mirror of
https://github.com/brl/mutter.git
synced 2024-11-21 23:50:41 -05:00
df4508e8cf
It has been inofficially deprecated for years, is known to cause issues with valgrind and potentially hides memory corruption. Lets stop using it. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1512>
923 lines
26 KiB
C
923 lines
26 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2009,2010,2012 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* Authors:
|
|
* Havoc Pennington <hp@pobox.com> for litl
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#include "cogl-config.h"
|
|
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-graphene.h"
|
|
#include "cogl-matrix-stack.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-object-private.h"
|
|
#include "cogl-offscreen.h"
|
|
#include "cogl-magazine-private.h"
|
|
#include "cogl-gtype-private.h"
|
|
|
|
static void _cogl_matrix_stack_free (CoglMatrixStack *stack);
|
|
|
|
COGL_OBJECT_DEFINE (MatrixStack, matrix_stack);
|
|
COGL_GTYPE_DEFINE_CLASS (MatrixStack, matrix_stack);
|
|
COGL_GTYPE_DEFINE_BOXED (MatrixEntry, matrix_entry,
|
|
cogl_matrix_entry_ref,
|
|
cogl_matrix_entry_unref);
|
|
|
|
static CoglMagazine *cogl_matrix_stack_magazine;
|
|
|
|
/* XXX: Note: this leaves entry->parent uninitialized! */
|
|
static CoglMatrixEntry *
|
|
_cogl_matrix_entry_new (CoglMatrixOp operation)
|
|
{
|
|
CoglMatrixEntry *entry =
|
|
_cogl_magazine_chunk_alloc (cogl_matrix_stack_magazine);
|
|
|
|
entry->ref_count = 1;
|
|
entry->op = operation;
|
|
|
|
#ifdef COGL_DEBUG_ENABLED
|
|
entry->composite_gets = 0;
|
|
#endif
|
|
|
|
return entry;
|
|
}
|
|
|
|
static void *
|
|
_cogl_matrix_stack_push_entry (CoglMatrixStack *stack,
|
|
CoglMatrixEntry *entry)
|
|
{
|
|
/* NB: The initial reference of the entry is transferred to the
|
|
* stack here.
|
|
*
|
|
* The stack only maintains a reference to the top of the stack (the
|
|
* last entry pushed) and each entry in-turn maintains a reference
|
|
* to its parent.
|
|
*
|
|
* We don't need to take a reference to the parent from the entry
|
|
* here because the we are stealing the reference that was held by
|
|
* the stack while that parent was previously the top of the stack.
|
|
*/
|
|
entry->parent = stack->last_entry;
|
|
stack->last_entry = entry;
|
|
|
|
return entry;
|
|
}
|
|
|
|
static void *
|
|
_cogl_matrix_stack_push_operation (CoglMatrixStack *stack,
|
|
CoglMatrixOp operation)
|
|
{
|
|
CoglMatrixEntry *entry = _cogl_matrix_entry_new (operation);
|
|
|
|
_cogl_matrix_stack_push_entry (stack, entry);
|
|
|
|
return entry;
|
|
}
|
|
|
|
static void *
|
|
_cogl_matrix_stack_push_replacement_entry (CoglMatrixStack *stack,
|
|
CoglMatrixOp operation)
|
|
{
|
|
CoglMatrixEntry *old_top = stack->last_entry;
|
|
CoglMatrixEntry *new_top;
|
|
|
|
/* This would only be called for operations that completely replace
|
|
* the matrix. In that case we don't need to keep a reference to
|
|
* anything up to the last save entry. This optimisation could be
|
|
* important for applications that aren't using the stack but
|
|
* instead just perform their own matrix manipulations and load a
|
|
* new stack every frame. If this optimisation isn't done then the
|
|
* stack would just grow endlessly. See the comments
|
|
* cogl_matrix_stack_pop for a description of how popping works. */
|
|
for (new_top = old_top;
|
|
new_top->op != COGL_MATRIX_OP_SAVE && new_top->parent;
|
|
new_top = new_top->parent)
|
|
;
|
|
|
|
cogl_matrix_entry_ref (new_top);
|
|
cogl_matrix_entry_unref (old_top);
|
|
stack->last_entry = new_top;
|
|
|
|
return _cogl_matrix_stack_push_operation (stack, operation);
|
|
}
|
|
|
|
void
|
|
_cogl_matrix_entry_identity_init (CoglMatrixEntry *entry)
|
|
{
|
|
entry->ref_count = 1;
|
|
entry->op = COGL_MATRIX_OP_LOAD_IDENTITY;
|
|
entry->parent = NULL;
|
|
#ifdef COGL_DEBUG_ENABLED
|
|
entry->composite_gets = 0;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_load_identity (CoglMatrixStack *stack)
|
|
{
|
|
_cogl_matrix_stack_push_replacement_entry (stack,
|
|
COGL_MATRIX_OP_LOAD_IDENTITY);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_translate (CoglMatrixStack *stack,
|
|
float x,
|
|
float y,
|
|
float z)
|
|
{
|
|
CoglMatrixEntryTranslate *entry;
|
|
|
|
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_TRANSLATE);
|
|
|
|
graphene_point3d_init (&entry->translate, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_rotate (CoglMatrixStack *stack,
|
|
float angle,
|
|
float x,
|
|
float y,
|
|
float z)
|
|
{
|
|
CoglMatrixEntryRotate *entry;
|
|
|
|
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_ROTATE);
|
|
|
|
entry->angle = angle;
|
|
graphene_vec3_init (&entry->axis, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
|
|
const graphene_euler_t *euler)
|
|
{
|
|
CoglMatrixEntryRotateEuler *entry;
|
|
|
|
entry = _cogl_matrix_stack_push_operation (stack,
|
|
COGL_MATRIX_OP_ROTATE_EULER);
|
|
graphene_euler_init_from_euler (&entry->euler, euler);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_scale (CoglMatrixStack *stack,
|
|
float x,
|
|
float y,
|
|
float z)
|
|
{
|
|
CoglMatrixEntryScale *entry;
|
|
|
|
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_SCALE);
|
|
|
|
entry->x = x;
|
|
entry->y = y;
|
|
entry->z = z;
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_multiply (CoglMatrixStack *stack,
|
|
const graphene_matrix_t *matrix)
|
|
{
|
|
CoglMatrixEntryMultiply *entry;
|
|
|
|
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_MULTIPLY);
|
|
graphene_matrix_init_from_matrix (&entry->matrix, matrix);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_set (CoglMatrixStack *stack,
|
|
const graphene_matrix_t *matrix)
|
|
{
|
|
CoglMatrixEntryLoad *entry;
|
|
|
|
entry =
|
|
_cogl_matrix_stack_push_replacement_entry (stack,
|
|
COGL_MATRIX_OP_LOAD);
|
|
graphene_matrix_init_from_matrix (&entry->matrix, matrix);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_frustum (CoglMatrixStack *stack,
|
|
float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
CoglMatrixEntryLoad *entry;
|
|
|
|
entry =
|
|
_cogl_matrix_stack_push_replacement_entry (stack,
|
|
COGL_MATRIX_OP_LOAD);
|
|
|
|
graphene_matrix_init_frustum (&entry->matrix,
|
|
left, right,
|
|
bottom, top,
|
|
z_near, z_far);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_perspective (CoglMatrixStack *stack,
|
|
float fov_y,
|
|
float aspect,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
CoglMatrixEntryLoad *entry;
|
|
|
|
entry =
|
|
_cogl_matrix_stack_push_replacement_entry (stack,
|
|
COGL_MATRIX_OP_LOAD);
|
|
graphene_matrix_init_perspective (&entry->matrix,
|
|
fov_y, aspect,
|
|
z_near, z_far);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_orthographic (CoglMatrixStack *stack,
|
|
float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2,
|
|
float near,
|
|
float far)
|
|
{
|
|
CoglMatrixEntryLoad *entry;
|
|
|
|
entry =
|
|
_cogl_matrix_stack_push_replacement_entry (stack,
|
|
COGL_MATRIX_OP_LOAD);
|
|
graphene_matrix_init_ortho (&entry->matrix,
|
|
x_1, x_2,
|
|
y_2, y_1,
|
|
near, far);
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_push (CoglMatrixStack *stack)
|
|
{
|
|
CoglMatrixEntrySave *entry;
|
|
|
|
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_SAVE);
|
|
|
|
entry->cache_valid = FALSE;
|
|
}
|
|
|
|
CoglMatrixEntry *
|
|
cogl_matrix_entry_ref (CoglMatrixEntry *entry)
|
|
{
|
|
/* A NULL pointer is considered a valid stack so we should accept
|
|
that as an argument */
|
|
if (entry)
|
|
entry->ref_count++;
|
|
|
|
return entry;
|
|
}
|
|
|
|
void
|
|
cogl_matrix_entry_unref (CoglMatrixEntry *entry)
|
|
{
|
|
CoglMatrixEntry *parent;
|
|
|
|
for (; entry && --entry->ref_count <= 0; entry = parent)
|
|
{
|
|
parent = entry->parent;
|
|
_cogl_magazine_chunk_free (cogl_matrix_stack_magazine, entry);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_matrix_stack_pop (CoglMatrixStack *stack)
|
|
{
|
|
CoglMatrixEntry *old_top;
|
|
CoglMatrixEntry *new_top;
|
|
|
|
g_return_if_fail (stack != NULL);
|
|
|
|
old_top = stack->last_entry;
|
|
g_return_if_fail (old_top != NULL);
|
|
|
|
/* To pop we are moving the top of the stack to the old top's parent
|
|
* node. The stack always needs to have a reference to the top entry
|
|
* so we must take a reference to the new top. The stack would have
|
|
* previously had a reference to the old top so we need to decrease
|
|
* the ref count on that. We need to ref the new head first in case
|
|
* this stack was the only thing referencing the old top. In that
|
|
* case the call to cogl_matrix_entry_unref will unref the parent.
|
|
*/
|
|
|
|
/* Find the last save operation and remove it */
|
|
|
|
/* XXX: it would be an error to pop to the very beginning of the
|
|
* stack so we don't need to check for NULL pointer dereferencing. */
|
|
for (new_top = old_top;
|
|
new_top->op != COGL_MATRIX_OP_SAVE;
|
|
new_top = new_top->parent)
|
|
;
|
|
|
|
new_top = new_top->parent;
|
|
cogl_matrix_entry_ref (new_top);
|
|
|
|
cogl_matrix_entry_unref (old_top);
|
|
|
|
stack->last_entry = new_top;
|
|
}
|
|
|
|
gboolean
|
|
cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
|
|
graphene_matrix_t *inverse)
|
|
{
|
|
graphene_matrix_t matrix;
|
|
graphene_matrix_t *internal = cogl_matrix_stack_get (stack, &matrix);
|
|
|
|
if (internal)
|
|
return graphene_matrix_inverse (internal, inverse);
|
|
else
|
|
return graphene_matrix_inverse (&matrix, inverse);
|
|
}
|
|
|
|
/* In addition to writing the stack matrix into the give @matrix
|
|
* argument this function *may* sometimes also return a pointer
|
|
* to a matrix too so if we are querying the inverse matrix we
|
|
* should query from the return matrix so that the result can
|
|
* be cached within the stack. */
|
|
graphene_matrix_t *
|
|
cogl_matrix_entry_get (CoglMatrixEntry *entry,
|
|
graphene_matrix_t *matrix)
|
|
{
|
|
CoglMatrixEntry *current;
|
|
int depth;
|
|
|
|
graphene_matrix_init_identity (matrix);
|
|
|
|
for (current = entry, depth = 0;
|
|
current;
|
|
current = current->parent, depth++)
|
|
{
|
|
switch (current->op)
|
|
{
|
|
case COGL_MATRIX_OP_TRANSLATE:
|
|
{
|
|
CoglMatrixEntryTranslate *translate =
|
|
(CoglMatrixEntryTranslate *) current;
|
|
graphene_matrix_translate (matrix, &translate->translate);
|
|
break;
|
|
}
|
|
case COGL_MATRIX_OP_ROTATE:
|
|
{
|
|
CoglMatrixEntryRotate *rotate =
|
|
(CoglMatrixEntryRotate *) current;
|
|
graphene_matrix_rotate (matrix, rotate->angle, &rotate->axis);
|
|
break;
|
|
}
|
|
case COGL_MATRIX_OP_ROTATE_EULER:
|
|
{
|
|
CoglMatrixEntryRotateEuler *rotate =
|
|
(CoglMatrixEntryRotateEuler *) current;
|
|
graphene_matrix_rotate_euler (matrix, &rotate->euler);
|
|
break;
|
|
}
|
|
case COGL_MATRIX_OP_SCALE:
|
|
{
|
|
CoglMatrixEntryScale *scale =
|
|
(CoglMatrixEntryScale *) current;
|
|
graphene_matrix_scale (matrix, scale->x, scale->y, scale->z);
|
|
break;
|
|
}
|
|
case COGL_MATRIX_OP_MULTIPLY:
|
|
{
|
|
CoglMatrixEntryMultiply *multiply =
|
|
(CoglMatrixEntryMultiply *) current;
|
|
graphene_matrix_multiply (matrix, &multiply->matrix, matrix);
|
|
break;
|
|
}
|
|
|
|
case COGL_MATRIX_OP_LOAD_IDENTITY:
|
|
goto applied;
|
|
|
|
case COGL_MATRIX_OP_LOAD:
|
|
{
|
|
CoglMatrixEntryLoad *load = (CoglMatrixEntryLoad *) current;
|
|
graphene_matrix_multiply (matrix, &load->matrix, matrix);
|
|
goto applied;
|
|
}
|
|
case COGL_MATRIX_OP_SAVE:
|
|
{
|
|
CoglMatrixEntrySave *save = (CoglMatrixEntrySave *) current;
|
|
if (!save->cache_valid)
|
|
{
|
|
cogl_matrix_entry_get (current->parent, &save->cache);
|
|
save->cache_valid = TRUE;
|
|
}
|
|
graphene_matrix_multiply (matrix, &save->cache, matrix);
|
|
goto applied;
|
|
}
|
|
}
|
|
}
|
|
|
|
applied:
|
|
|
|
#ifdef COGL_ENABLE_DEBUG
|
|
if (!current)
|
|
{
|
|
g_warning ("Inconsistent matrix stack");
|
|
return NULL;
|
|
}
|
|
|
|
entry->composite_gets++;
|
|
|
|
if (COGL_DEBUG_ENABLED (COGL_DEBUG_PERFORMANCE) &&
|
|
entry->composite_gets >= 2)
|
|
{
|
|
COGL_NOTE (PERFORMANCE,
|
|
"Re-composing a matrix stack entry multiple times");
|
|
}
|
|
#endif
|
|
|
|
if (depth == 0)
|
|
{
|
|
switch (entry->op)
|
|
{
|
|
case COGL_MATRIX_OP_LOAD_IDENTITY:
|
|
case COGL_MATRIX_OP_TRANSLATE:
|
|
case COGL_MATRIX_OP_ROTATE:
|
|
case COGL_MATRIX_OP_ROTATE_EULER:
|
|
case COGL_MATRIX_OP_SCALE:
|
|
case COGL_MATRIX_OP_MULTIPLY:
|
|
return NULL;
|
|
|
|
case COGL_MATRIX_OP_LOAD:
|
|
{
|
|
CoglMatrixEntryLoad *load = (CoglMatrixEntryLoad *)entry;
|
|
return &load->matrix;
|
|
}
|
|
case COGL_MATRIX_OP_SAVE:
|
|
{
|
|
CoglMatrixEntrySave *save = (CoglMatrixEntrySave *)entry;
|
|
return &save->cache;
|
|
}
|
|
}
|
|
g_warn_if_reached ();
|
|
return NULL;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
CoglMatrixEntry *
|
|
cogl_matrix_stack_get_entry (CoglMatrixStack *stack)
|
|
{
|
|
return stack->last_entry;
|
|
}
|
|
|
|
/* In addition to writing the stack matrix into the give @matrix
|
|
* argument this function *may* sometimes also return a pointer
|
|
* to a matrix too so if we are querying the inverse matrix we
|
|
* should query from the return matrix so that the result can
|
|
* be cached within the stack. */
|
|
graphene_matrix_t *
|
|
cogl_matrix_stack_get (CoglMatrixStack *stack,
|
|
graphene_matrix_t *matrix)
|
|
{
|
|
return cogl_matrix_entry_get (stack->last_entry, matrix);
|
|
}
|
|
|
|
static void
|
|
_cogl_matrix_stack_free (CoglMatrixStack *stack)
|
|
{
|
|
cogl_matrix_entry_unref (stack->last_entry);
|
|
g_free (stack);
|
|
}
|
|
|
|
CoglMatrixStack *
|
|
cogl_matrix_stack_new (CoglContext *ctx)
|
|
{
|
|
CoglMatrixStack *stack = g_new0 (CoglMatrixStack, 1);
|
|
|
|
if (G_UNLIKELY (cogl_matrix_stack_magazine == NULL))
|
|
{
|
|
cogl_matrix_stack_magazine =
|
|
_cogl_magazine_new (sizeof (CoglMatrixEntryFull), 20);
|
|
}
|
|
|
|
stack->context = ctx;
|
|
stack->last_entry = NULL;
|
|
|
|
cogl_matrix_entry_ref (&ctx->identity_entry);
|
|
_cogl_matrix_stack_push_entry (stack, &ctx->identity_entry);
|
|
|
|
return _cogl_matrix_stack_object_new (stack);
|
|
}
|
|
|
|
static CoglMatrixEntry *
|
|
_cogl_matrix_entry_skip_saves (CoglMatrixEntry *entry)
|
|
{
|
|
/* We currently assume that every stack starts with an
|
|
* _OP_LOAD_IDENTITY so we don't need to worry about
|
|
* NULL pointer dereferencing here. */
|
|
while (entry->op == COGL_MATRIX_OP_SAVE)
|
|
entry = entry->parent;
|
|
|
|
return entry;
|
|
}
|
|
|
|
gboolean
|
|
cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
|
|
CoglMatrixEntry *entry1,
|
|
float *x,
|
|
float *y,
|
|
float *z)
|
|
{
|
|
GSList *head0 = NULL;
|
|
GSList *head1 = NULL;
|
|
CoglMatrixEntry *node0;
|
|
CoglMatrixEntry *node1;
|
|
int len0 = 0;
|
|
int len1 = 0;
|
|
int count;
|
|
GSList *common_ancestor0;
|
|
GSList *common_ancestor1;
|
|
|
|
/* Algorithm:
|
|
*
|
|
* 1) Ignoring _OP_SAVE entries walk the ancestors of each entry to
|
|
* the root node or any non-translation node, adding a pointer to
|
|
* each ancestor node to two linked lists.
|
|
*
|
|
* 2) Compare the lists to find the nodes where they start to
|
|
* differ marking the common_ancestor node for each list.
|
|
*
|
|
* 3) For the list corresponding to entry0, start iterating after
|
|
* the common ancestor applying the negative of all translations
|
|
* to x, y and z.
|
|
*
|
|
* 4) For the list corresponding to entry1, start iterating after
|
|
* the common ancestor applying the positive of all translations
|
|
* to x, y and z.
|
|
*
|
|
* If we come across any non-translation operations during 3) or 4)
|
|
* then bail out returning FALSE.
|
|
*/
|
|
|
|
for (node0 = entry0; node0; node0 = node0->parent)
|
|
{
|
|
GSList *link;
|
|
|
|
if (node0->op == COGL_MATRIX_OP_SAVE)
|
|
continue;
|
|
|
|
link = alloca (sizeof (GSList));
|
|
link->next = head0;
|
|
link->data = node0;
|
|
head0 = link;
|
|
len0++;
|
|
|
|
if (node0->op != COGL_MATRIX_OP_TRANSLATE)
|
|
break;
|
|
}
|
|
for (node1 = entry1; node1; node1 = node1->parent)
|
|
{
|
|
GSList *link;
|
|
|
|
if (node1->op == COGL_MATRIX_OP_SAVE)
|
|
continue;
|
|
|
|
link = alloca (sizeof (GSList));
|
|
link->next = head1;
|
|
link->data = node1;
|
|
head1 = link;
|
|
len1++;
|
|
|
|
if (node1->op != COGL_MATRIX_OP_TRANSLATE)
|
|
break;
|
|
}
|
|
|
|
if (head0->data != head1->data)
|
|
return FALSE;
|
|
|
|
common_ancestor0 = head0;
|
|
common_ancestor1 = head1;
|
|
head0 = head0->next;
|
|
head1 = head1->next;
|
|
count = MIN (len0, len1) - 1;
|
|
while (count--)
|
|
{
|
|
if (head0->data != head1->data)
|
|
break;
|
|
common_ancestor0 = head0;
|
|
common_ancestor1 = head1;
|
|
head0 = head0->next;
|
|
head1 = head1->next;
|
|
}
|
|
|
|
*x = 0;
|
|
*y = 0;
|
|
*z = 0;
|
|
|
|
for (head0 = common_ancestor0->next; head0; head0 = head0->next)
|
|
{
|
|
CoglMatrixEntryTranslate *translate;
|
|
|
|
node0 = head0->data;
|
|
|
|
if (node0->op != COGL_MATRIX_OP_TRANSLATE)
|
|
return FALSE;
|
|
|
|
translate = (CoglMatrixEntryTranslate *)node0;
|
|
|
|
*x = *x - translate->translate.x;
|
|
*y = *y - translate->translate.y;
|
|
*z = *z - translate->translate.z;
|
|
}
|
|
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
|
|
{
|
|
CoglMatrixEntryTranslate *translate;
|
|
|
|
node1 = head1->data;
|
|
|
|
if (node1->op != COGL_MATRIX_OP_TRANSLATE)
|
|
return FALSE;
|
|
|
|
translate = (CoglMatrixEntryTranslate *)node1;
|
|
|
|
*x = *x + translate->translate.x;
|
|
*y = *y + translate->translate.y;
|
|
*z = *z + translate->translate.z;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_matrix_entry_is_identity (CoglMatrixEntry *entry)
|
|
{
|
|
return entry ? entry->op == COGL_MATRIX_OP_LOAD_IDENTITY : FALSE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
|
CoglMatrixEntry *entry1)
|
|
{
|
|
for (;
|
|
entry0 && entry1;
|
|
entry0 = entry0->parent, entry1 = entry1->parent)
|
|
{
|
|
entry0 = _cogl_matrix_entry_skip_saves (entry0);
|
|
entry1 = _cogl_matrix_entry_skip_saves (entry1);
|
|
|
|
if (entry0 == entry1)
|
|
return TRUE;
|
|
|
|
if (entry0->op != entry1->op)
|
|
return FALSE;
|
|
|
|
switch (entry0->op)
|
|
{
|
|
case COGL_MATRIX_OP_LOAD_IDENTITY:
|
|
return TRUE;
|
|
case COGL_MATRIX_OP_TRANSLATE:
|
|
{
|
|
CoglMatrixEntryTranslate *translate0 =
|
|
(CoglMatrixEntryTranslate *)entry0;
|
|
CoglMatrixEntryTranslate *translate1 =
|
|
(CoglMatrixEntryTranslate *)entry1;
|
|
/* We could perhaps use an epsilon to compare here?
|
|
* I expect the false negatives are probably never going to
|
|
* be a problem and this is a bit cheaper. */
|
|
if (!graphene_point3d_equal (&translate0->translate,
|
|
&translate1->translate))
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case COGL_MATRIX_OP_ROTATE:
|
|
{
|
|
CoglMatrixEntryRotate *rotate0 =
|
|
(CoglMatrixEntryRotate *)entry0;
|
|
CoglMatrixEntryRotate *rotate1 =
|
|
(CoglMatrixEntryRotate *)entry1;
|
|
if (rotate0->angle != rotate1->angle ||
|
|
!graphene_vec3_equal (&rotate0->axis, &rotate1->axis))
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case COGL_MATRIX_OP_ROTATE_EULER:
|
|
{
|
|
CoglMatrixEntryRotateEuler *rotate0 =
|
|
(CoglMatrixEntryRotateEuler *)entry0;
|
|
CoglMatrixEntryRotateEuler *rotate1 =
|
|
(CoglMatrixEntryRotateEuler *)entry1;
|
|
|
|
if (!graphene_euler_equal (&rotate0->euler, &rotate1->euler))
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case COGL_MATRIX_OP_SCALE:
|
|
{
|
|
CoglMatrixEntryScale *scale0 = (CoglMatrixEntryScale *)entry0;
|
|
CoglMatrixEntryScale *scale1 = (CoglMatrixEntryScale *)entry1;
|
|
if (scale0->x != scale1->x ||
|
|
scale0->y != scale1->y ||
|
|
scale0->z != scale1->z)
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case COGL_MATRIX_OP_MULTIPLY:
|
|
{
|
|
CoglMatrixEntryMultiply *mult0 = (CoglMatrixEntryMultiply *)entry0;
|
|
CoglMatrixEntryMultiply *mult1 = (CoglMatrixEntryMultiply *)entry1;
|
|
if (!graphene_matrix_equal (&mult0->matrix, &mult1->matrix))
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case COGL_MATRIX_OP_LOAD:
|
|
{
|
|
CoglMatrixEntryLoad *load0 = (CoglMatrixEntryLoad *)entry0;
|
|
CoglMatrixEntryLoad *load1 = (CoglMatrixEntryLoad *)entry1;
|
|
/* There's no need to check any further since an
|
|
* _OP_LOAD makes all the ancestors redundant as far as
|
|
* the final matrix value is concerned. */
|
|
return graphene_matrix_equal (&load0->matrix, &load1->matrix);
|
|
}
|
|
case COGL_MATRIX_OP_SAVE:
|
|
/* We skip over saves above so we shouldn't see save entries */
|
|
g_warn_if_reached ();
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
|
|
{
|
|
int depth;
|
|
CoglMatrixEntry *e;
|
|
CoglMatrixEntry **children;
|
|
int i;
|
|
|
|
for (depth = 0, e = entry; e; e = e->parent)
|
|
depth++;
|
|
|
|
children = g_alloca (sizeof (CoglMatrixEntry) * depth);
|
|
|
|
for (i = depth - 1, e = entry;
|
|
i >= 0 && e;
|
|
i--, e = e->parent)
|
|
{
|
|
children[i] = e;
|
|
}
|
|
|
|
g_print ("MatrixEntry %p =\n", entry);
|
|
|
|
for (i = 0; i < depth; i++)
|
|
{
|
|
entry = children[i];
|
|
|
|
switch (entry->op)
|
|
{
|
|
case COGL_MATRIX_OP_LOAD_IDENTITY:
|
|
g_print (" LOAD IDENTITY\n");
|
|
continue;
|
|
case COGL_MATRIX_OP_TRANSLATE:
|
|
{
|
|
CoglMatrixEntryTranslate *translate =
|
|
(CoglMatrixEntryTranslate *)entry;
|
|
g_print (" TRANSLATE X=%f Y=%f Z=%f\n",
|
|
translate->translate.x,
|
|
translate->translate.y,
|
|
translate->translate.z);
|
|
continue;
|
|
}
|
|
case COGL_MATRIX_OP_ROTATE:
|
|
{
|
|
CoglMatrixEntryRotate *rotate =
|
|
(CoglMatrixEntryRotate *)entry;
|
|
g_print (" ROTATE ANGLE=%f X=%f Y=%f Z=%f\n",
|
|
rotate->angle,
|
|
graphene_vec3_get_x (&rotate->axis),
|
|
graphene_vec3_get_y (&rotate->axis),
|
|
graphene_vec3_get_z (&rotate->axis));
|
|
continue;
|
|
}
|
|
case COGL_MATRIX_OP_ROTATE_EULER:
|
|
{
|
|
CoglMatrixEntryRotateEuler *rotate =
|
|
(CoglMatrixEntryRotateEuler *)entry;
|
|
g_print (" ROTATE EULER heading=%f pitch=%f roll=%f\n",
|
|
graphene_euler_get_y (&rotate->euler),
|
|
graphene_euler_get_x (&rotate->euler),
|
|
graphene_euler_get_z (&rotate->euler));
|
|
continue;
|
|
}
|
|
case COGL_MATRIX_OP_SCALE:
|
|
{
|
|
CoglMatrixEntryScale *scale = (CoglMatrixEntryScale *)entry;
|
|
g_print (" SCALE X=%f Y=%f Z=%f\n",
|
|
scale->x,
|
|
scale->y,
|
|
scale->z);
|
|
continue;
|
|
}
|
|
case COGL_MATRIX_OP_MULTIPLY:
|
|
{
|
|
CoglMatrixEntryMultiply *mult = (CoglMatrixEntryMultiply *)entry;
|
|
g_print (" MULT:\n");
|
|
graphene_matrix_print (&mult->matrix);
|
|
continue;
|
|
}
|
|
case COGL_MATRIX_OP_LOAD:
|
|
{
|
|
CoglMatrixEntryLoad *load = (CoglMatrixEntryLoad *)entry;
|
|
g_print (" LOAD:\n");
|
|
graphene_matrix_print (&load->matrix);
|
|
continue;
|
|
}
|
|
case COGL_MATRIX_OP_SAVE:
|
|
g_print (" SAVE\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_matrix_entry_cache_init (CoglMatrixEntryCache *cache)
|
|
{
|
|
cache->entry = NULL;
|
|
cache->flushed_identity = FALSE;
|
|
cache->flipped = FALSE;
|
|
}
|
|
|
|
/* NB: This function can report false negatives since it never does a
|
|
* deep comparison of the stack matrices. */
|
|
gboolean
|
|
_cogl_matrix_entry_cache_maybe_update (CoglMatrixEntryCache *cache,
|
|
CoglMatrixEntry *entry,
|
|
gboolean flip)
|
|
{
|
|
gboolean is_identity;
|
|
gboolean updated = FALSE;
|
|
|
|
if (cache->flipped != flip)
|
|
{
|
|
cache->flipped = flip;
|
|
updated = TRUE;
|
|
}
|
|
|
|
is_identity = (entry->op == COGL_MATRIX_OP_LOAD_IDENTITY);
|
|
if (cache->flushed_identity != is_identity)
|
|
{
|
|
cache->flushed_identity = is_identity;
|
|
updated = TRUE;
|
|
}
|
|
|
|
if (cache->entry != entry)
|
|
{
|
|
cogl_matrix_entry_ref (entry);
|
|
if (cache->entry)
|
|
cogl_matrix_entry_unref (cache->entry);
|
|
cache->entry = entry;
|
|
|
|
/* We want to make sure here that if the cache->entry and the
|
|
* given @entry are both identity matrices then even though they
|
|
* are different entries we don't want to consider this an
|
|
* update...
|
|
*/
|
|
updated |= !is_identity;
|
|
}
|
|
|
|
return updated;
|
|
}
|
|
|
|
void
|
|
_cogl_matrix_entry_cache_destroy (CoglMatrixEntryCache *cache)
|
|
{
|
|
if (cache->entry)
|
|
cogl_matrix_entry_unref (cache->entry);
|
|
}
|