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https://github.com/brl/mutter.git
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f9d996a460
Using glEnable() directly confuses COGL and can result in problems like subsequent pick operations not working correctly. Get the material for the ClutterTexture and call cogl_material_flush_gl_state() instead. http://bugzilla.openedhand.com/show_bug.cgi?id=1483
943 lines
26 KiB
C
943 lines
26 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Johan Bilien <johan.bilien@nokia.com>
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* Matthew Allum <mallum@o-hand.com>
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* Robert Bragg <bob@o-hand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/* TODO:
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* - Automagically handle named pixmaps, and window resizes (i.e
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* essentially handle window id's being passed in) ?
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*/
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/**
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* SECTION:clutter-glx-texture-pixmap
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* @short_description: A texture which displays the content of an X Pixmap.
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*
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* #ClutterGLXTexturePixmap is a class for displaying the content of an
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* X Pixmap as a ClutterActor. Used together with the X Composite extension,
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* it allows to display the content of X Windows inside Clutter.
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*
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* The class requires the GLX_EXT_texture_from_pixmap OpenGL extension
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* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
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*
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* The GL_ARB_texture_non_power_of_two extension will be used if it is
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* available. Otherwise it will try to use the
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* GL_ARB_texture_rectangle extension. If both are available you can
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* force it to prefer the rectangle extension by setting the
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* CLUTTER_PIXMAP_TEXTURE_RECTANGLE to 'force'. To prevent it ever
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* using the rectangle extension you can set it to 'disable'.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "../x11/clutter-x11-texture-pixmap.h"
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#include "clutter-glx-texture-pixmap.h"
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#include "clutter-glx.h"
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#include "clutter-backend-glx.h"
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#include "../clutter-util.h"
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#include "../clutter-debug.h"
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#include "cogl/cogl.h"
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typedef void (*BindTexImage) (Display *display,
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GLXDrawable drawable,
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int buffer,
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int *attribList);
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typedef void (*ReleaseTexImage) (Display *display,
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GLXDrawable drawable,
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int buffer);
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typedef void (*GenerateMipmap) (GLenum target);
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typedef enum
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{
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CLUTTER_GLX_RECTANGLE_DISALLOW,
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CLUTTER_GLX_RECTANGLE_ALLOW,
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CLUTTER_GLX_RECTANGLE_FORCE
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} RectangleState;
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static BindTexImage _gl_bind_tex_image = NULL;
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static ReleaseTexImage _gl_release_tex_image = NULL;
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static GenerateMipmap _gl_generate_mipmap = NULL;
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static gboolean _have_tex_from_pixmap_ext = FALSE;
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static gboolean _ext_check_done = FALSE;
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static gboolean _have_tex_rectangle = FALSE;
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static RectangleState _rectangle_state = CLUTTER_GLX_RECTANGLE_ALLOW;
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struct _ClutterGLXTexturePixmapPrivate
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{
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COGLenum target_type;
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guint texture_id;
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GLXPixmap glx_pixmap;
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gboolean use_fallback;
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gboolean bound;
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gint can_mipmap;
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gint mipmap_generate_queued;
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gboolean using_rectangle;
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};
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static void
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clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
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gint x,
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gint y,
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gint width,
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gint height);
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static void
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clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *tex);
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static ClutterX11TexturePixmapClass *parent_class = NULL;
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G_DEFINE_TYPE (ClutterGLXTexturePixmap, \
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clutter_glx_texture_pixmap, \
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
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static gboolean
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texture_bind (ClutterGLXTexturePixmap *tex)
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{
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CoglHandle cogl_material;
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CoglHandle cogl_tex;
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/* It might be better to track if we've succesfully set a texture yet
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* explicitly, rather than doing it indirectly like this.
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*/
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cogl_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE(tex));
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if (cogl_tex == COGL_INVALID_HANDLE)
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return FALSE;
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cogl_material = clutter_texture_get_cogl_material (CLUTTER_TEXTURE(tex));
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cogl_material_flush_gl_state (cogl_material, NULL);
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return TRUE;
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}
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static void
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on_glx_texture_pixmap_pre_paint (ClutterGLXTexturePixmap *texture,
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gpointer user_data)
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{
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if (texture->priv->mipmap_generate_queued)
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{
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GLuint handle = 0;
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GLenum target = 0;
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CoglHandle cogl_tex;
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cogl_tex = clutter_texture_get_cogl_texture
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(CLUTTER_TEXTURE(texture));
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texture_bind (texture);
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cogl_texture_get_gl_texture (cogl_tex, &handle, &target);
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_gl_generate_mipmap (target);
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texture->priv->mipmap_generate_queued = 0;
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}
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}
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static void
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clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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priv = self->priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self,
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CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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ClutterGLXTexturePixmapPrivate);
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g_signal_connect (CLUTTER_ACTOR(self),
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"paint", G_CALLBACK (on_glx_texture_pixmap_pre_paint),
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NULL);
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if (_ext_check_done == FALSE)
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{
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const char *gl_extensions = NULL;
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const gchar *glx_extensions = NULL;
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const char *rect_env;
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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/* Check for the texture from pixmap extension */
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if (cogl_check_extension ("GLX_EXT_texture_from_pixmap", glx_extensions))
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{
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_gl_bind_tex_image =
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(BindTexImage)cogl_get_proc_address ("glXBindTexImageEXT");
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_gl_release_tex_image =
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(ReleaseTexImage)cogl_get_proc_address ("glXReleaseTexImageEXT");
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if (_gl_bind_tex_image && _gl_release_tex_image)
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_have_tex_from_pixmap_ext = TRUE;
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}
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_gl_generate_mipmap =
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(GenerateMipmap)cogl_get_proc_address ("glGenerateMipmapEXT");
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gl_extensions = (char *) glGetString (GL_EXTENSIONS);
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_have_tex_rectangle = cogl_check_extension ("GL_ARB_texture_rectangle",
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gl_extensions);
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if ((rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE")))
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{
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if (strcasecmp (rect_env, "force") == 0)
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_rectangle_state = CLUTTER_GLX_RECTANGLE_FORCE;
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else if (strcasecmp (rect_env, "disable") == 0)
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_rectangle_state = CLUTTER_GLX_RECTANGLE_DISALLOW;
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else if (rect_env[0])
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g_warning ("Unknown value for CLUTTER_PIXMAP_TEXTURE_RECTANGLE, "
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"should be 'force' or 'disable'");
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}
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_ext_check_done = TRUE;
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}
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}
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static void
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clutter_glx_texture_pixmap_free_rectangle (ClutterGLXTexturePixmap *texture)
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{
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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CoglHandle cogl_tex;
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/* Cogl won't free the GL texture resource if it was created with
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new_from_foreign so we need to free it manually */
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if (priv->using_rectangle)
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{
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cogl_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
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if (cogl_tex != COGL_INVALID_HANDLE)
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{
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GLuint gl_handle;
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GLenum gl_target;
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cogl_texture_get_gl_texture (cogl_tex, &gl_handle, &gl_target);
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if (gl_target == CGL_TEXTURE_RECTANGLE_ARB)
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glDeleteTextures (1, &gl_handle);
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}
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priv->using_rectangle = FALSE;
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}
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}
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static void
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clutter_glx_texture_pixmap_dispose (GObject *object)
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{
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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clutter_glx_texture_pixmap_free_rectangle (texture);
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if (priv->glx_pixmap != None)
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{
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clutter_x11_trap_x_errors ();
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glXDestroyGLXPixmap (clutter_x11_get_default_display(),
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priv->glx_pixmap);
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XSync (clutter_x11_get_default_display(), FALSE);
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clutter_x11_untrap_x_errors ();
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priv->glx_pixmap = None;
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}
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G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->dispose (object);
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}
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static void
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clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
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{
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if (g_str_equal (pspec->name, "pixmap"))
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{
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
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clutter_glx_texture_pixmap_create_glx_pixmap (texture);
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}
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}
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static gboolean
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should_use_rectangle (void)
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{
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/* Use the rectangle only if it is available and either:
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the CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable is
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set to 'force'
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*or*
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the env var is set to 'allow' (which is the default) and NPOTs
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textures are not available */
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return _have_tex_rectangle
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&& ((_rectangle_state == CLUTTER_GLX_RECTANGLE_ALLOW
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&& !clutter_feature_available (CLUTTER_FEATURE_TEXTURE_NPOT))
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|| _rectangle_state == CLUTTER_GLX_RECTANGLE_FORCE);
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}
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static gboolean
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create_cogl_texture (ClutterTexture *texture,
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guint width,
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guint height)
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{
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ClutterGLXTexturePixmap *texture_glx = CLUTTER_GLX_TEXTURE_PIXMAP (texture);
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ClutterGLXTexturePixmapPrivate *priv = texture_glx->priv;
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CoglHandle handle;
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gboolean using_rectangle;
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GLint gl_format;
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CoglPixelFormat cogl_format = COGL_PIXEL_FORMAT_RGBA_8888;
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guint depth;
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g_object_get (G_OBJECT (texture_glx), "pixmap-depth", &depth, NULL);
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if (depth == 32)
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{
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gl_format = GL_RGBA;
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cogl_format = COGL_PIXEL_FORMAT_RGBA_8888;
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}
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else if (depth == 24)
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{
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gl_format = GL_RGB;
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cogl_format = COGL_PIXEL_FORMAT_RGB_888;
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}
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else
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g_critical ("Can't create a TFP cogl texture for pixmap with depth < 24");
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/* We want to use the GL_ARB_texture_rectangle extension on some
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chipsets because GL_ARB_texture_non_power_of_two is not always
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supported or might be buggy */
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if (should_use_rectangle ())
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{
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GLuint tex = 0;
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using_rectangle = TRUE;
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glGenTextures (1, &tex);
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glBindTexture (CGL_TEXTURE_RECTANGLE_ARB, tex);
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glTexImage2D (CGL_TEXTURE_RECTANGLE_ARB, 0,
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GL_RGB, width, height,
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0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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handle = cogl_texture_new_from_foreign (tex, CGL_TEXTURE_RECTANGLE_ARB,
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width, height,
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0, 0,
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cogl_format | COGL_BGR_BIT);
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}
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else
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{
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handle
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= cogl_texture_new_with_size (width, height,
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-1, FALSE,
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cogl_format | COGL_BGR_BIT);
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using_rectangle = FALSE;
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}
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if (handle)
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{
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clutter_glx_texture_pixmap_free_rectangle (texture_glx);
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priv->using_rectangle = using_rectangle;
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clutter_texture_set_cogl_texture (texture, handle);
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CLUTTER_ACTOR_SET_FLAGS (texture, CLUTTER_ACTOR_REALIZED);
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clutter_glx_texture_pixmap_update_area
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(CLUTTER_X11_TEXTURE_PIXMAP (texture),
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0, 0,
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width, height);
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return TRUE;
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}
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return FALSE;
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}
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static void
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clutter_glx_texture_pixmap_realize (ClutterActor *actor)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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Pixmap pixmap;
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guint pixmap_width, pixmap_height;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
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if (priv->use_fallback)
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{
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CLUTTER_NOTE (TEXTURE, "texture from pixmap appears unsupported");
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CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechansim");
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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realize (actor);
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return;
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}
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g_object_get (actor,
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"pixmap", &pixmap,
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"pixmap-width", &pixmap_width,
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"pixmap-height", &pixmap_height,
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NULL);
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if (!pixmap)
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return;
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if (!create_cogl_texture (CLUTTER_TEXTURE (actor),
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pixmap_width, pixmap_height))
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{
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CLUTTER_NOTE (TEXTURE, "Unable to create a valid pixmap");
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CLUTTER_NOTE (TEXTURE, "Falling back to X11 manual mechanism");
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priv->use_fallback = TRUE;
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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realize (actor);
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return;
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}
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CLUTTER_NOTE (TEXTURE, "texture pixmap realised");
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}
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static void
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clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
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{
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (actor);
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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Display *dpy;
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dpy = clutter_x11_get_default_display();
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clutter_glx_texture_pixmap_free_rectangle (texture);
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if (!_have_tex_from_pixmap_ext)
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{
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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unrealize (actor);
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return;
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (actor))
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return;
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if (priv->glx_pixmap && priv->bound)
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{
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clutter_x11_trap_x_errors ();
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(_gl_release_tex_image) (dpy,
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priv->glx_pixmap,
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GLX_FRONT_LEFT_EXT);
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XSync (clutter_x11_get_default_display(), FALSE);
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clutter_x11_untrap_x_errors ();
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priv->bound = FALSE;
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}
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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static GLXFBConfig *
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get_fbconfig_for_depth (ClutterGLXTexturePixmap *texture, guint depth)
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{
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GLXFBConfig *fbconfigs, *ret = NULL;
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int n_elements, i, found;
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Display *dpy;
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int db, stencil, alpha, mipmap, rgba, value;
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static GLXFBConfig *cached_config = NULL;
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static gboolean have_cached_config = FALSE;
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static int cached_mipmap = 0;
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if (have_cached_config)
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{
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texture->priv->can_mipmap = cached_mipmap;
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return cached_config;
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}
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dpy = clutter_x11_get_default_display ();
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fbconfigs = glXGetFBConfigs (dpy,
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clutter_x11_get_default_screen (),
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&n_elements);
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db = G_MAXSHORT;
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stencil = G_MAXSHORT;
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mipmap = 0;
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rgba = 0;
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found = n_elements;
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for (i = 0; i < n_elements; i++)
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{
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XVisualInfo *vi;
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int visual_depth;
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vi = glXGetVisualFromFBConfig (dpy,
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fbconfigs[i]);
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if (vi == NULL)
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continue;
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visual_depth = vi->depth;
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XFree (vi);
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if (visual_depth != depth)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_ALPHA_SIZE,
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&alpha);
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BUFFER_SIZE,
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&value);
|
|
if (value != depth && (value - alpha) != depth)
|
|
continue;
|
|
|
|
value = 0;
|
|
if (depth == 32)
|
|
{
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGBA_EXT,
|
|
&value);
|
|
if (value)
|
|
rgba = 1;
|
|
}
|
|
|
|
if (!value)
|
|
{
|
|
if (rgba)
|
|
continue;
|
|
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGB_EXT,
|
|
&value);
|
|
if (!value)
|
|
continue;
|
|
}
|
|
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_DOUBLEBUFFER,
|
|
&value);
|
|
if (value > db)
|
|
continue;
|
|
|
|
db = value;
|
|
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_STENCIL_SIZE,
|
|
&value);
|
|
if (value > stencil)
|
|
continue;
|
|
|
|
stencil = value;
|
|
|
|
if (_gl_generate_mipmap)
|
|
{
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
|
|
&value);
|
|
|
|
if (value < mipmap)
|
|
continue;
|
|
|
|
mipmap = value;
|
|
}
|
|
|
|
found = i;
|
|
}
|
|
|
|
if (found != n_elements)
|
|
{
|
|
ret = g_malloc (sizeof (GLXFBConfig));
|
|
*ret = fbconfigs[found];
|
|
}
|
|
|
|
if (n_elements)
|
|
XFree (fbconfigs);
|
|
|
|
have_cached_config = TRUE;
|
|
cached_config = ret;
|
|
texture->priv->can_mipmap = cached_mipmap = mipmap;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_free_glx_pixmap (ClutterGLXTexturePixmap *texture)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
|
|
Display *dpy;
|
|
|
|
dpy = clutter_x11_get_default_display ();
|
|
|
|
if (priv->glx_pixmap &&
|
|
priv->bound)
|
|
{
|
|
texture_bind (texture);
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
(_gl_release_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
XSync (clutter_x11_get_default_display(), FALSE);
|
|
|
|
if (clutter_x11_untrap_x_errors ())
|
|
CLUTTER_NOTE (TEXTURE, "Failed to release?");
|
|
|
|
CLUTTER_NOTE (TEXTURE, "Destroyed pxm: %li", priv->glx_pixmap);
|
|
|
|
priv->bound = FALSE;
|
|
}
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
if (priv->glx_pixmap)
|
|
glXDestroyGLXPixmap (dpy, priv->glx_pixmap);
|
|
XSync (dpy, FALSE);
|
|
clutter_x11_untrap_x_errors ();
|
|
priv->glx_pixmap = None;
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
|
|
GLXPixmap glx_pixmap = None;
|
|
int attribs[7], i = 0, mipmap = 0;
|
|
GLXFBConfig *fbconfig;
|
|
Display *dpy;
|
|
guint depth;
|
|
Pixmap pixmap;
|
|
guint pixmap_width, pixmap_height;
|
|
ClutterBackendGLX *backend_glx;
|
|
ClutterTextureQuality quality;
|
|
|
|
CLUTTER_NOTE (TEXTURE, "Creating GLXPixmap");
|
|
|
|
backend_glx = CLUTTER_BACKEND_GLX(clutter_get_default_backend ());
|
|
|
|
dpy = clutter_x11_get_default_display ();
|
|
|
|
if (!clutter_glx_texture_pixmap_using_extension (texture))
|
|
goto cleanup;
|
|
|
|
priv->use_fallback = FALSE;
|
|
|
|
g_object_get (texture,
|
|
"pixmap-width", &pixmap_width,
|
|
"pixmap-height", &pixmap_height,
|
|
"pixmap-depth", &depth,
|
|
"pixmap", &pixmap,
|
|
NULL);
|
|
|
|
if (!pixmap)
|
|
{
|
|
goto cleanup;
|
|
}
|
|
|
|
fbconfig = get_fbconfig_for_depth (texture, depth);
|
|
|
|
if (!fbconfig)
|
|
{
|
|
g_warning ("Could not find an FBConfig for selected pixmap");
|
|
goto cleanup;
|
|
}
|
|
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
|
|
|
|
if (depth == 24)
|
|
{
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
}
|
|
else if (depth == 32)
|
|
{
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
}
|
|
else
|
|
{
|
|
g_warning ("Pixmap with depth bellow 24 are not supported");
|
|
goto cleanup;
|
|
}
|
|
|
|
quality = clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture));
|
|
|
|
if (quality == CLUTTER_TEXTURE_QUALITY_HIGH && priv->can_mipmap)
|
|
mipmap = priv->can_mipmap;
|
|
|
|
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
|
|
attribs[i++] = mipmap;
|
|
|
|
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
|
|
|
attribs[i++] = (should_use_rectangle ()
|
|
? GLX_TEXTURE_RECTANGLE_EXT : GLX_TEXTURE_2D_EXT);
|
|
|
|
attribs[i++] = None;
|
|
|
|
/* Note: some drivers (e.g. Nvidia) get upset if you effectivly create a glx
|
|
* pixmap for the same server side object, even though you might have unique
|
|
* client side names, we currently avoid hitting this problem by destroying
|
|
* the current glx pixmap first */
|
|
if (priv->glx_pixmap)
|
|
clutter_glx_texture_pixmap_free_glx_pixmap (texture);
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
glx_pixmap = glXCreatePixmap (dpy,
|
|
*fbconfig,
|
|
pixmap,
|
|
attribs);
|
|
XSync (dpy, FALSE);
|
|
if (clutter_x11_untrap_x_errors ())
|
|
{
|
|
CLUTTER_NOTE (TEXTURE, "Failed to create GLXPixmap");
|
|
|
|
/* Make sure we don't think the call actually succeeded */
|
|
glx_pixmap = None;
|
|
}
|
|
|
|
cleanup:
|
|
|
|
if (priv->glx_pixmap)
|
|
clutter_glx_texture_pixmap_free_glx_pixmap (texture);
|
|
|
|
if (glx_pixmap != None)
|
|
{
|
|
priv->glx_pixmap = glx_pixmap;
|
|
|
|
create_cogl_texture (CLUTTER_TEXTURE (texture),
|
|
pixmap_width, pixmap_height);
|
|
|
|
CLUTTER_NOTE (TEXTURE, "Created GLXPixmap");
|
|
|
|
/* Get ready to queue initial mipmap generation */
|
|
if (_gl_generate_mipmap
|
|
&& priv->can_mipmap
|
|
&& clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture))
|
|
== CLUTTER_TEXTURE_QUALITY_HIGH)
|
|
{
|
|
priv->mipmap_generate_queued++;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
priv->use_fallback = TRUE;
|
|
priv->glx_pixmap = None;
|
|
|
|
/* Some fucky logic here - we've fallen back and need to make sure
|
|
* we realize here..
|
|
*/
|
|
clutter_actor_realize (CLUTTER_ACTOR (texture));
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterGLXTexturePixmap *texture_glx = CLUTTER_GLX_TEXTURE_PIXMAP (texture);
|
|
ClutterGLXTexturePixmapPrivate *priv = texture_glx->priv;
|
|
Display *dpy;
|
|
|
|
CLUTTER_NOTE (TEXTURE, "Updating texture pixmap");
|
|
|
|
dpy = clutter_x11_get_default_display();
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
|
|
return;
|
|
|
|
if (priv->use_fallback)
|
|
{
|
|
CLUTTER_NOTE (TEXTURE, "Falling back to X11");
|
|
|
|
clutter_glx_texture_pixmap_free_rectangle (texture_glx);
|
|
|
|
parent_class->update_area (texture,
|
|
x, y,
|
|
width, height);
|
|
return;
|
|
}
|
|
|
|
if (priv->glx_pixmap == None)
|
|
return;
|
|
|
|
if (texture_bind (CLUTTER_GLX_TEXTURE_PIXMAP(texture)))
|
|
{
|
|
CLUTTER_NOTE (TEXTURE, "Really updating via GLX");
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
(_gl_bind_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
XSync (clutter_x11_get_default_display(), FALSE);
|
|
|
|
/* Note above fires X error for non name pixmaps - but
|
|
* things still seem to work - i.e pixmap updated
|
|
*/
|
|
if (clutter_x11_untrap_x_errors ())
|
|
CLUTTER_NOTE (TEXTURE, "Update bind_tex_image failed");
|
|
|
|
priv->bound = TRUE;
|
|
|
|
if (_gl_generate_mipmap
|
|
&& priv->can_mipmap
|
|
&& clutter_texture_get_filter_quality (CLUTTER_TEXTURE (texture))
|
|
== CLUTTER_TEXTURE_QUALITY_HIGH)
|
|
{
|
|
/* FIXME: It may make more sense to set a flag here and only
|
|
* generate the mipmap on a pre paint.. compressing need
|
|
* to call generate mipmap
|
|
* May break clones however..
|
|
*/
|
|
priv->mipmap_generate_queued++;
|
|
}
|
|
|
|
}
|
|
else
|
|
g_warning ("Failed to bind initial tex");
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(texture)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
|
|
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
ClutterX11TexturePixmapClass *x11_texture_class =
|
|
CLUTTER_X11_TEXTURE_PIXMAP_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterGLXTexturePixmapPrivate));
|
|
|
|
parent_class = g_type_class_peek_parent(klass);
|
|
|
|
object_class->dispose = clutter_glx_texture_pixmap_dispose;
|
|
object_class->notify = clutter_glx_texture_pixmap_notify;
|
|
|
|
actor_class->realize = clutter_glx_texture_pixmap_realize;
|
|
actor_class->unrealize = clutter_glx_texture_pixmap_unrealize;
|
|
|
|
x11_texture_class->update_area = clutter_glx_texture_pixmap_update_area;
|
|
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_using_extension:
|
|
* @texture: A #ClutterGLXTexturePixmap
|
|
*
|
|
* Return value: A boolean indicating if the texture is using the
|
|
* GLX_EXT_texture_from_pixmap OpenGL extension or falling back to
|
|
* slower software mechanism.
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
gboolean
|
|
clutter_glx_texture_pixmap_using_extension (ClutterGLXTexturePixmap *texture)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv;
|
|
|
|
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
|
|
|
|
return (_have_tex_from_pixmap_ext && !priv->use_fallback);
|
|
/* Assume NPOT TFP's are supported even if regular NPOT isn't advertised
|
|
* but tfp is. Seemingly some Intel drivers do this ?
|
|
*/
|
|
/* && clutter_feature_available (COGL_FEATURE_TEXTURE_NPOT)); */
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new_with_pixmap:
|
|
* @pixmap: the X Pixmap to which this texture should be bound
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor*
|
|
clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
|
|
"pixmap", pixmap,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new_with_window:
|
|
* @window: the X window to which this texture should be bound
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap bound to the given X window
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor*
|
|
clutter_glx_texture_pixmap_new_with_window (Window window)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
|
|
"window", window,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new:
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor *
|
|
clutter_glx_texture_pixmap_new (void)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
|
|
|
|
return actor;
|
|
}
|