#ifndef MESH_H #define MESH_H #include "vector.h" #include "triangle.h" #define N_CUBE_VERTICES 8 #define N_CUBE_FACES (6 * 2) // 6 cube faces, 2 triangles per face extern vec3_t cube_vertices[N_CUBE_VERTICES]; extern face_t cube_faces[N_CUBE_FACES]; //////////////////////////////////////////////////////////////////////////////// // Define a struct for dynamic size meshes, with array of vertices and faces //////////////////////////////////////////////////////////////////////////////// typedef struct { vec3_t* vertices; // dynamic array of vertices face_t* faces; // dynamic array of faces vec3_t rotation; // rotation with x, y, and z values vec3_t scale; // scale with x, y, and z values vec3_t translation; // translation with x, y, and z values } mesh_t; extern mesh_t mesh; void load_cube_mesh_data(void); void load_obj_file_data(char* filename); #endif