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It should be possible to do: clutter_stage_set_fullscreen (stage, TRUE); clutter_actor_show (stage); and have the stage be full screen as soon as it is shown. Currently, we need to call clutter_actor_realize() prior to calling set_fullscreen(), otherwise the backing X window will not be set, and ClutterStageX11 will silently discard the change. If set_fullscreen() was called prior to realization, ClutterStageX11 should delay setting the fullscreen hint until the realize() chain has been successfully executed. http://bugzilla.clutter-project.org/show_bug.cgi?id=2515 |
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.. | ||
xsettings | ||
clutter-backend-x11.c | ||
clutter-backend-x11.h | ||
clutter-device-manager-core-x11.c | ||
clutter-device-manager-core-x11.h | ||
clutter-device-manager-xi2.c | ||
clutter-device-manager-xi2.h | ||
clutter-event-x11.c | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-input-device-core-x11.c | ||
clutter-input-device-core-x11.h | ||
clutter-input-device-xi2.c | ||
clutter-input-device-xi2.h | ||
clutter-keymap-x11.c | ||
clutter-keymap-x11.h | ||
clutter-settings-x11.h | ||
clutter-stage-x11.c | ||
clutter-stage-x11.h | ||
clutter-x11-texture-pixmap.c | ||
clutter-x11-texture-pixmap.h | ||
clutter-x11.h |