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bbcbece6c9
This patch reworks our conformance testing framework because it seems that glib's gtesting framework isn't really well suited to our use case. For example we weren't able to test windows builds given the way we were using it and also for each test we'd like to repeat the test with several different environments so we can test important driver and feature combinations. This patch instead switches away to a simplified but custom approach for running our unit tests. We hope that having a more bespoke setup will enable us to easily extend it to focus on the details important to us. Notable changes with this new approach are: We can now run 'make test' for our mingw windows builds. We've got rid of all the test-*report* make rules and we're just left with 'make test' 'make test' now runs each test several times with different driver and feature combinations checking the result for each run. 'make test' will then output a concise table of all of the results. The combinations tested are: - OpenGL Fixed Function - OpenGL ARBfp - OpenGL GLSL - OpenGL No NPOT texture support - OpenGLES 2.0 - OpenGLES 2.0 No NPOT texture support Reviewed-by: Neil Roberts <neil@linux.intel.com>
246 lines
6.8 KiB
C
246 lines
6.8 KiB
C
#include <clutter/clutter.h>
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#include "test-conform-common.h"
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static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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#ifdef COGL_HAS_XLIB
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#include <clutter/x11/clutter-x11.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#define PIXMAP_WIDTH 512
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#define PIXMAP_HEIGHT 256
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#define GRID_SQUARE_SIZE 16
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/* Coordinates of a square that we'll update */
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#define PIXMAP_CHANGE_X 1
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#define PIXMAP_CHANGE_Y 1
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typedef struct _TestState
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{
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ClutterActor *stage;
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CoglHandle tfp;
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Pixmap pixmap;
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unsigned int frame_count;
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Display *display;
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} TestState;
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static Pixmap
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create_pixmap (TestState *state)
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{
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Pixmap pixmap;
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XGCValues gc_values = { 0, };
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GC black_gc, white_gc;
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int screen = DefaultScreen (state->display);
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int x, y;
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pixmap = XCreatePixmap (state->display,
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DefaultRootWindow (state->display),
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PIXMAP_WIDTH, PIXMAP_HEIGHT,
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DefaultDepth (state->display, screen));
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gc_values.foreground = BlackPixel (state->display, screen);
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black_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
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gc_values.foreground = WhitePixel (state->display, screen);
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white_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values);
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/* Draw a grid of alternative black and white rectangles to the
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pixmap */
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for (y = 0; y < PIXMAP_HEIGHT / GRID_SQUARE_SIZE; y++)
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for (x = 0; x < PIXMAP_WIDTH / GRID_SQUARE_SIZE; x++)
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XFillRectangle (state->display, pixmap,
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((x ^ y) & 1) ? black_gc : white_gc,
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x * GRID_SQUARE_SIZE,
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y * GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE);
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XFreeGC (state->display, black_gc);
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XFreeGC (state->display, white_gc);
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return pixmap;
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}
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static void
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update_pixmap (TestState *state)
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{
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XGCValues gc_values = { 0, };
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GC black_gc;
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int screen = DefaultScreen (state->display);
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gc_values.foreground = BlackPixel (state->display, screen);
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black_gc = XCreateGC (state->display, state->pixmap,
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GCForeground, &gc_values);
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/* Fill in one the rectangles with black */
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XFillRectangle (state->display, state->pixmap,
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black_gc,
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PIXMAP_CHANGE_X * GRID_SQUARE_SIZE,
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PIXMAP_CHANGE_Y * GRID_SQUARE_SIZE,
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GRID_SQUARE_SIZE, GRID_SQUARE_SIZE);
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XFreeGC (state->display, black_gc);
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}
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static gboolean
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check_paint (TestState *state, int x, int y, int scale)
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{
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guint8 *data, *p, update_value = 0;
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p = data = g_malloc (PIXMAP_WIDTH * PIXMAP_HEIGHT * 4);
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cogl_read_pixels (x, y, PIXMAP_WIDTH / scale, PIXMAP_HEIGHT / scale,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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data);
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for (y = 0; y < PIXMAP_HEIGHT / scale; y++)
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for (x = 0; x < PIXMAP_WIDTH / scale; x++)
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{
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int grid_x = x * scale / GRID_SQUARE_SIZE;
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int grid_y = y * scale / GRID_SQUARE_SIZE;
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/* If this is the updatable square then we'll let it be either
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color but we'll return which one it was */
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if (grid_x == PIXMAP_CHANGE_X && grid_y == PIXMAP_CHANGE_Y)
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{
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if (x % (GRID_SQUARE_SIZE / scale) == 0 &&
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y % (GRID_SQUARE_SIZE / scale) == 0)
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update_value = *p;
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else
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g_assert_cmpint (p[0], ==, update_value);
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g_assert (p[1] == update_value);
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g_assert (p[2] == update_value);
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p += 4;
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}
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else
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{
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guint8 value = ((grid_x ^ grid_y) & 1) ? 0x00 : 0xff;
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g_assert_cmpint (*(p++), ==, value);
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g_assert_cmpint (*(p++), ==, value);
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g_assert_cmpint (*(p++), ==, value);
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p++;
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}
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}
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g_free (data);
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return update_value == 0x00;
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}
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/* We skip these frames first */
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#define FRAME_COUNT_BASE 5
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/* First paint the tfp with no mipmaps */
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#define FRAME_COUNT_NORMAL 6
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/* Then use mipmaps */
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#define FRAME_COUNT_MIPMAP 7
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/* After this frame will start waiting for the pixmap to change */
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#define FRAME_COUNT_UPDATED 8
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static void
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on_paint (ClutterActor *actor, TestState *state)
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{
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CoglHandle material;
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material = cogl_material_new ();
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cogl_material_set_layer (material, 0, state->tfp);
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if (state->frame_count == FRAME_COUNT_MIPMAP)
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{
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const CoglMaterialFilter min_filter =
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COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST;
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cogl_material_set_layer_filters (material, 0,
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min_filter,
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COGL_MATERIAL_FILTER_NEAREST);
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}
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else
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cogl_material_set_layer_filters (material, 0,
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COGL_MATERIAL_FILTER_NEAREST,
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COGL_MATERIAL_FILTER_NEAREST);
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cogl_set_source (material);
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cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT);
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cogl_rectangle (0, PIXMAP_HEIGHT,
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PIXMAP_WIDTH / 4, PIXMAP_HEIGHT * 5 / 4);
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if (state->frame_count >= 5)
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{
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gboolean big_updated, small_updated;
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big_updated = check_paint (state, 0, 0, 1);
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small_updated = check_paint (state, 0, PIXMAP_HEIGHT, 4);
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g_assert (big_updated == small_updated);
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if (state->frame_count < FRAME_COUNT_UPDATED)
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g_assert (big_updated == FALSE);
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else if (state->frame_count == FRAME_COUNT_UPDATED)
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/* Change the pixmap and keep drawing until it updates */
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update_pixmap (state);
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else if (big_updated)
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/* If we successfully got the update then the test is over */
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clutter_main_quit ();
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}
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state->frame_count++;
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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#endif /* COGL_HAS_XLIB */
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void
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test_cogl_texture_pixmap_x11 (TestUtilsGTestFixture *fixture,
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void *data)
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{
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#ifdef COGL_HAS_XLIB
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TestState state;
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unsigned int idle_handler;
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unsigned int paint_handler;
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state.frame_count = 0;
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state.stage = clutter_stage_get_default ();
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state.display = clutter_x11_get_default_display ();
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state.pixmap = create_pixmap (&state);
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state.tfp = cogl_texture_pixmap_x11_new (state.pixmap, TRUE);
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clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
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paint_handler = g_signal_connect_after (state.stage, "paint",
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G_CALLBACK (on_paint), &state);
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idle_handler = g_idle_add (queue_redraw, state.stage);
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clutter_actor_show_all (state.stage);
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clutter_main ();
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g_signal_handler_disconnect (state.stage, paint_handler);
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g_source_remove (idle_handler);
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XFreePixmap (state.display, state.pixmap);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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#else /* COGL_HAS_XLIB */
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if (cogl_test_verbose ())
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g_print ("Skipping\n");
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#endif /* COGL_HAS_XLIB */
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}
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