mutter/tests/interactive/test-state.c
Øyvind Kolås 1dc8c0ff05 state-machine: made clutter_state_change take a boolean animate argument
Most of the time this will be TRUE, pass FALSE to change to the target
state immediately.
2010-05-20 16:24:29 +01:00

105 lines
3.2 KiB
C

#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static ClutterState *state;
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
clutter_grab_pointer (actor);
clutter_state_change (state, "end", TRUE);
return TRUE;
}
static gboolean release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
clutter_state_change (state, "start", TRUE);
clutter_ungrab_pointer ();
return TRUE;
}
static void completed (ClutterState *sstate,
gpointer data)
{
g_print ("Completed transitioning to state: %s\n",
clutter_state_get_target_state (sstate));
}
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
rectangle = clutter_texture_new_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (rectangle, 128, 128);
clutter_color_free (color);
return rectangle;
}
G_MODULE_EXPORT gint
test_state_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *rects[40];
gint i;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
for (i=0; i<2; i++)
{
rects[i]=new_rect (255 *(i * 1.0/40), 50, 160, 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
clutter_actor_set_anchor_point (rects[i], 64, 64);
clutter_actor_set_position (rects[i], 320.0, 240.0);
clutter_actor_set_opacity (rects[i], 0x70);
clutter_actor_set_reactive (rects[i], TRUE);
g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
}
state = clutter_state_new ();
clutter_state_set (state, NULL, "start",
rects[0], "depth", CLUTTER_LINEAR, 0.0,
rects[0], "x", CLUTTER_LINEAR, 100.0,
rects[0], "y", CLUTTER_LINEAR, 300.0,
rects[1], "opacity", CLUTTER_LINEAR, 0x20,
rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
NULL);
clutter_state_set (state, NULL, "end",
rects[0], "depth", CLUTTER_LINEAR, 200.0,
rects[0], "x", CLUTTER_LINEAR, 320.0,
rects[0], "y", CLUTTER_LINEAR, 240.0,
rects[1], "opacity", CLUTTER_LINEAR, 0xff,
rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
NULL);
clutter_state_set_duration (state, "start", "end", 5000);
g_signal_connect (state, "completed", G_CALLBACK (completed), NULL);
clutter_actor_show (stage);
clutter_state_change (state, "start", TRUE);
clutter_main ();
g_object_unref (state);
return EXIT_SUCCESS;
}