[AppSwitcher] Use thumbnails instead of a window menu, and other UI changes
https://bugzilla.gnome.org/show_bug.cgi?id=590563
This commit is contained in:
parent
90ebcd32e3
commit
d7af6d40e3
@ -157,9 +157,20 @@ StScrollBar StButton#vhandle:hover
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}
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/* App Switcher */
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#appSwitcher {
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.switcher-list {
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background: rgba(0,0,0,0.8);
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border: 1px solid rgba(128,128,128,0.40);
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border-radius: 8px;
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padding: 8px;
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padding: 18px;
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}
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.switcher-list .item-box {
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padding: 8px;
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border-radius: 4px;
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}
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.switcher-list .selected-item-box {
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padding: 8px;
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border-radius: 4px;
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background: rgba(255,255,255,0.33);
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}
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872
js/ui/altTab.js
872
js/ui/altTab.js
@ -4,88 +4,60 @@ const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const AppIcon = imports.ui.appIcon;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const POPUP_APPICON_BORDER_COLOR = new Clutter.Color();
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POPUP_APPICON_BORDER_COLOR.from_pixel(0xffffffff);
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const POPUP_APPICON_SEPARATOR_COLOR = new Clutter.Color();
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POPUP_APPICON_SEPARATOR_COLOR.from_pixel(0x80808066);
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const POPUP_ARROW_COLOR = new Clutter.Color();
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POPUP_ARROW_COLOR.from_pixel(0xffffffff);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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const POPUP_SEPARATOR_COLOR = new Clutter.Color();
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POPUP_SEPARATOR_COLOR.from_pixel(0x80808066);
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const POPUP_APPS_BOX_SPACING = 8;
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const POPUP_APPICON_SIZE = 96;
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const POPUP_LIST_SPACING = 8;
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const POPUP_POINTER_SELECTION_THRESHOLD = 3;
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const THUMBNAIL_SIZE = 256;
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const THUMBNAIL_POPUP_TIME = 1000; // milliseconds
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const HOVER_TIME = 500; // milliseconds
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function mod(a, b) {
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return (a + b) % b;
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}
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function AltTabPopup() {
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this._init();
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}
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AltTabPopup.prototype = {
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_init : function() {
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this.actor = new St.Bin({ name: 'appSwitcher',
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reactive: true });
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this.actor = new Clutter.Group({ reactive: true,
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x: 0,
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y: 0,
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width: global.screen_width,
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height: global.screen_height });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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// Here we use a GenericContainer instead of a BigBox in order to be
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// able to handle allocation. In particular, we want all the alt+tab
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// popup items to be the same size.
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this._appsBox = new Shell.GenericContainer();
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this._appsBox.spacing = POPUP_APPS_BOX_SPACING;
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this._appsBox.connect('get-preferred-width', Lang.bind(this, this._appsBoxGetPreferredWidth));
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this._appsBox.connect('get-preferred-height', Lang.bind(this, this._appsBoxGetPreferredHeight));
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this._appsBox.connect('allocate', Lang.bind(this, this._appsBoxAllocate));
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let gcenterbox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x_align: Big.BoxAlignment.CENTER });
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gcenterbox.append(this._appsBox, Big.BoxPackFlags.NONE);
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this.actor.add_actor(gcenterbox);
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this._icons = [];
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this._separator = null;
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this._currentWindows = [];
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this._haveModal = false;
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this._selected = 0;
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this._highlightedWindow = null;
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this._toplevels = global.window_group.get_children();
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this._currentApp = 0;
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this._currentWindows = [];
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this._thumbnailTimeoutId = 0;
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global.stage.add_actor(this.actor);
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},
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_addIcon : function(appIcon) {
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appIcon.connect('activate', Lang.bind(this, this._appClicked));
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appIcon.connect('activate-window', Lang.bind(this, this._windowClicked));
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appIcon.connect('highlight-window', Lang.bind(this, this._windowHovered));
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appIcon.connect('menu-popped-up', Lang.bind(this, this._menuPoppedUp));
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appIcon.connect('menu-popped-down', Lang.bind(this, this._menuPoppedDown));
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appIcon.actor.connect('enter-event', Lang.bind(this, this._iconEntered));
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// FIXME?
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appIcon.actor.border = 2;
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appIcon.highlight_border_color = POPUP_APPICON_BORDER_COLOR;
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this._icons.push(appIcon);
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this._currentWindows.push(appIcon.windows[0]);
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this._appsBox.add_actor(appIcon.actor);
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},
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_addSeparator: function () {
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let box = new Big.Box({ padding_top: 2, padding_bottom: 2 });
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box.append(new Clutter.Rectangle({ width: 1,
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color: POPUP_APPICON_SEPARATOR_COLOR }),
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Big.BoxPackFlags.EXPAND);
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this._separator = box;
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this._appsBox.add_actor(box);
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},
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show : function(backward) {
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let appMonitor = Shell.AppMonitor.get_default();
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let apps = appMonitor.get_running_apps ("");
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@ -104,13 +76,482 @@ AltTabPopup.prototype = {
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this._mouseActive = false;
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this._mouseMovement = 0;
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// Contruct the AppIcons, sort by time, add to the popup
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this._appSwitcher = new AppSwitcher(apps);
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this.actor.add_actor(this._appSwitcher.actor);
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this._appSwitcher.connect('item-activated', Lang.bind(this, this._appActivated));
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this._appSwitcher.connect('item-hovered', Lang.bind(this, this._appHovered));
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let primary = global.get_primary_monitor();
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this._appSwitcher.actor.x = primary.x + Math.floor((primary.width - this._appSwitcher.actor.width) / 2);
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this._appSwitcher.actor.y = primary.y + Math.floor((primary.height - this._appSwitcher.actor.height) / 2);
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this._appIcons = this._appSwitcher.icons;
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// _currentWindows give the index of the selected window for
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// each app; they all start at 0.
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this._currentWindows = this._appIcons.map(function (app) { return 0; });
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// Make the initial selection
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if (this._appIcons.length == 1) {
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if (!backward && this._appIcons[0].windows.length > 1) {
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// For compatibility with the multi-app case below
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this._select(0, 1);
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} else
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this._select(0);
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} else if (backward) {
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this._select(this._appIcons.length - 1);
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} else {
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if (this._appIcons[0].windows.length > 1) {
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let curAppNextWindow = this._appIcons[0].windows[1];
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let nextAppWindow = this._appIcons[1].windows[0];
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// If the next window of the current app is more-recently-used
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// than the first window of the next app, then select it.
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if (curAppNextWindow.get_workspace() == global.screen.get_active_workspace() &&
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curAppNextWindow.get_user_time() > nextAppWindow.get_user_time())
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this._select(0, 1);
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else
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this._select(1);
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} else
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this._select(1);
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}
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// There's a race condition; if the user released Alt before
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// we got the grab, then we won't be notified. (See
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// https://bugzilla.gnome.org/show_bug.cgi?id=596695 for
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// details.) So we check now. (Have to do this after updating
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// selection.)
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let mods = global.get_modifier_keys();
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if (!(mods & Gdk.ModifierType.MOD1_MASK)) {
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this._finish();
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return false;
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}
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return true;
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},
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_nextApp : function() {
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return mod(this._currentApp + 1, this._appIcons.length);
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},
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_previousApp : function() {
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return mod(this._currentApp - 1, this._appIcons.length);
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},
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_nextWindow : function() {
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return mod(this._currentWindows[this._currentApp] + 1,
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this._appIcons[this._currentApp].windows.length);
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},
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_previousWindow : function() {
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return mod(this._currentWindows[this._currentApp] - 1,
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this._appIcons[this._currentApp].windows.length);
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},
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_keyPressEvent : function(actor, event) {
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let keysym = event.get_key_symbol();
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let shift = (event.get_state() & Clutter.ModifierType.SHIFT_MASK);
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// The WASD stuff is for debugging in Xephyr, where the arrow
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// keys aren't mapped correctly
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if (keysym == Clutter.Tab)
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this._select(shift ? this._previousApp() : this._nextApp());
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else if (keysym == Clutter.grave)
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this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow());
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else if (keysym == Clutter.Escape)
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this.destroy();
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else if (this._thumbnails) {
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if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._currentApp, this._previousWindow());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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this._select(this._currentApp, this._nextWindow());
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else if (keysym == Clutter.Up || keysym == Clutter.w)
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this._select(this._currentApp, null, true);
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} else {
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if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._previousApp());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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this._select(this._nextApp());
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else if (keysym == Clutter.Down || keysym == Clutter.s)
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this._select(this._currentApp, this._currentWindows[this._currentApp]);
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}
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return true;
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},
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_keyReleaseEvent : function(actor, event) {
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let keysym = event.get_key_symbol();
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if (keysym == Clutter.Alt_L || keysym == Clutter.Alt_R)
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this._finish();
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return true;
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},
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_appActivated : function(appSwitcher, n) {
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Main.activateWindow(this._appIcons[n].windows[this._currentWindows[n]]);
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this.destroy();
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},
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_appHovered : function(appSwitcher, n) {
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if (!this._mouseActive)
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return;
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this._select(n, this._currentWindows[n]);
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},
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_windowActivated : function(thumbnailList, n) {
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Main.activateWindow(this._appIcons[this._currentApp].windows[n]);
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this.destroy();
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},
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_windowHovered : function(thumbnailList, n) {
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if (!this._mouseActive)
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return;
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this._select(this._currentApp, n);
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},
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_mouseMoved : function(actor, event) {
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if (++this._mouseMovement < POPUP_POINTER_SELECTION_THRESHOLD)
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return;
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this.actor.disconnect(this._motionEventId);
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this._mouseActive = true;
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this._appSwitcher.checkHover();
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if (this._thumbnails)
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this._thumbnails.checkHover();
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},
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_finish : function() {
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let app = this._appIcons[this._currentApp];
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let window = app.windows[this._currentWindows[this._currentApp]];
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Main.activateWindow(window);
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this.destroy();
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},
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destroy : function() {
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this.actor.destroy();
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},
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_onDestroy : function() {
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if (this._haveModal)
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Main.popModal(this.actor);
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if (this._keyPressEventId)
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global.stage.disconnect(this._keyPressEventId);
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if (this._keyReleaseEventId)
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global.stage.disconnect(this._keyReleaseEventId);
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if (this._thumbnailTimeoutId != 0)
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Mainloop.source_remove(this._thumbnailTimeoutId);
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},
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_select : function(app, window, noTimeout) {
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if ((app != this._currentApp || !window) && this._thumbnails) {
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this._thumbnails.actor.destroy();
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this._thumbnails = null;
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this._appSwitcher.showArrow(-1);
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}
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if (this._thumbnailTimeoutId != 0) {
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Mainloop.source_remove(this._thumbnailTimeoutId);
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this._thumbnailTimeoutId = 0;
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}
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this._currentApp = app;
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if (window != null) {
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this._appSwitcher.highlight(-1);
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this._appSwitcher.showArrow(app);
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} else {
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this._appSwitcher.highlight(app);
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if (this._appIcons[this._currentApp].windows.length > 1)
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this._appSwitcher.showArrow(app);
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}
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if (window != null) {
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if (!this._thumbnails)
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this._createThumbnails();
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this._currentWindows[this._currentApp] = window;
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this._thumbnails.highlight(window);
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} else if (this._appIcons[this._currentApp].windows.length > 1 &&
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!noTimeout) {
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this._thumbnailTimeoutId = Mainloop.timeout_add (
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THUMBNAIL_POPUP_TIME,
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Lang.bind(this, function () {
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this._select(this._currentApp,
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this._currentWindows[this._currentApp]);
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return false;
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}));
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}
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},
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_createThumbnails : function() {
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this._thumbnails = new ThumbnailList (this._appIcons[this._currentApp].windows);
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this._thumbnails.connect('item-activated', Lang.bind(this, this._windowActivated));
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this._thumbnails.connect('item-hovered', Lang.bind(this, this._windowHovered));
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this.actor.add_actor(this._thumbnails.actor);
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let thumbnailCenter;
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if (this._thumbnails.actor.width < this._appSwitcher.actor.width) {
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// Center the thumbnails under the corresponding AppIcon.
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// If this is being called when the switcher is first
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// being brought up, then nothing will have been assigned
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// an allocation yet, and the get_transformed_position()
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// call will return 0,0.
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// (http://bugzilla.openedhand.com/show_bug.cgi?id=1115).
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// Calling clutter_actor_get_allocation_box() would force
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// it to properly allocate itself, but we can't call that
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// because it has an out-caller-allocates arg. So we use
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// clutter_stage_get_actor_at_pos(), which will force a
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// reallocation as a side effect.
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global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
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let icon = this._appIcons[this._currentApp].actor;
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let [stageX, stageY] = icon.get_transformed_position();
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thumbnailCenter = stageX + icon.width / 2;
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} else {
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// Center the thumbnails on the monitor
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let primary = global.get_primary_monitor();
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thumbnailCenter = primary.x + primary.width / 2;
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}
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this._thumbnails.actor.x = Math.floor(thumbnailCenter - this._thumbnails.actor.width / 2);
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this._thumbnails.actor.y = this._appSwitcher.actor.y + this._appSwitcher.actor.height + POPUP_LIST_SPACING;
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}
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};
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function SwitcherList(squareItems) {
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this._init(squareItems);
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}
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SwitcherList.prototype = {
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_init : function(squareItems) {
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this.actor = new St.Bin({ style_class: 'switcher-list' });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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// Here we use a GenericContainer so that we can force all the
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// children except the separator to have the same width.
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this._list = new Shell.GenericContainer();
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this._list.spacing = POPUP_LIST_SPACING;
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this._list.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this._list.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this._list.connect('allocate', Lang.bind(this, this._allocate));
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this.actor.add_actor(this._list);
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this._items = [];
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this._highlighted = -1;
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this._separator = null;
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this._squareItems = squareItems;
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this._hoverTimeout = 0;
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},
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_onDestroy: function() {
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if (this._hoverTimeout != 0) {
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Mainloop.source_remove(this._hoverTimeout);
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this._hoverTimeout = 0;
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}
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},
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addItem : function(item) {
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let box = new St.Bin({ style_class: 'item-box' });
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let bbox;
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if (item instanceof Shell.ButtonBox)
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bbox = item;
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else {
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bbox = new Shell.ButtonBox({ reactive: true });
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bbox.append(item, Big.BoxPackFlags.NONE);
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}
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box.add_actor(bbox);
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this._list.add_actor(box);
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let n = this._items.length;
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bbox.connect('activate', Lang.bind(this, function () {
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this._itemActivated(n);
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}));
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bbox.connect('notify::hover', Lang.bind(this, function () {
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this._hoverChanged(bbox, n);
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}));
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this._items.push(box);
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},
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addSeparator: function () {
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// FIXME: make this work with StWidgets and CSS
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||||
let box = new Big.Box({ padding_top: 2, padding_bottom: 2 });
|
||||
box.append(new Clutter.Rectangle({ width: 1,
|
||||
color: POPUP_SEPARATOR_COLOR }),
|
||||
Big.BoxPackFlags.EXPAND);
|
||||
this._separator = box;
|
||||
this._list.add_actor(box);
|
||||
},
|
||||
|
||||
highlight: function(index) {
|
||||
if (this._highlighted != -1)
|
||||
this._items[this._highlighted].style_class = 'item-box';
|
||||
|
||||
this._highlighted = index;
|
||||
|
||||
if (this._highlighted != -1)
|
||||
this._items[this._highlighted].style_class = 'selected-item-box';
|
||||
},
|
||||
|
||||
// Used after the mouse movement exceeds the threshold, to check
|
||||
// if it's already hovering over an icon
|
||||
checkHover: function() {
|
||||
for (let i = 0; i < this._items.length; i++) {
|
||||
if (this._items[i].get_child().hover) {
|
||||
this._hoverChanged(this._items[i].get_child(), i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
_itemActivated: function(n) {
|
||||
this.emit('item-activated', n);
|
||||
},
|
||||
|
||||
_hoverChanged: function(box, n) {
|
||||
if (this._hoverTimeout != 0) {
|
||||
Mainloop.source_remove(this._hoverTimeout);
|
||||
this._hoverTimeout = 0;
|
||||
}
|
||||
|
||||
if (box.hover) {
|
||||
this._hoverTimeout = Mainloop.timeout_add(
|
||||
HOVER_TIME,
|
||||
Lang.bind (this, function () {
|
||||
this._itemHovered(n);
|
||||
}));
|
||||
}
|
||||
},
|
||||
|
||||
_itemHovered: function(n) {
|
||||
this.emit('item-hovered', n);
|
||||
},
|
||||
|
||||
_maxChildWidth: function (forHeight) {
|
||||
let maxChildMin = 0;
|
||||
let maxChildNat = 0;
|
||||
|
||||
for (let i = 0; i < this._items.length; i++) {
|
||||
let [childMin, childNat] = this._items[i].get_preferred_width(forHeight);
|
||||
maxChildMin = Math.max(childMin, maxChildMin);
|
||||
maxChildNat = Math.max(childNat, maxChildNat);
|
||||
|
||||
if (this._squareItems) {
|
||||
let [childMin, childNat] = this._items[i].get_preferred_height(-1);
|
||||
maxChildMin = Math.max(childMin, maxChildMin);
|
||||
maxChildNat = Math.max(childNat, maxChildNat);
|
||||
}
|
||||
}
|
||||
|
||||
return [maxChildMin, maxChildNat];
|
||||
},
|
||||
|
||||
_getPreferredWidth: function (actor, forHeight, alloc) {
|
||||
let [maxChildMin, maxChildNat] = this._maxChildWidth(forHeight);
|
||||
|
||||
let separatorWidth = 0;
|
||||
if (this._separator) {
|
||||
let [sepMin, sepNat] = this._separator.get_preferred_width(forHeight);
|
||||
separatorWidth = sepNat + this._list.spacing;
|
||||
}
|
||||
|
||||
let totalSpacing = this._list.spacing * (this._items.length - 1);
|
||||
alloc.min_size = this._items.length * maxChildMin + separatorWidth + totalSpacing;
|
||||
alloc.nat_size = this._items.length * maxChildNat + separatorWidth + totalSpacing;
|
||||
},
|
||||
|
||||
_getPreferredHeight: function (actor, forWidth, alloc) {
|
||||
let maxChildMin = 0;
|
||||
let maxChildNat = 0;
|
||||
|
||||
for (let i = 0; i < this._items.length; i++) {
|
||||
let [childMin, childNat] = this._items[i].get_preferred_height(-1);
|
||||
maxChildMin = Math.max(childMin, maxChildMin);
|
||||
maxChildNat = Math.max(childNat, maxChildNat);
|
||||
}
|
||||
|
||||
if (this._squareItems) {
|
||||
let [childMin, childNat] = this._maxChildWidth(-1);
|
||||
maxChildMin = Math.max(childMin, maxChildMin);
|
||||
maxChildNat = Math.max(childNat, maxChildNat);
|
||||
}
|
||||
|
||||
alloc.min_size = maxChildMin;
|
||||
alloc.nat_size = maxChildNat;
|
||||
},
|
||||
|
||||
_allocate: function (actor, box, flags) {
|
||||
let childHeight = box.y2 - box.y1;
|
||||
|
||||
let [maxChildMin, maxChildNat] = this._maxChildWidth(childHeight);
|
||||
let totalSpacing = this._list.spacing * (this._items.length - 1);
|
||||
|
||||
let separatorWidth = 0;
|
||||
if (this._separator) {
|
||||
let [sepMin, sepNat] = this._separator.get_preferred_width(childHeight);
|
||||
separatorWidth = sepNat;
|
||||
totalSpacing += this._list.spacing;
|
||||
}
|
||||
|
||||
let childWidth = Math.floor(Math.max(0, box.x2 - box.x1 - totalSpacing - separatorWidth) / this._items.length);
|
||||
|
||||
let x = 0;
|
||||
let children = this._list.get_children();
|
||||
let childBox = new Clutter.ActorBox();
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
if (this._items.indexOf(children[i]) != -1) {
|
||||
let [childMin, childNat] = children[i].get_preferred_height(childWidth);
|
||||
let vSpacing = (childHeight - childNat) / 2;
|
||||
childBox.x1 = x;
|
||||
childBox.y1 = vSpacing;
|
||||
childBox.x2 = x + childWidth;
|
||||
childBox.y2 = childBox.y1 + childNat;
|
||||
children[i].allocate(childBox, flags);
|
||||
|
||||
x += this._list.spacing + childWidth;
|
||||
} else if (children[i] == this._separator) {
|
||||
// We want the separator to be more compact than the rest.
|
||||
childBox.x1 = x;
|
||||
childBox.y1 = 0;
|
||||
childBox.x2 = x + separatorWidth;
|
||||
childBox.y2 = childHeight;
|
||||
children[i].allocate(childBox, flags);
|
||||
x += this._list.spacing + separatorWidth;
|
||||
} else {
|
||||
// Something else, eg, AppSwitcher's arrows;
|
||||
// we don't allocate it.
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Signals.addSignalMethods(SwitcherList.prototype);
|
||||
|
||||
function AppSwitcher(apps) {
|
||||
this._init(apps);
|
||||
}
|
||||
|
||||
AppSwitcher.prototype = {
|
||||
__proto__ : SwitcherList.prototype,
|
||||
|
||||
_init : function(apps) {
|
||||
SwitcherList.prototype._init.call(this, true);
|
||||
|
||||
// Construct the AppIcons, sort by time, add to the popup
|
||||
let activeWorkspace = global.screen.get_active_workspace();
|
||||
let workspaceIcons = [];
|
||||
let otherIcons = [];
|
||||
for (let i = 0; i < apps.length; i++) {
|
||||
let appIcon = new AppIcon.AppIcon({ appInfo: apps[i],
|
||||
menuType: AppIcon.MenuType.BELOW });
|
||||
size: POPUP_APPICON_SIZE });
|
||||
if (this._hasWindowsOnWorkspace(appIcon, activeWorkspace))
|
||||
workspaceIcons.push(appIcon);
|
||||
else
|
||||
@ -120,51 +561,61 @@ AltTabPopup.prototype = {
|
||||
workspaceIcons.sort(Lang.bind(this, this._sortAppIcon));
|
||||
otherIcons.sort(Lang.bind(this, this._sortAppIcon));
|
||||
|
||||
this.icons = [];
|
||||
this._arrows = [];
|
||||
for (let i = 0; i < workspaceIcons.length; i++)
|
||||
this._addIcon(workspaceIcons[i]);
|
||||
if (workspaceIcons.length > 0 && otherIcons.length > 0)
|
||||
this._addSeparator();
|
||||
this.addSeparator();
|
||||
for (let i = 0; i < otherIcons.length; i++)
|
||||
this._addIcon(otherIcons[i]);
|
||||
|
||||
// Need to specify explicit width and height because the
|
||||
// window_group may not actually cover the whole screen
|
||||
this._lightbox = new Lightbox.Lightbox(global.window_group,
|
||||
global.screen_width,
|
||||
global.screen_height);
|
||||
this._shownArrow = -1;
|
||||
},
|
||||
|
||||
this.actor.show_all();
|
||||
_allocate: function (actor, box, flags) {
|
||||
// Allocate the main list items
|
||||
SwitcherList.prototype._allocate.call(this, actor, box, flags);
|
||||
|
||||
let primary = global.get_primary_monitor();
|
||||
this.actor.x = primary.x + Math.floor((primary.width - this.actor.width) / 2);
|
||||
this.actor.y = primary.y + Math.floor((primary.height - this.actor.height) / 2);
|
||||
let arrowHeight = Math.floor(this.actor.get_theme_node().get_padding(St.Side.BOTTOM) / 3);
|
||||
let arrowWidth = arrowHeight * 2;
|
||||
|
||||
if (!backward && this._icons[this._selected].windows.length > 1) {
|
||||
let candidateWindow = this._icons[this._selected].windows[1];
|
||||
if (candidateWindow.get_workspace() == activeWorkspace) {
|
||||
this._currentWindows[this._selected] = candidateWindow;
|
||||
this._updateSelection(0);
|
||||
}
|
||||
else {
|
||||
this._updateSelection(1);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this._updateSelection(backward ? -1 : 1);
|
||||
// Now allocate each arrow underneath its item
|
||||
let childBox = new Clutter.ActorBox();
|
||||
for (let i = 0; i < this._items.length; i++) {
|
||||
let itemBox = this._items[i].allocation;
|
||||
childBox.x1 = Math.floor(itemBox.x1 + (itemBox.x2 - itemBox.x1 - arrowWidth) / 2);
|
||||
childBox.x2 = childBox.x1 + arrowWidth;
|
||||
childBox.y1 = itemBox.y2 + arrowHeight;
|
||||
childBox.y2 = childBox.y1 + arrowHeight;
|
||||
this._arrows[i].allocate(childBox, flags);
|
||||
}
|
||||
},
|
||||
|
||||
// There's a race condition; if the user released Alt before
|
||||
// we got the grab, then we won't be notified. (See
|
||||
// https://bugzilla.gnome.org/show_bug.cgi?id=596695 for
|
||||
// details.) So we check now. (Have to do this after calling
|
||||
// _updateSelection.)
|
||||
let mods = global.get_modifier_keys();
|
||||
if (!(mods & Gdk.ModifierType.MOD1_MASK)) {
|
||||
this._finish();
|
||||
return false;
|
||||
}
|
||||
showArrow : function(n) {
|
||||
if (this._shownArrow != -1)
|
||||
this._arrows[this._shownArrow].hide();
|
||||
|
||||
return true;
|
||||
this._shownArrow = n;
|
||||
|
||||
if (this._shownArrow != -1)
|
||||
this._arrows[this._shownArrow].show();
|
||||
},
|
||||
|
||||
_addIcon : function(appIcon) {
|
||||
this.icons.push(appIcon);
|
||||
this.addItem(appIcon.actor);
|
||||
|
||||
let arrow = new Shell.DrawingArea();
|
||||
arrow.connect('redraw', Lang.bind(this,
|
||||
function (area, texture) {
|
||||
Shell.draw_box_pointer(texture, Shell.PointerDirection.DOWN,
|
||||
TRANSPARENT_COLOR,
|
||||
POPUP_ARROW_COLOR);
|
||||
}));
|
||||
this._list.add_actor(arrow);
|
||||
this._arrows.push(arrow);
|
||||
arrow.hide();
|
||||
},
|
||||
|
||||
_hasWindowsOnWorkspace: function(appIcon, workspace) {
|
||||
@ -197,215 +648,32 @@ AltTabPopup.prototype = {
|
||||
return (appIcon2.windows[0].get_user_time() -
|
||||
appIcon1.windows[0].get_user_time());
|
||||
}
|
||||
},
|
||||
|
||||
_appsBoxGetPreferredWidth: function (actor, forHeight, alloc) {
|
||||
let children = this._appsBox.get_children();
|
||||
let maxChildMin = 0;
|
||||
let maxChildNat = 0;
|
||||
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
if (children[i] != this._separator) {
|
||||
let [childMin, childNat] = children[i].get_preferred_width(forHeight);
|
||||
maxChildMin = Math.max(childMin, maxChildMin);
|
||||
maxChildNat = Math.max(childNat, maxChildNat);
|
||||
}
|
||||
}
|
||||
|
||||
let separatorWidth = 0;
|
||||
if (this._separator)
|
||||
separatorWidth = this._separator.get_preferred_width(forHeight)[0];
|
||||
|
||||
let totalSpacing = this._appsBox.spacing * (children.length - 1);
|
||||
alloc.min_size = this._icons.length * maxChildMin + separatorWidth + totalSpacing;
|
||||
alloc.nat_size = this._icons.length * maxChildNat + separatorWidth + totalSpacing;
|
||||
},
|
||||
|
||||
_appsBoxGetPreferredHeight: function (actor, forWidth, alloc) {
|
||||
let children = this._appsBox.get_children();
|
||||
let maxChildMin = 0;
|
||||
let maxChildNat = 0;
|
||||
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
let [childMin, childNat] = children[i].get_preferred_height(forWidth);
|
||||
maxChildMin = Math.max(childMin, maxChildMin);
|
||||
maxChildNat = Math.max(childNat, maxChildNat);
|
||||
}
|
||||
|
||||
alloc.min_size = maxChildMin;
|
||||
alloc.nat_size = maxChildNat;
|
||||
},
|
||||
|
||||
_appsBoxAllocate: function (actor, box, flags) {
|
||||
let children = this._appsBox.get_children();
|
||||
let totalSpacing = this._appsBox.spacing * (children.length - 1);
|
||||
let childHeight = box.y2 - box.y1;
|
||||
|
||||
let separatorWidth = 0;
|
||||
if (this._separator)
|
||||
separatorWidth = this._separator.get_preferred_width(childHeight)[0];
|
||||
|
||||
let childWidth = Math.max(0, box.x2 - box.x1 - totalSpacing) / this._icons.length;
|
||||
|
||||
let x = box.x1;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
if (children[i] != this._separator) {
|
||||
let [childMin, childNat] = children[i].get_preferred_height(childWidth);
|
||||
let vSpacing = (childHeight - childNat) / 2;
|
||||
let childBox = new Clutter.ActorBox();
|
||||
childBox.x1 = x;
|
||||
childBox.y1 = vSpacing;
|
||||
childBox.x2 = x + childWidth;
|
||||
childBox.y2 = childHeight - vSpacing;
|
||||
children[i].allocate(childBox, flags);
|
||||
x += this._appsBox.spacing + childWidth;
|
||||
}
|
||||
else {
|
||||
// We want the separator to be more compact than the rest.
|
||||
let childBox = new Clutter.ActorBox();
|
||||
childBox.x1 = x;
|
||||
childBox.y1 = 0;
|
||||
childBox.x2 = x + separatorWidth;
|
||||
childBox.y2 = childHeight;
|
||||
children[i].allocate(childBox, flags);
|
||||
x += this._appsBox.spacing + separatorWidth;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
_keyPressEvent : function(actor, event) {
|
||||
let keysym = event.get_key_symbol();
|
||||
let backwards = (event.get_state() & Clutter.ModifierType.SHIFT_MASK);
|
||||
|
||||
if (keysym == Clutter.Tab)
|
||||
this._updateSelection(backwards ? -1 : 1);
|
||||
else if (keysym == Clutter.Left)
|
||||
this._updateSelection(-1);
|
||||
else if (keysym == Clutter.Right)
|
||||
this._updateSelection(1);
|
||||
else if (keysym == Clutter.grave)
|
||||
this._updateWindowSelection(backwards ? -1 : 1);
|
||||
else if (keysym == Clutter.Up)
|
||||
this._updateWindowSelection(-1);
|
||||
else if (keysym == Clutter.Down)
|
||||
this._updateWindowSelection(1);
|
||||
else if (keysym == Clutter.Escape)
|
||||
this.destroy();
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
_keyReleaseEvent : function(actor, event) {
|
||||
let keysym = event.get_key_symbol();
|
||||
|
||||
if (keysym == Clutter.Alt_L || keysym == Clutter.Alt_R)
|
||||
this._finish();
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
_appClicked : function(icon) {
|
||||
Main.activateWindow(icon.windows[0]);
|
||||
this.destroy();
|
||||
},
|
||||
|
||||
_windowClicked : function(icon, window) {
|
||||
if (window)
|
||||
Main.activateWindow(window);
|
||||
this.destroy();
|
||||
},
|
||||
|
||||
_windowHovered : function(icon, window) {
|
||||
if (window)
|
||||
this._highlightWindow(window);
|
||||
},
|
||||
|
||||
_mouseMoved : function(actor, event) {
|
||||
if (++this._mouseMovement < POPUP_POINTER_SELECTION_THRESHOLD)
|
||||
return;
|
||||
|
||||
this.actor.disconnect(this._motionEventId);
|
||||
this._mouseActive = true;
|
||||
|
||||
actor = event.get_source();
|
||||
while (actor) {
|
||||
if (actor._delegate instanceof AppIcon.AppIcon) {
|
||||
this._iconEntered(actor, event);
|
||||
return;
|
||||
}
|
||||
actor = actor.get_parent();
|
||||
}
|
||||
},
|
||||
|
||||
_iconEntered : function(actor, event) {
|
||||
let index = this._icons.indexOf(actor._delegate);
|
||||
if (this._mouseActive)
|
||||
this._updateSelection(index - this._selected);
|
||||
},
|
||||
|
||||
_finish : function() {
|
||||
if (this._highlightedWindow)
|
||||
Main.activateWindow(this._highlightedWindow);
|
||||
this.destroy();
|
||||
},
|
||||
|
||||
destroy : function() {
|
||||
this.actor.destroy();
|
||||
},
|
||||
|
||||
_onDestroy : function() {
|
||||
if (this._haveModal)
|
||||
Main.popModal(this.actor);
|
||||
|
||||
if (this._lightbox)
|
||||
this._lightbox.destroy();
|
||||
|
||||
if (this._keyPressEventId)
|
||||
global.stage.disconnect(this._keyPressEventId);
|
||||
if (this._keyReleaseEventId)
|
||||
global.stage.disconnect(this._keyReleaseEventId);
|
||||
},
|
||||
|
||||
_updateSelection : function(delta) {
|
||||
this._icons[this._selected].setHighlight(false);
|
||||
if (delta != 0 && this._selectedMenu)
|
||||
this._selectedMenu.popdown();
|
||||
|
||||
this._selected = (this._selected + this._icons.length + delta) % this._icons.length;
|
||||
this._icons[this._selected].setHighlight(true);
|
||||
|
||||
this._highlightWindow(this._currentWindows[this._selected]);
|
||||
},
|
||||
|
||||
_menuPoppedUp : function(icon, menu) {
|
||||
this._selectedMenu = menu;
|
||||
},
|
||||
|
||||
_menuPoppedDown : function(icon, menu) {
|
||||
this._selectedMenu = null;
|
||||
},
|
||||
|
||||
_updateWindowSelection : function(delta) {
|
||||
let icon = this._icons[this._selected];
|
||||
|
||||
if (!this._selectedMenu)
|
||||
icon.popupMenu();
|
||||
if (!this._selectedMenu)
|
||||
return;
|
||||
|
||||
let next = 0;
|
||||
for (let i = 0; i < icon.windows.length; i++) {
|
||||
if (icon.windows[i] == this._highlightedWindow) {
|
||||
next = (i + icon.windows.length + delta) % icon.windows.length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
this._selectedMenu.selectWindow(icon.windows[next]);
|
||||
},
|
||||
|
||||
_highlightWindow : function(metaWin) {
|
||||
this._highlightedWindow = metaWin;
|
||||
this._currentWindows[this._selected] = metaWin;
|
||||
this._lightbox.highlight(this._highlightedWindow.get_compositor_private());
|
||||
}
|
||||
};
|
||||
|
||||
function ThumbnailList(windows) {
|
||||
this._init(windows);
|
||||
}
|
||||
|
||||
ThumbnailList.prototype = {
|
||||
__proto__ : SwitcherList.prototype,
|
||||
|
||||
_init : function(windows) {
|
||||
SwitcherList.prototype._init.call(this);
|
||||
|
||||
for (let i = 0; i < windows.length; i++) {
|
||||
let mutterWindow = windows[i].get_compositor_private();
|
||||
let windowTexture = mutterWindow.get_texture ();
|
||||
let [width, height] = windowTexture.get_size();
|
||||
let scale = Math.min(1.0, THUMBNAIL_SIZE / width, THUMBNAIL_SIZE / height);
|
||||
|
||||
let clone = new Clutter.Clone ({ source: windowTexture,
|
||||
reactive: true,
|
||||
width: width * scale,
|
||||
height: height * scale });
|
||||
let box = new Big.Box({ padding: AppIcon.APPICON_BORDER_WIDTH + AppIcon.APPICON_PADDING });
|
||||
box.append(clone, Big.BoxPackFlags.NONE);
|
||||
this.addItem(box);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user