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28e59c5a8f
This actor is a subclass of MetaFeedbackActor that additionally implements the "drag failed" animation, snapping back to the drag origin position in a surface.
65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* meta-dnd-actor-private.h: Actor for painting the DnD surface
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*
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* Copyright 2014 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Carlos Garnacho <carlosg@gnome.org>
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*/
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#ifndef META_DND_ACTOR_PRIVATE_H
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#define META_DND_ACTOR_PRIVATE_H
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#include "meta-feedback-actor-private.h"
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/**
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* MetaDnDActor:
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*
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* This class handles the rendering of the DnD surface
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*/
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#define META_TYPE_DND_ACTOR (meta_dnd_actor_get_type ())
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#define META_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_DND_ACTOR, MetaDnDActor))
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#define META_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_DND_ACTOR, MetaDnDActorClass))
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#define META_IS_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_DND_ACTOR))
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#define META_IS_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_DND_ACTOR))
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#define META_DND_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_DND_ACTOR, MetaDnDActorClass))
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typedef struct _MetaDnDActor MetaDnDActor;
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typedef struct _MetaDnDActorClass MetaDnDActorClass;
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struct _MetaDnDActorClass
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{
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/*< private >*/
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MetaFeedbackActorClass parent_class;
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};
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struct _MetaDnDActor
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{
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MetaFeedbackActor parent;
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};
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GType meta_dnd_actor_get_type (void);
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ClutterActor *meta_dnd_actor_new (ClutterActor *drag_origin,
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int start_x,
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int start_y);
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void meta_dnd_actor_drag_finish (MetaDnDActor *self,
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gboolean success);
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#endif /* META_DND_ACTOR_PRIVATE_H */
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