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2616ae0fa9
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When requested, the GLX, EGL and SDL2 winsyss will set the necessary attributes to request a forward-compatible core profile 3.1 context. That means it will have no deprecated features. To simplify the explosion of checks for specific combinations of context->driver, many of these conditionals have now been replaced with private feature flags that are checked instead. The GL and GLES drivers now initialise these private feature flags depending on which driver is used. The fixed function backends now explicitly check whether the fixed function private feature is available which means the GL3 driver will fall back to always using the GLSL progend. Since Rob's latest patches the GLSL progend no longer uses any fixed function API anyway so it should just work. The driver is currently lower priority than COGL_DRIVER_GL so it will not be used unless it is specificly requested. We may want to change this priority at some point because apparently Mesa can make some memory savings if a core profile context is used. In GL 3, getting the combined extensions string with glGetString is deprecated so this patch changes it to use glGetStringi to build up an array of extensions instead. _cogl_context_get_gl_extensions now returns this array instead of trying to return a const string. The caller is expected to free the array. Some issues with this patch: • GL 3 does not support GL_ALPHA format textures. We should probably make this a feature flag or something. Cogl uses this to render text which currently just throws a GL error and breaks so it's pretty important to do something about this before considering the GL3 driver to be stable. • GL 3 doesn't support client side vertex buffers. This probably doesn't matter because CoglBuffer won't normally use malloc'd buffers if VBOs are available, but it might but worth making malloc'd buffers a private feature and forcing it not to use them. • GL 3 doesn't support the default vertex array object. This patch just makes it create and bind a single non-default vertex array object which gets used just like the normal default object. Ideally it would be good to use vertex array objects properly and attach them to a CoglPrimitive to cache the state. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
915 lines
28 KiB
C
915 lines
28 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <windows.h>
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#include "cogl.h"
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#include "cogl-util.h"
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#include "cogl-winsys-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-win32-renderer.h"
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#include "cogl-winsys-wgl-private.h"
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typedef struct _CoglRendererWgl
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{
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GModule *gl_module;
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/* Function pointers for GLX specific extensions */
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#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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ret (APIENTRY * pf_ ## name) args;
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#define COGL_WINSYS_FEATURE_END()
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#include "cogl-winsys-wgl-feature-functions.h"
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#undef COGL_WINSYS_FEATURE_BEGIN
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#undef COGL_WINSYS_FEATURE_END
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} CoglRendererWgl;
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typedef struct _CoglDisplayWgl
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{
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ATOM window_class;
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HGLRC wgl_context;
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HWND dummy_hwnd;
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HDC dummy_dc;
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} CoglDisplayWgl;
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typedef struct _CoglOnscreenWin32
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{
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HWND hwnd;
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CoglBool is_foreign_hwnd;
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} CoglOnscreenWin32;
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typedef struct _CoglContextWgl
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{
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HDC current_dc;
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} CoglContextWgl;
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typedef struct _CoglOnscreenWgl
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{
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CoglOnscreenWin32 _parent;
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HDC client_dc;
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} CoglOnscreenWgl;
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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static const CoglFeatureFunction \
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cogl_wgl_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererWgl, pf_ ## name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-winsys-wgl-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature) \
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{ 255, 255, 0, namespaces, extension_names, \
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feature_flags, feature_flags_private, \
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winsys_feature, \
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cogl_wgl_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "cogl-winsys-wgl-feature-functions.h"
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};
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core)
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{
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CoglRendererWgl *wgl_renderer = renderer->winsys;
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void *proc = wglGetProcAddress ((LPCSTR) name);
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/* The documentation for wglGetProcAddress implies that it only
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returns pointers to extension functions so if it fails we'll try
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resolving the symbol directly from the the GL library. We could
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completely avoid using wglGetProcAddress if in_core is TRUE but
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on WGL any function that is in GL > 1.1 is considered an
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extension and is not directly exported from opengl32.dll.
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Therefore we currently just assume wglGetProcAddress will return
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NULL for GL 1.1 functions and we can fallback to querying them
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directly from the library */
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if (proc == NULL)
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{
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if (wgl_renderer->gl_module == NULL)
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wgl_renderer->gl_module = g_module_open ("opengl32", 0);
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if (wgl_renderer->gl_module)
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g_module_symbol (wgl_renderer->gl_module, name, &proc);
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}
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return proc;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererWgl *wgl_renderer = renderer->winsys;
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if (wgl_renderer->gl_module)
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g_module_close (wgl_renderer->gl_module);
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g_slice_free (CoglRendererWgl, renderer->winsys);
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}
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static CoglOnscreen *
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find_onscreen_for_hwnd (CoglContext *context, HWND hwnd)
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{
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CoglDisplayWgl *display_wgl = context->display->winsys;
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GList *l;
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/* If the hwnd has Cogl's window class then we can lookup the
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onscreen pointer directly by reading the extra window data */
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if (GetClassLongPtr (hwnd, GCW_ATOM) == display_wgl->window_class)
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{
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CoglOnscreen *onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
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if (onscreen)
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return onscreen;
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}
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for (l = context->framebuffers; l; l = l->next)
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{
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CoglFramebuffer *framebuffer = l->data;
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if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
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{
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CoglOnscreenWin32 *win32_onscreen =
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COGL_ONSCREEN (framebuffer)->winsys;
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if (win32_onscreen->hwnd == hwnd)
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return COGL_ONSCREEN (framebuffer);
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}
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}
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return NULL;
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}
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static CoglFilterReturn
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win32_event_filter_cb (MSG *msg, void *data)
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{
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CoglContext *context = data;
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if (msg->message == WM_SIZE)
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{
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CoglOnscreen *onscreen =
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find_onscreen_for_hwnd (context, msg->hwnd);
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if (onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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/* Ignore size changes resulting from the stage being
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minimized - otherwise it will think the window has been
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resized to 0,0 */
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if (msg->wParam != SIZE_MINIMIZED)
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{
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WORD new_width = LOWORD (msg->lParam);
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WORD new_height = HIWORD (msg->lParam);
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_cogl_framebuffer_winsys_update_size (framebuffer,
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new_width,
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new_height);
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}
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}
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}
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return COGL_FILTER_CONTINUE;
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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renderer->winsys = g_slice_new0 (CoglRendererWgl);
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return TRUE;
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}
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static LRESULT CALLBACK
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window_proc (HWND hwnd, UINT umsg,
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WPARAM wparam, LPARAM lparam)
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{
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CoglBool message_handled = FALSE;
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CoglOnscreen *onscreen;
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/* It's not clear what the best thing to do with messages sent to
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the window proc is. We want the application to forward on all
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messages through Cogl so that it can have a chance to process
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them which might mean that that in it's GetMessage loop it could
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call cogl_win32_renderer_handle_event for every message. However
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the message loop would usually call DispatchMessage as well which
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mean this window proc would be invoked and Cogl would see the
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message twice. However we can't just ignore messages in the
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window proc because some messages are sent directly from windows
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without going through the message queue. This function therefore
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just forwards on all messages directly. This means that the
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application is not expected to forward on messages if it has let
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Cogl create the window itself because it will already see them
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via the window proc. This limits the kinds of messages that Cogl
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can handle to ones that are sent to the windows it creates, but I
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think that is a reasonable restriction */
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/* Convert the message to a MSG struct and pass it through the Cogl
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message handling mechanism */
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/* This window proc is only called for messages created with Cogl's
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window class so we should be able to work out the corresponding
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window class by looking in the extra window data. Windows will
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send some extra messages before we get a chance to set this value
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so we have to ignore these */
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onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
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if (onscreen != NULL)
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{
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CoglRenderer *renderer;
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DWORD message_pos;
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MSG msg;
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msg.hwnd = hwnd;
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msg.message = umsg;
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msg.wParam = wparam;
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msg.lParam = lparam;
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msg.time = GetMessageTime ();
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/* Neither MAKE_POINTS nor GET_[XY]_LPARAM is defined in MinGW
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headers so we need to convert to a signed type explicitly */
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message_pos = GetMessagePos ();
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msg.pt.x = (SHORT) LOWORD (message_pos);
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msg.pt.y = (SHORT) HIWORD (message_pos);
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renderer = COGL_FRAMEBUFFER (onscreen)->context->display->renderer;
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message_handled =
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cogl_win32_renderer_handle_event (renderer, &msg);
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}
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if (!message_handled)
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return DefWindowProcW (hwnd, umsg, wparam, lparam);
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else
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return 0;
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}
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static CoglBool
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pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
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const PIXELFORMATDESCRIPTOR *pfb)
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{
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/* Always prefer a format with a stencil buffer */
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if (pfa->cStencilBits == 0)
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{
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if (pfb->cStencilBits > 0)
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return TRUE;
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}
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else if (pfb->cStencilBits == 0)
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return FALSE;
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/* Prefer a bigger color buffer */
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if (pfb->cColorBits > pfa->cColorBits)
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return TRUE;
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else if (pfb->cColorBits < pfa->cColorBits)
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return FALSE;
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/* Prefer a bigger depth buffer */
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return pfb->cDepthBits > pfa->cDepthBits;
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}
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static int
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choose_pixel_format (CoglFramebufferConfig *config,
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HDC dc, PIXELFORMATDESCRIPTOR *pfd)
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{
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int i, num_formats, best_pf = 0;
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PIXELFORMATDESCRIPTOR best_pfd;
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num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
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/* XXX: currently we don't support multisampling on windows... */
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if (config->samples_per_pixel)
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return best_pf;
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for (i = 1; i <= num_formats; i++)
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{
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memset (pfd, 0, sizeof (*pfd));
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if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd) &&
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/* Check whether this format is useable by Cogl */
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((pfd->dwFlags & (PFD_SUPPORT_OPENGL |
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PFD_DRAW_TO_WINDOW |
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PFD_DOUBLEBUFFER |
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PFD_GENERIC_FORMAT)) ==
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(PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW)) &&
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pfd->iPixelType == PFD_TYPE_RGBA &&
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pfd->cColorBits >= 16 && pfd->cColorBits <= 32 &&
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pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32 &&
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/* Check whether this is a better format than one we've
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already found */
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(best_pf == 0 || pixel_format_is_better (&best_pfd, pfd)))
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{
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if (config->swap_chain->has_alpha && pfd->cAlphaBits == 0)
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continue;
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if (config->need_stencil && pfd->cStencilBits == 0)
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continue;
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best_pf = i;
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best_pfd = *pfd;
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}
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}
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*pfd = best_pfd;
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return best_pf;
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}
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static CoglBool
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create_window_class (CoglDisplay *display, CoglError **error)
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{
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CoglDisplayWgl *wgl_display = display->winsys;
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char *class_name_ascii, *src;
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WCHAR *class_name_wchar, *dst;
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WNDCLASSW wndclass;
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/* We create a window class per display so that we have an
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opportunity to clean up the class when the display is
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destroyed */
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/* Generate a unique name containing the address of the display */
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class_name_ascii = g_strdup_printf ("CoglWindow0x%0*" G_GINTPTR_MODIFIER "x",
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sizeof (guintptr) * 2,
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(guintptr) display);
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/* Convert it to WCHARs */
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class_name_wchar = g_malloc ((strlen (class_name_ascii) + 1) *
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sizeof (WCHAR));
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for (src = class_name_ascii, dst = class_name_wchar;
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*src;
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src++, dst++)
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*dst = *src;
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*dst = L'\0';
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memset (&wndclass, 0, sizeof (wndclass));
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wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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wndclass.lpfnWndProc = window_proc;
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/* We reserve extra space in the window data for a pointer back to
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the CoglOnscreen */
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wndclass.cbWndExtra = sizeof (LONG_PTR);
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wndclass.hInstance = GetModuleHandleW (NULL);
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wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION);
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wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW);
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wndclass.hbrBackground = NULL;
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wndclass.lpszMenuName = NULL;
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wndclass.lpszClassName = class_name_wchar;
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wgl_display->window_class = RegisterClassW (&wndclass);
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g_free (class_name_wchar);
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g_free (class_name_ascii);
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if (wgl_display->window_class == 0)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"Unable to register window class");
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return FALSE;
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}
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return TRUE;
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}
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static CoglBool
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create_context (CoglDisplay *display, CoglError **error)
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{
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CoglDisplayWgl *wgl_display = display->winsys;
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_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context == NULL, FALSE);
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/* Cogl assumes that there is always a GL context selected; in order
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* to make sure that a WGL context exists and is made current, we
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* use a small dummy window that never gets shown to which we can
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* always fall back if no onscreen is available
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*/
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if (wgl_display->dummy_hwnd == NULL)
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{
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wgl_display->dummy_hwnd =
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CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
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L".",
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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1, 1,
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NULL, NULL,
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GetModuleHandle (NULL),
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NULL);
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if (wgl_display->dummy_hwnd == NULL)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"Unable to create dummy window");
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return FALSE;
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}
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}
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if (wgl_display->dummy_dc == NULL)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int pf;
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wgl_display->dummy_dc = GetDC (wgl_display->dummy_hwnd);
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pf = choose_pixel_format (&display->onscreen_template->config,
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wgl_display->dummy_dc, &pfd);
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|
if (pf == 0 || !SetPixelFormat (wgl_display->dummy_dc, pf, &pfd))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable GL pixel format");
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
wgl_display->dummy_dc = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
wgl_display->wgl_context = wglCreateContext (wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->wgl_context == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the WGL context",
|
|
(unsigned int) wgl_display->dummy_hwnd);
|
|
|
|
wglMakeCurrent (wgl_display->dummy_dc, wgl_display->wgl_context);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (wgl_display != NULL);
|
|
|
|
if (wgl_display->wgl_context)
|
|
{
|
|
wglMakeCurrent (NULL, NULL);
|
|
wglDeleteContext (wgl_display->wgl_context);
|
|
}
|
|
|
|
if (wgl_display->dummy_dc)
|
|
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
|
|
|
|
if (wgl_display->dummy_hwnd)
|
|
DestroyWindow (wgl_display->dummy_hwnd);
|
|
|
|
if (wgl_display->window_class)
|
|
UnregisterClassW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
GetModuleHandleW (NULL));
|
|
|
|
g_slice_free (CoglDisplayWgl, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
wgl_display = g_slice_new0 (CoglDisplayWgl);
|
|
display->winsys = wgl_display;
|
|
|
|
if (!create_window_class (display, error))
|
|
goto error;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static const char *
|
|
get_wgl_extensions_string (HDC dc)
|
|
{
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringARB) (HDC);
|
|
const char * (APIENTRY *pf_wglGetExtensionsStringEXT) (void);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
/* According to the docs for these two extensions, you are supposed
|
|
to use wglGetProcAddress to detect their availability so
|
|
presumably it will return NULL if they are not available */
|
|
|
|
pf_wglGetExtensionsStringARB =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringARB");
|
|
|
|
if (pf_wglGetExtensionsStringARB)
|
|
return pf_wglGetExtensionsStringARB (dc);
|
|
|
|
pf_wglGetExtensionsStringEXT =
|
|
(void *) wglGetProcAddress ("wglGetExtensionsStringEXT");
|
|
|
|
if (pf_wglGetExtensionsStringEXT)
|
|
return pf_wglGetExtensionsStringEXT ();
|
|
|
|
/* The WGL_EXT_swap_control is also advertised as a GL extension as
|
|
GL_EXT_SWAP_CONTROL so if the extension to get the list of WGL
|
|
extensions isn't supported then we can at least fake it to
|
|
support the swap control extension */
|
|
{
|
|
char **extensions = _cogl_context_get_gl_extensions (ctx);
|
|
CoglBool have_ext = _cogl_check_extension ("WGL_EXT_swap_control",
|
|
extensions);
|
|
g_strfreev (extensions);
|
|
if (have_ext)
|
|
return "WGL_EXT_swap_control";
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
update_winsys_features (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglDisplayWgl *wgl_display = context->display->winsys;
|
|
CoglRendererWgl *wgl_renderer = context->display->renderer->winsys;
|
|
const char *wgl_extensions;
|
|
int i;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
|
|
wgl_extensions = get_wgl_extensions_string (wgl_display->dummy_dc);
|
|
|
|
if (wgl_extensions)
|
|
{
|
|
char **split_extensions = g_strsplit (wgl_extensions);
|
|
|
|
COGL_NOTE (WINSYS, " WGL Extensions: %s", wgl_extensions);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
|
|
if (_cogl_feature_check (context->display->renderer,
|
|
"WGL", winsys_feature_data + i, 0, 0,
|
|
COGL_DRIVER_GL,
|
|
split_extensions,
|
|
wgl_renderer))
|
|
{
|
|
context->feature_flags |= winsys_feature_data[i].feature_flags;
|
|
if (winsys_feature_data[i].winsys_feature)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
winsys_feature_data[i].winsys_feature,
|
|
TRUE);
|
|
}
|
|
|
|
g_strfreev (split_extensions);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglContextWgl *wgl_context;
|
|
|
|
wgl_context = context->winsys = g_new0 (CoglContextWgl, 1);
|
|
|
|
cogl_win32_renderer_add_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
return update_winsys_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
cogl_win32_renderer_remove_filter (context->display->renderer,
|
|
win32_event_filter_cb,
|
|
context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
CoglContext *context;
|
|
CoglContextWgl *wgl_context;
|
|
CoglDisplayWgl *wgl_display;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglRendererWgl *wgl_renderer;
|
|
|
|
/* The glx backend tries to bind the dummy context if onscreen ==
|
|
NULL, but this isn't really going to work because before checking
|
|
whether onscreen == NULL it reads the pointer to get the
|
|
context */
|
|
_COGL_RETURN_IF_FAIL (onscreen != NULL);
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
context = fb->context;
|
|
wgl_context = context->winsys;
|
|
wgl_display = context->display->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
wgl_renderer = context->display->renderer->winsys;
|
|
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
|
|
|
|
/* According to the specs for WGL_EXT_swap_control SwapInterval()
|
|
* applies to the current window not the context so we apply it here
|
|
* to ensure its up-to-date even for new windows.
|
|
*/
|
|
if (wgl_renderer->pf_wglSwapInterval)
|
|
{
|
|
if (fb->config.swap_throttled)
|
|
wgl_renderer->pf_wglSwapInterval (1);
|
|
else
|
|
wgl_renderer->pf_wglSwapInterval (0);
|
|
}
|
|
|
|
wgl_context->current_dc = wgl_onscreen->client_dc;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (wgl_onscreen == NULL)
|
|
return;
|
|
|
|
if (wgl_onscreen->client_dc)
|
|
{
|
|
if (wgl_context->current_dc == wgl_onscreen->client_dc)
|
|
_cogl_winsys_onscreen_bind (NULL);
|
|
|
|
ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
|
|
}
|
|
|
|
if (!win32_onscreen->is_foreign_hwnd && win32_onscreen->hwnd)
|
|
{
|
|
/* Drop the pointer to the onscreen in the window so that any
|
|
further messages won't be processed */
|
|
SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
|
|
DestroyWindow (win32_onscreen->hwnd);
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWgl, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayWgl *wgl_display = display->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen;
|
|
CoglOnscreenWin32 *win32_onscreen;
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int pf;
|
|
HWND hwnd;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
|
|
|
|
/* XXX: Note we ignore the user's original width/height when given a
|
|
* foreign window. */
|
|
if (onscreen->foreign_hwnd)
|
|
{
|
|
RECT client_rect;
|
|
|
|
hwnd = onscreen->foreign_hwnd;
|
|
|
|
GetClientRect (hwnd, &client_rect);
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
client_rect.right,
|
|
client_rect.bottom);
|
|
}
|
|
else
|
|
{
|
|
int width, height;
|
|
|
|
width = COGL_FRAMEBUFFER (onscreen)->width;
|
|
height = COGL_FRAMEBUFFER (onscreen)->height;
|
|
|
|
/* The size of the window passed to CreateWindow for some reason
|
|
includes the window decorations so we need to compensate for
|
|
that */
|
|
width += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
|
|
height += (GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
|
|
GetSystemMetrics (SM_CYCAPTION));
|
|
|
|
hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
|
|
L".",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, /* xpos */
|
|
CW_USEDEFAULT, /* ypos */
|
|
width,
|
|
height,
|
|
NULL, /* parent */
|
|
NULL, /* menu */
|
|
GetModuleHandle (NULL),
|
|
NULL /* lparam for the WM_CREATE message */);
|
|
|
|
if (hwnd == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to create window");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Store a pointer back to the onscreen in the window extra data
|
|
so we can refer back to it quickly */
|
|
SetWindowLongPtrW (hwnd, 0, (LONG_PTR) onscreen);
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenWgl);
|
|
win32_onscreen = onscreen->winsys;
|
|
wgl_onscreen = onscreen->winsys;
|
|
|
|
win32_onscreen->hwnd = hwnd;
|
|
|
|
wgl_onscreen->client_dc = GetDC (hwnd);
|
|
|
|
/* Use the same pixel format as the dummy DC from the renderer */
|
|
pf = choose_pixel_format (&framebuffer->config,
|
|
wgl_onscreen->client_dc, &pfd);
|
|
|
|
if (pf == 0 || !SetPixelFormat (wgl_onscreen->client_dc, pf, &pfd))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error setting pixel format on the window");
|
|
|
|
_cogl_winsys_onscreen_deinit (onscreen);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
SwapBuffers (wgl_onscreen->client_dc);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextWgl *wgl_context = context->winsys;
|
|
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
|
|
|
|
if (wgl_context->current_dc != wgl_onscreen->client_dc)
|
|
return;
|
|
|
|
/* This will cause it to rebind the context and update the swap interval */
|
|
wgl_context->current_dc = NULL;
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static HWND
|
|
_cogl_winsys_onscreen_win32_get_window (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
return win32_onscreen->hwnd;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
|
|
|
|
ShowWindow (win32_onscreen->hwnd, visibility ? SW_SHOW : SW_HIDE);
|
|
}
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_wgl_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
like the GLX backend does. However this code is more likely to be
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
so we initialize it in code instead */
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
vtable.id = COGL_WINSYS_ID_WGL;
|
|
vtable.name = "WGL";
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
|
|
vtable.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
vtable.onscreen_win32_get_window = _cogl_winsys_onscreen_win32_get_window;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|