for (let i = 0; i < this._items.length; i++) {
|
|
|
|
let [childMin, childNat] = this._items[i].get_preferred_height(-1);
|
|
|
|
maxChildMin = Math.max(childMin, maxChildMin);
|
|
|
|
maxChildNat = Math.max(childNat, maxChildNat);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._squareItems) {
|
|
|
|
let [childMin, childNat] = this._maxChildWidth(-1);
|
2009-09-30 05:28:32 -04:00
|
|
|
maxChildMin = Math.max(childMin, maxChildMin);
|
|
|
|
maxChildNat = Math.max(childNat, maxChildNat);
|
|
|
|
}
|
|
|
|
|
|
|
|
alloc.min_size = maxChildMin;
|
|
|
|
alloc.nat_size = maxChildNat;
|
|
|
|
},
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
_allocate: function (actor, box, flags) {
|
2009-09-30 05:28:32 -04:00
|
|
|
let childHeight = box.y2 - box.y1;
|
2009-09-30 05:33:43 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
let [maxChildMin, maxChildNat] = this._maxChildWidth(childHeight);
|
|
|
|
let totalSpacing = this._list.spacing * (this._items.length - 1);
|
|
|
|
|
2009-09-30 05:33:43 -04:00
|
|
|
let separatorWidth = 0;
|
2009-10-02 11:02:46 -04:00
|
|
|
if (this._separator) {
|
|
|
|
let [sepMin, sepNat] = this._separator.get_preferred_width(childHeight);
|
|
|
|
separatorWidth = sepNat;
|
|
|
|
totalSpacing += this._list.spacing;
|
|
|
|
}
|
2009-09-30 05:33:43 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
let childWidth = Math.floor(Math.max(0, box.x2 - box.x1 - totalSpacing - separatorWidth) / this._items.length);
|
2009-09-30 05:28:32 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
let x = 0;
|
|
|
|
let children = this._list.get_children();
|
|
|
|
let childBox = new Clutter.ActorBox();
|
2009-09-30 05:28:32 -04:00
|
|
|
for (let i = 0; i < children.length; i++) {
|
2009-10-02 11:02:46 -04:00
|
|
|
if (this._items.indexOf(children[i]) != -1) {
|
2009-09-30 05:33:43 -04:00
|
|
|
let [childMin, childNat] = children[i].get_preferred_height(childWidth);
|
|
|
|
let vSpacing = (childHeight - childNat) / 2;
|
|
|
|
childBox.x1 = x;
|
|
|
|
childBox.y1 = vSpacing;
|
|
|
|
childBox.x2 = x + childWidth;
|
2009-10-02 11:02:46 -04:00
|
|
|
childBox.y2 = childBox.y1 + childNat;
|
2009-09-30 05:33:43 -04:00
|
|
|
children[i].allocate(childBox, flags);
|
2009-10-02 11:02:46 -04:00
|
|
|
|
|
|
|
x += this._list.spacing + childWidth;
|
|
|
|
} else if (children[i] == this._separator) {
|
2009-09-30 05:33:43 -04:00
|
|
|
// We want the separator to be more compact than the rest.
|
|
|
|
childBox.x1 = x;
|
|
|
|
childBox.y1 = 0;
|
|
|
|
childBox.x2 = x + separatorWidth;
|
|
|
|
childBox.y2 = childHeight;
|
|
|
|
children[i].allocate(childBox, flags);
|
2009-10-02 11:02:46 -04:00
|
|
|
x += this._list.spacing + separatorWidth;
|
|
|
|
} else {
|
|
|
|
// Something else, eg, AppSwitcher's arrows;
|
|
|
|
// we don't allocate it.
|
2009-09-30 05:33:43 -04:00
|
|
|
}
|
2009-09-30 05:28:32 -04:00
|
|
|
}
|
2009-10-02 11:02:46 -04:00
|
|
|
}
|
|
|
|
};
|
2009-09-15 11:11:32 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
Signals.addSignalMethods(SwitcherList.prototype);
|
2009-09-15 11:11:32 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
function AppSwitcher(apps) {
|
|
|
|
this._init(apps);
|
|
|
|
}
|
2009-09-15 11:11:32 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
AppSwitcher.prototype = {
|
|
|
|
__proto__ : SwitcherList.prototype,
|
2009-09-15 11:11:32 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
_init : function(apps) {
|
|
|
|
SwitcherList.prototype._init.call(this, true);
|
2009-09-15 11:11:32 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
// Construct the AppIcons, sort by time, add to the popup
|
|
|
|
let activeWorkspace = global.screen.get_active_workspace();
|
|
|
|
let workspaceIcons = [];
|
|
|
|
let otherIcons = [];
|
|
|
|
for (let i = 0; i < apps.length; i++) {
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
|
|
|
let appIcon = new AppIcon.AppIcon({ app: apps[i],
|
2009-10-02 11:02:46 -04:00
|
|
|
size: POPUP_APPICON_SIZE });
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
|
|
|
// Cache the window list now; we don't handle dynamic changes here,
|
|
|
|
// and we don't want to be continually retrieving it
|
|
|
|
appIcon.cachedWindows = appIcon.app.get_windows();
|
2009-10-02 11:02:46 -04:00
|
|
|
if (this._hasWindowsOnWorkspace(appIcon, activeWorkspace))
|
|
|
|
workspaceIcons.push(appIcon);
|
|
|
|
else
|
|
|
|
otherIcons.push(appIcon);
|
|
|
|
}
|
2009-04-13 10:55:41 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
workspaceIcons.sort(Lang.bind(this, this._sortAppIcon));
|
|
|
|
otherIcons.sort(Lang.bind(this, this._sortAppIcon));
|
2009-08-13 12:52:50 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
this.icons = [];
|
|
|
|
this._arrows = [];
|
|
|
|
for (let i = 0; i < workspaceIcons.length; i++)
|
|
|
|
this._addIcon(workspaceIcons[i]);
|
|
|
|
if (workspaceIcons.length > 0 && otherIcons.length > 0)
|
|
|
|
this.addSeparator();
|
|
|
|
for (let i = 0; i < otherIcons.length; i++)
|
|
|
|
this._addIcon(otherIcons[i]);
|
2009-08-13 12:52:50 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
this._shownArrow = -1;
|
2009-08-13 12:52:50 -04:00
|
|
|
},
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
_allocate: function (actor, box, flags) {
|
|
|
|
// Allocate the main list items
|
|
|
|
SwitcherList.prototype._allocate.call(this, actor, box, flags);
|
|
|
|
|
|
|
|
let arrowHeight = Math.floor(this.actor.get_theme_node().get_padding(St.Side.BOTTOM) / 3);
|
|
|
|
let arrowWidth = arrowHeight * 2;
|
|
|
|
|
|
|
|
// Now allocate each arrow underneath its item
|
|
|
|
let childBox = new Clutter.ActorBox();
|
|
|
|
for (let i = 0; i < this._items.length; i++) {
|
|
|
|
let itemBox = this._items[i].allocation;
|
|
|
|
childBox.x1 = Math.floor(itemBox.x1 + (itemBox.x2 - itemBox.x1 - arrowWidth) / 2);
|
|
|
|
childBox.x2 = childBox.x1 + arrowWidth;
|
|
|
|
childBox.y1 = itemBox.y2 + arrowHeight;
|
|
|
|
childBox.y2 = childBox.y1 + arrowHeight;
|
|
|
|
this._arrows[i].allocate(childBox, flags);
|
2009-09-21 13:44:42 -04:00
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
showArrow : function(n) {
|
|
|
|
if (this._shownArrow != -1)
|
|
|
|
this._arrows[this._shownArrow].hide();
|
2009-09-21 13:44:42 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
this._shownArrow = n;
|
2009-09-28 23:31:54 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
if (this._shownArrow != -1)
|
|
|
|
this._arrows[this._shownArrow].show();
|
2009-04-13 10:55:41 -04:00
|
|
|
},
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
_addIcon : function(appIcon) {
|
|
|
|
this.icons.push(appIcon);
|
|
|
|
this.addItem(appIcon.actor);
|
|
|
|
|
|
|
|
let arrow = new Shell.DrawingArea();
|
|
|
|
arrow.connect('redraw', Lang.bind(this,
|
|
|
|
function (area, texture) {
|
|
|
|
Shell.draw_box_pointer(texture, Shell.PointerDirection.DOWN,
|
|
|
|
TRANSPARENT_COLOR,
|
|
|
|
POPUP_ARROW_COLOR);
|
|
|
|
}));
|
|
|
|
this._list.add_actor(arrow);
|
|
|
|
this._arrows.push(arrow);
|
|
|
|
arrow.hide();
|
2009-09-15 11:11:32 -04:00
|
|
|
},
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
_hasWindowsOnWorkspace: function(appIcon, workspace) {
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
|
|
|
let windows = appIcon.cachedWindows;
|
|
|
|
for (let i = 0; i < windows.length; i++) {
|
|
|
|
if (windows[i].get_workspace() == workspace)
|
2009-10-02 11:02:46 -04:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
2009-09-21 13:04:30 -04:00
|
|
|
},
|
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
_sortAppIcon : function(appIcon1, appIcon2) {
|
Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 16:40:00 -04:00
|
|
|
return appIcon1.app.compare(appIcon2.app);
|
2009-10-02 11:02:46 -04:00
|
|
|
}
|
|
|
|
};
|
2009-09-21 13:04:30 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
function ThumbnailList(windows) {
|
|
|
|
this._init(windows);
|
|
|
|
}
|
2009-09-21 13:04:30 -04:00
|
|
|
|
2009-10-02 11:02:46 -04:00
|
|
|
ThumbnailList.prototype = {
|
|
|
|
__proto__ : SwitcherList.prototype,
|
|
|
|
|
|
|
|
_init : function(windows) {
|
|
|
|
SwitcherList.prototype._init.call(this);
|
|
|
|
|
|
|
|
for (let i = 0; i < windows.length; i++) {
|
|
|
|
let mutterWindow = windows[i].get_compositor_private();
|
|
|
|
let windowTexture = mutterWindow.get_texture ();
|
|
|
|
let [width, height] = windowTexture.get_size();
|
|
|
|
let scale = Math.min(1.0, THUMBNAIL_SIZE / width, THUMBNAIL_SIZE / height);
|
|
|
|
|
|
|
|
let clone = new Clutter.Clone ({ source: windowTexture,
|
|
|
|
reactive: true,
|
|
|
|
width: width * scale,
|
|
|
|
height: height * scale });
|
|
|
|
let box = new Big.Box({ padding: AppIcon.APPICON_BORDER_WIDTH + AppIcon.APPICON_PADDING });
|
|
|
|
box.append(clone, Big.BoxPackFlags.NONE);
|
|
|
|
this.addItem(box);
|
2009-09-21 13:04:30 -04:00
|
|
|
}
|
2009-04-13 10:55:41 -04:00
|
|
|
}
|
|
|
|
};
|