mutter/cogl/cogl-debug.h
Robert Bragg e3d6bc36d3 Re-design the matrix stack using a graph of ops
This re-designs the matrix stack so we now keep track of each separate
operation such as rotating, scaling, translating and multiplying as
immutable, ref-counted nodes in a graph.

Being a "graph" here means that different transformations composed of
a sequence of linked operation nodes may share nodes.

The first node in a matrix-stack is always a LOAD_IDENTITY operation.

As an example consider if an application where to draw three rectangles
A, B and C something like this:

cogl_framebuffer_scale (fb, 2, 2, 2);
cogl_framebuffer_push_matrix(fb);

  cogl_framebuffer_translate (fb, 10, 0, 0);

  cogl_framebuffer_push_matrix(fb);

    cogl_framebuffer_rotate (fb, 45, 0, 0, 1);
    cogl_framebuffer_draw_rectangle (...); /* A */

  cogl_framebuffer_pop_matrix(fb);

  cogl_framebuffer_draw_rectangle (...); /* B */

cogl_framebuffer_pop_matrix(fb);

cogl_framebuffer_push_matrix(fb);
  cogl_framebuffer_set_modelview_matrix (fb, &mv);
  cogl_framebuffer_draw_rectangle (...); /* C */
cogl_framebuffer_pop_matrix(fb);

That would result in a graph of nodes like this:

LOAD_IDENTITY
      |
    SCALE
    /     \
SAVE       LOAD
  |           |
TRANSLATE    RECTANGLE(C)
  |     \
SAVE    RECTANGLE(B)
  |
ROTATE
  |
RECTANGLE(A)

Each push adds a SAVE operation which serves as a marker to rewind too
when a corresponding pop is issued and also each SAVE node may also
store a cached matrix representing the composition of all its ancestor
nodes. This means if we repeatedly need to resolve a real CoglMatrix
for a given node then we don't need to repeat the composition.

Some advantages of this design are:
- A single pointer to any node in the graph can now represent a
  complete, immutable transformation that can be logged for example
  into a journal. Previously we were storing a full CoglMatrix in
  each journal entry which is 16 floats for the matrix itself as well
  as space for flags and another 16 floats for possibly storing a
  cache of the inverse. This means that we significantly reduce
  the size of the journal when drawing lots of primitives and we also
  avoid copying over 128 bytes per entry.
- It becomes much cheaper to check for equality. In cases where some
  (unlikely) false negatives are allowed simply comparing the pointers
  of two matrix stack graph entries is enough. Previously we would use
  memcmp() to compare matrices.
- It becomes easier to do comparisons of transformations. By looking
  for the common ancestry between nodes we can determine the operations
  that differentiate the transforms and use those to gain a high level
  understanding of the differences. For example we use this in the
  journal to be able to efficiently determine when two rectangle
  transforms only differ by some translation so that we can perform
  software clipping.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit f75aee93f6b293ca7a7babbd8fcc326ee6bf7aef)
2012-08-06 14:27:40 +01:00

137 lines
3.9 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_DEBUG_H__
#define __COGL_DEBUG_H__
#include "cogl-profile.h"
#include "cogl-flags.h"
#include "cogl-util.h"
#include <glib.h>
G_BEGIN_DECLS
typedef enum {
COGL_DEBUG_SLICING,
COGL_DEBUG_OFFSCREEN,
COGL_DEBUG_DRAW,
COGL_DEBUG_PANGO,
COGL_DEBUG_RECTANGLES,
COGL_DEBUG_OBJECT,
COGL_DEBUG_BLEND_STRINGS,
COGL_DEBUG_DISABLE_BATCHING,
COGL_DEBUG_DISABLE_VBOS,
COGL_DEBUG_DISABLE_PBOS,
COGL_DEBUG_JOURNAL,
COGL_DEBUG_BATCHING,
COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM,
COGL_DEBUG_MATRICES,
COGL_DEBUG_ATLAS,
COGL_DEBUG_DUMP_ATLAS_IMAGE,
COGL_DEBUG_DISABLE_ATLAS,
COGL_DEBUG_DISABLE_SHARED_ATLAS,
COGL_DEBUG_OPENGL,
COGL_DEBUG_DISABLE_TEXTURING,
COGL_DEBUG_DISABLE_ARBFP,
COGL_DEBUG_DISABLE_FIXED,
COGL_DEBUG_DISABLE_GLSL,
COGL_DEBUG_SHOW_SOURCE,
COGL_DEBUG_DISABLE_BLENDING,
COGL_DEBUG_TEXTURE_PIXMAP,
COGL_DEBUG_BITMAP,
COGL_DEBUG_DISABLE_NPOT_TEXTURES,
COGL_DEBUG_WIREFRAME,
COGL_DEBUG_DISABLE_SOFTWARE_CLIP,
COGL_DEBUG_DISABLE_PROGRAM_CACHES,
COGL_DEBUG_DISABLE_FAST_READ_PIXEL,
COGL_DEBUG_CLIPPING,
COGL_DEBUG_WINSYS,
COGL_DEBUG_PERFORMANCE,
COGL_DEBUG_N_FLAGS
} CoglDebugFlags;
#ifdef COGL_ENABLE_DEBUG
#define COGL_DEBUG_N_LONGS COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_DEBUG_N_FLAGS)
/* _cogl_debug_flags currently needs to exported outside of the shared
library for cogl-pango. The special COGL_EXPORT macro is needed to
get this to work when building with MSVC */
COGL_EXPORT extern unsigned long _cogl_debug_flags[COGL_DEBUG_N_LONGS];
extern GHashTable *_cogl_debug_instances;
#define COGL_DEBUG_ENABLED(flag) \
COGL_FLAGS_GET (_cogl_debug_flags, flag)
#define COGL_DEBUG_SET_FLAG(flag) \
COGL_FLAGS_SET (_cogl_debug_flags, flag, TRUE)
#define COGL_DEBUG_CLEAR_FLAG(flag) \
COGL_FLAGS_SET (_cogl_debug_flags, flag, FALSE)
#ifdef __GNUC__
#define COGL_NOTE(type,x,a...) G_STMT_START { \
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type))) { \
_cogl_profile_trace_message ("[" #type "] " G_STRLOC " & " x, ##a); \
} } G_STMT_END
#else
#define COGL_NOTE(type,...) G_STMT_START { \
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type))) { \
char *_fmt = g_strdup_printf (__VA_ARGS__); \
_cogl_profile_trace_message ("[" #type "] " G_STRLOC " & %s", _fmt);\
g_free (_fmt); \
} } G_STMT_END
#endif /* __GNUC__ */
#else /* !COGL_ENABLE_DEBUG */
#define COGL_NOTE(type,...) G_STMT_START {} G_STMT_END
#define COGL_DEBUG_ENABLED(flag) FALSE
#define COGL_DEBUG_SET_FLAG(flag) \
G_STMT_START { } G_STMT_END
#define COGL_DEBUG_CLEAR_FLAG(flag) \
G_STMT_START { } G_STMT_END
#endif /* COGL_ENABLE_DEBUG */
void
_cogl_debug_check_environment (void);
void
_cogl_parse_debug_string (const char *value,
CoglBool enable,
CoglBool ignore_help);
G_END_DECLS
#endif /* __COGL_DEBUG_H__ */