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20e619f8a6
Cogl, when built with the SDL winsys, will include the SDL headers when Cogl-based programs are built, which causes the SDL's wrapper for main() to be used on Windows, causing an implicit requirement that all Cogl-based apps must link to SDL2.lib and SDL2main.lib. Avoid this behavior by defining SDL_MAIN_HANDLED in the CFLAGS of the sample and interactive test programs
160 lines
3.7 KiB
XML
160 lines
3.7 KiB
XML
<?xml version="1.0" encoding="big5"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="test-random-text"
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ProjectGUID="{B8849C58-6773-453C-A2E5-00F02EE20B18}"
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RootNamespace="testrandomtext"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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Name="Debug|Win32"
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InheritedPropertySheets=".\clutter-build-defines.vsprops"
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Name="VCPreBuildEventTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="_DEBUG;$(BaseWinBuildDef);$(ClutterDisableDeprecationWarnings);$(AvoidSDLMain)"
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MinimalRebuild="true"
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RuntimeLibrary="3"
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<Configuration
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Name="Release|x64"
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<Tool
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Name="VCPreBuildEventTool"
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<Tool
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Name="VCCLCompilerTool"
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RuntimeLibrary="2"
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CompileAs="1"
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<Tool
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Name="VCLinkerTool"
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<References>
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<Files>
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<Filter
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Name="Sources"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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</Filter>
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</Files>
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<Globals>
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