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ef5f939db8
The painting_untransformed() function in MetaWindowGroup is useful elsewhere, in particular if we want to check whether we can avoid bilinear filtering when painting a texture 1:1. https://bugzilla.gnome.org/show_bug.cgi?id=735632
173 lines
5.3 KiB
C
173 lines
5.3 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#include <config.h>
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#define _ISOC99_SOURCE /* for roundf */
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#include <math.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
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#include "clutter-utils.h"
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#include "compositor-private.h"
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#include "meta-window-actor-private.h"
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#include "meta-window-group.h"
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#include "window-private.h"
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#include "meta-cullable.h"
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struct _MetaWindowGroupClass
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{
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ClutterActorClass parent_class;
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};
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struct _MetaWindowGroup
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{
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ClutterActor parent;
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MetaScreen *screen;
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};
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static void
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meta_window_group_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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}
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static void
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meta_window_group_reset_culling (MetaCullable *cullable)
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{
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meta_cullable_reset_culling_children (cullable);
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}
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static void
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cullable_iface_init (MetaCullableInterface *iface)
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{
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iface->cull_out = meta_window_group_cull_out;
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iface->reset_culling = meta_window_group_reset_culling;
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}
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static void
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meta_window_group_paint (ClutterActor *actor)
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{
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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cairo_rectangle_int_t visible_rect, clip_rect;
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int paint_x_offset, paint_y_offset;
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int paint_x_origin, paint_y_origin;
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int actor_x_origin, actor_y_origin;
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int screen_width, screen_height;
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MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
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ClutterActor *stage = clutter_actor_get_stage (actor);
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meta_screen_get_size (window_group->screen, &screen_width, &screen_height);
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/* Normally we expect an actor to be drawn at it's position on the screen.
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* However, if we're inside the paint of a ClutterClone, that won't be the
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* case and we need to compensate. We look at the position of the window
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* group under the current model-view matrix and the position of the actor.
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* If they are both simply integer translations, then we can compensate
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* easily, otherwise we give up.
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*
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* Possible cleanup: work entirely in paint space - we can compute the
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* combination of the model-view matrix with the local matrix for each child
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* actor and get a total transformation for that actor for how we are
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* painting currently, and never worry about how actors are positioned
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* on the stage.
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*/
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if (!meta_actor_painting_untransformed (screen_width, screen_height, &paint_x_origin, &paint_y_origin) ||
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!meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
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{
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
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return;
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}
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visible_rect.x = visible_rect.y = 0;
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visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
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visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
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unobscured_region = cairo_region_create_rectangle (&visible_rect);
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/* Get the clipped redraw bounds from Clutter so that we can avoid
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* painting shadows on windows that don't need to be painted in this
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* frame. In the case of a multihead setup with mismatched monitor
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* sizes, we could intersect this with an accurate union of the
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* monitors to avoid painting shadows that are visible only in the
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* holes. */
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clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
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&clip_rect);
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clip_region = cairo_region_create_rectangle (&clip_rect);
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paint_x_offset = paint_x_origin - actor_x_origin;
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paint_y_offset = paint_y_origin - actor_y_origin;
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cairo_region_translate (clip_region, -paint_x_offset, -paint_y_offset);
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meta_cullable_cull_out (META_CULLABLE (window_group), unobscured_region, clip_region);
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cairo_region_destroy (unobscured_region);
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cairo_region_destroy (clip_region);
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
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meta_cullable_reset_culling (META_CULLABLE (window_group));
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}
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/* Adapted from clutter_actor_update_default_paint_volume() */
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static gboolean
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meta_window_group_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorIter iter;
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ClutterActor *child;
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clutter_actor_iter_init (&iter, self);
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while (clutter_actor_iter_next (&iter, &child))
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{
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const ClutterPaintVolume *child_volume;
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if (!CLUTTER_ACTOR_IS_MAPPED (child))
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continue;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (child_volume == NULL)
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return FALSE;
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clutter_paint_volume_union (volume, child_volume);
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}
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return TRUE;
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}
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static void
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meta_window_group_class_init (MetaWindowGroupClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->paint = meta_window_group_paint;
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actor_class->get_paint_volume = meta_window_group_get_paint_volume;
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}
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static void
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meta_window_group_init (MetaWindowGroup *window_group)
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{
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}
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ClutterActor *
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meta_window_group_new (MetaScreen *screen)
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{
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MetaWindowGroup *window_group;
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window_group = g_object_new (META_TYPE_WINDOW_GROUP, NULL);
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window_group->screen = screen;
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return CLUTTER_ACTOR (window_group);
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}
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