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3c2defee9d
* clutter/clutter-container.[ch]: Add a generic actor container interface, for actors to implement without subclassing ClutterGroup. * clutter/clutter-group.[ch]: Make ClutterGroup implement the ClutterContainer interface, and deprecate the colliding methods. * clutter/clutter-layout.[ch]: Add extended layout interface. Actors and containers requiring or honouring complex layout management should implement this interface and provide at least one of the available layout types: width for height, height for width, natural size, iterative size request. * clutter/clutter-label.c: A ClutterLabel requires height for width layout management, so it implements the ClutterLayout interface. * clutter/Makefile.am: Add new files to the build. * tests/*.c: * examples/*.c: Update tests and examples code to use the new ClutterContainer API instead of ClutterGroup.
120 lines
4.0 KiB
C
120 lines
4.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_GROUP_H
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#define _HAVE_CLUTTER_GROUP_H
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#include <glib-object.h>
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#include <clutter/clutter-actor.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GROUP clutter_group_get_type()
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#define CLUTTER_GROUP(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_GROUP, ClutterGroup))
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#define CLUTTER_GROUP_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_GROUP, ClutterGroupClass))
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#define CLUTTER_IS_GROUP(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_GROUP))
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#define CLUTTER_IS_GROUP_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_GROUP))
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#define CLUTTER_GROUP_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_GROUP, ClutterGroupClass))
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typedef struct _ClutterGroup ClutterGroup;
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typedef struct _ClutterGroupClass ClutterGroupClass;
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typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
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struct _ClutterGroup
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{
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ClutterActor parent_instance;
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/*< private >*/
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ClutterGroupPrivate *priv;
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};
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struct _ClutterGroupClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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void (*add) (ClutterGroup *group,
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ClutterActor *child);
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void (*remove) (ClutterGroup *group,
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ClutterActor *child);
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/* padding for future expansion */
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void (*_clutter_group_1) (void);
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void (*_clutter_group_2) (void);
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void (*_clutter_group_3) (void);
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void (*_clutter_group_4) (void);
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void (*_clutter_group_5) (void);
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void (*_clutter_group_6) (void);
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};
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GType clutter_group_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_group_new (void);
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ClutterActor *clutter_group_find_child_by_id (ClutterGroup *self,
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guint id);
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ClutterActor *clutter_group_get_nth_child (ClutterGroup *self,
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gint index);
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gint clutter_group_get_n_children (ClutterGroup *self);
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void clutter_group_remove_all (ClutterGroup *group);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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void clutter_group_add (ClutterGroup *group,
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ClutterActor *actor);
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void clutter_group_add_many (ClutterGroup *group,
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ClutterActor *first_actor,
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...) G_GNUC_NULL_TERMINATED;
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void clutter_group_add_many_valist (ClutterGroup *group,
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ClutterActor *first_actor,
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va_list var_args);
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void clutter_group_remove (ClutterGroup *group,
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ClutterActor *actor);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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void clutter_group_raise (ClutterGroup *self,
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ClutterActor *actor,
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ClutterActor *sibling);
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void clutter_group_lower (ClutterGroup *self,
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ClutterActor *actor,
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ClutterActor *sibling);
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void clutter_group_sort_depth_order (ClutterGroup *self);
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G_END_DECLS
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#endif
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