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Matthew Allum fe4fb91fa3 2007-08-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-types.h:
        Initial implementation of actors emmitting event signals (423);
        - Actors set_reactive() to receive mouse events.
          (call clutter_enable_motion_events() for per action motion events)
        - clutter_stage_set_key_focus () to direct key events.
        - Events bubble up to parents (ending at stage)
          (original source identified by clutter_event_get_source())
        TODO:
        - enter/leave notifys for actors.
        - stage specific events - fullscreen
        - grabs

        * tests/test-events.c:
        Extend a little to use new API

        * clutter/cogl/gl/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        Move get_proc_address into cogl and out of backend.
        (shaders will need it)

        * clutter/clutter-group.c: (clutter_group_real_lower):
        Fix a minor compile warning.

        * TODO:
        Sync up.
2007-08-13 20:48:01 +00:00
gl 2007-08-13 Matthew Allum <mallum@openedhand.com> 2007-08-13 20:48:01 +00:00
gles 2007-07-24 Matthew Allum <mallum@openedhand.com> 2007-07-24 12:17:42 +00:00
cogl.h 2007-07-12 Matthew Allum <mallum@openedhand.com> 2007-07-12 10:15:19 +00:00
Makefile.am 2007-03-27 Matthew Allum <mallum@openedhand.com> 2007-03-27 21:09:11 +00:00