mutter/src/compositor/meta-feedback-actor.c
Carlos Garnacho b588baf9f5 compositor: Add MetaFeedbackActor
This actor is a non-reactive container that autoembeds itself into
the feedback window group in the compositor. The API is meant to
help on creating things attached to pointer/touchpoints, with an
X/Y attachment offset, and following the position of certain events.
2014-10-06 19:39:43 -07:00

250 lines
6.9 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Carlos Garnacho <carlosg@gnome.org>
*/
/**
* SECTION:meta-feedback-actor
* @title: MetaFeedbackActor
* @short_description: Actor for painting user interaction feedback
*/
#include <config.h>
#include "display-private.h"
#include "compositor-private.h"
#include "meta-feedback-actor-private.h"
enum {
PROP_ANCHOR_X = 1,
PROP_ANCHOR_Y
};
typedef struct _MetaFeedbackActorPrivate MetaFeedbackActorPrivate;
struct _MetaFeedbackActorPrivate
{
int anchor_x;
int anchor_y;
int pos_x;
int pos_y;
};
G_DEFINE_TYPE_WITH_PRIVATE (MetaFeedbackActor, meta_feedback_actor, CLUTTER_TYPE_ACTOR)
static void
meta_feedback_actor_constructed (GObject *object)
{
MetaDisplay *display;
display = meta_get_display ();
clutter_actor_add_child (display->compositor->feedback_group,
CLUTTER_ACTOR (object));
}
static void
meta_feedback_actor_update_position (MetaFeedbackActor *self)
{
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
clutter_actor_set_position (CLUTTER_ACTOR (self),
priv->pos_x - priv->anchor_x,
priv->pos_y - priv->anchor_y);
}
static void
meta_feedback_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaFeedbackActor *self = META_FEEDBACK_ACTOR (object);
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_ANCHOR_X:
priv->anchor_x = g_value_get_int (value);
meta_feedback_actor_update_position (self);
break;
case PROP_ANCHOR_Y:
priv->anchor_y = g_value_get_int (value);
meta_feedback_actor_update_position (self);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_feedback_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaFeedbackActor *self = META_FEEDBACK_ACTOR (object);
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_ANCHOR_X:
g_value_set_int (value, priv->anchor_x);
break;
case PROP_ANCHOR_Y:
g_value_set_int (value, priv->anchor_y);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_feedback_actor_class_init (MetaFeedbackActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
object_class->constructed = meta_feedback_actor_constructed;
object_class->set_property = meta_feedback_actor_set_property;
object_class->get_property = meta_feedback_actor_get_property;
pspec = g_param_spec_int ("anchor-x",
"Anchor X",
"The X axis of the anchor point",
0, G_MAXINT, 0,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_ANCHOR_X,
pspec);
pspec = g_param_spec_int ("anchor-y",
"Anchor Y",
"The Y axis of the anchor point",
0, G_MAXINT, 0,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_ANCHOR_Y,
pspec);
}
static void
meta_feedback_actor_init (MetaFeedbackActor *self)
{
clutter_actor_set_reactive (CLUTTER_ACTOR (self), FALSE);
}
/**
* meta_feedback_actor_new:
*
* Creates a new actor to draw the current drag and drop surface.
*
* Return value: the newly created background actor
*/
ClutterActor *
meta_feedback_actor_new (int anchor_x,
int anchor_y)
{
MetaFeedbackActor *self;
self = g_object_new (META_TYPE_FEEDBACK_ACTOR,
"anchor-x", anchor_x,
"anchor-y", anchor_y,
NULL);
return CLUTTER_ACTOR (self);
}
void
meta_feedback_actor_set_anchor (MetaFeedbackActor *self,
int anchor_x,
int anchor_y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
if (priv->anchor_x == anchor_x && priv->anchor_y == anchor_y)
return;
if (priv->anchor_x != anchor_y)
{
priv->anchor_x = anchor_x;
g_object_notify (G_OBJECT (self), "anchor-x");
}
if (priv->anchor_y != anchor_y)
{
priv->anchor_y = anchor_y;
g_object_notify (G_OBJECT (self), "anchor-y");
}
meta_feedback_actor_update_position (self);
}
void
meta_feedback_actor_get_anchor (MetaFeedbackActor *self,
int *anchor_x,
int *anchor_y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
if (anchor_x)
*anchor_x = priv->anchor_x;
if (anchor_y)
*anchor_y = priv->anchor_y;
}
void
meta_feedback_actor_set_position (MetaFeedbackActor *self,
int x,
int y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
priv->pos_x = x;
priv->pos_y = y;
meta_feedback_actor_update_position (self);
}
void
meta_feedback_actor_update (MetaFeedbackActor *self,
const ClutterEvent *event)
{
ClutterPoint point;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
g_return_if_fail (event != NULL);
clutter_event_get_position (event, &point);
meta_feedback_actor_set_position (self, point.x, point.y);
}