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
This updates the npot-texture test to use Cogl directly instead of relying on Clutter. Note that this currently fails when Cogl ends up using sliced textures. It looks like there is some bug with the meta texture function to iterate the primitive textures. This happens when COGL_DEBUG=disable-npot-textures is set. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 32f0e1e8fff56be3123dc4571f07bb5a314f6818)
171 lines
5.1 KiB
C
171 lines
5.1 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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/* Non-power-of-two sized texture that should cause slicing */
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#define TEXTURE_SIZE 384
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/* Number of times to split the texture up on each axis */
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#define PARTS 2
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/* The texture is split into four parts, each with a different colour */
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#define PART_SIZE (TEXTURE_SIZE / PARTS)
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/* Amount of pixels to skip off the top, bottom, left and right of the
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texture when reading back the stage */
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#define TEST_INSET 4
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/* Size to actually render the texture at */
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#define TEXTURE_RENDER_SIZE TEXTURE_SIZE
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/* The size of a part once rendered */
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#define PART_RENDER_SIZE (TEXTURE_RENDER_SIZE / PARTS)
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static const uint32_t corner_colors[PARTS * PARTS] =
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{
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/* Top left - red */ 0xff0000ff,
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/* Top right - green */ 0x00ff00ff,
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/* Bottom left - blue */ 0x0000ffff,
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/* Bottom right - yellow */ 0xffff00ff
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};
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static void
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validate_part (int xnum,
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int ynum,
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uint32_t color)
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{
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test_utils_check_region (fb,
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xnum * PART_RENDER_SIZE + TEST_INSET,
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ynum * PART_RENDER_SIZE + TEST_INSET,
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PART_RENDER_SIZE - TEST_INSET * 2,
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PART_RENDER_SIZE - TEST_INSET * 2,
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color);
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}
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static void
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validate_result (void)
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{
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/* Validate that all four corners of the texture are drawn in the
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right color */
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validate_part (0, 0, corner_colors[0]);
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validate_part (1, 0, corner_colors[1]);
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validate_part (0, 1, corner_colors[2]);
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validate_part (1, 1, corner_colors[3]);
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}
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static CoglTexture *
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make_texture (void)
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{
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void *tex_data;
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uint32_t *p;
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CoglTexture *tex;
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int partx, party, width, height;
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p = tex_data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4);
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/* Make a texture with a different color for each part */
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for (party = 0; party < PARTS; party++)
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{
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height = (party < PARTS - 1
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? PART_SIZE
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: TEXTURE_SIZE - PART_SIZE * (PARTS - 1));
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for (partx = 0; partx < PARTS; partx++)
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{
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uint32_t color = corner_colors[party * PARTS + partx];
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width = (partx < PARTS - 1
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? PART_SIZE
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: TEXTURE_SIZE - PART_SIZE * (PARTS - 1));
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while (width-- > 0)
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*(p++) = GUINT32_TO_BE (color);
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}
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while (--height > 0)
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{
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memcpy (p, p - TEXTURE_SIZE, TEXTURE_SIZE * 4);
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p += TEXTURE_SIZE;
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}
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}
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tex = cogl_texture_new_from_data (TEXTURE_SIZE,
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TEXTURE_SIZE,
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COGL_TEXTURE_NO_ATLAS,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_ANY,
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TEXTURE_SIZE * 4,
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tex_data);
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g_free (tex_data);
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if (cogl_test_verbose ())
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{
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if (cogl_texture_is_sliced (tex))
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g_print ("Texture is sliced\n");
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else
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g_print ("Texture is not sliced\n");
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}
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/* The texture should be sliced unless NPOTs are supported */
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g_assert (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT)
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? !cogl_texture_is_sliced (tex)
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: cogl_texture_is_sliced (tex));
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return tex;
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}
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static void
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paint (void)
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{
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CoglPipeline *pipeline = cogl_pipeline_new (ctx);
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CoglTexture *texture = make_texture ();
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int y, x;
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cogl_pipeline_set_layer_texture (pipeline, 0, texture);
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/* Just render the texture in the top left corner */
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/* Render the texture using four separate rectangles */
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for (y = 0; y < 2; y++)
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for (x = 0; x < 2; x++)
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cogl_framebuffer_draw_textured_rectangle (fb,
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pipeline,
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x * TEXTURE_RENDER_SIZE / 2,
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y * TEXTURE_RENDER_SIZE / 2,
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(x + 1) *
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TEXTURE_RENDER_SIZE / 2,
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(y + 1) *
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TEXTURE_RENDER_SIZE / 2,
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x / 2.0f,
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y / 2.0f,
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(x + 1) / 2.0f,
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(y + 1) / 2.0f);
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cogl_object_unref (pipeline);
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cogl_object_unref (texture);
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}
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void
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test_npot_texture (void)
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{
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if (cogl_test_verbose ())
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{
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
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g_print ("NPOT textures are supported\n");
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else
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g_print ("NPOT textures are not supported\n");
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}
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cogl_framebuffer_orthographic (fb,
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0, 0,
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cogl_framebuffer_get_width (fb),
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cogl_framebuffer_get_height (fb),
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-1,
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100);
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paint ();
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validate_result ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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