mutter/clutter/cogl/common/cogl-clip-stack.c
Neil Roberts dff84094ff Bug 918 - Group doesn't clip if it's children are clipped
* clutter/cogl/common/cogl-clip-stack.h: 
	* clutter/cogl/common/cogl-clip-stack.c: Added functions to
	maintain a stack of clipping rectangles.

	* clutter/cogl/gles/cogl.c: 
	* clutter/cogl/gl/cogl.c: The cogl_clip_set and unset functions
	have moved into cogl-clip-stack.c which calls back to cogl.c to
	set the actual rectangles. Multiple clip rectangles are combined
	by merging the stencil buffers.

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): 
	* clutter/cogl/gl/cogl-primitives.c (_cogl_path_fill_nodes): Merge
	the stencil buffer with the contents of the clipping stack after
	drawing the path.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Store the number
	of available stencil bits.

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-clip-stack.c
2008-06-23 14:57:36 +00:00

181 lines
5.0 KiB
C

/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-clip-stack.h"
/* These are defined in the particular backend (float in GL vs fixed
in GL ES) */
void _cogl_set_clip_planes (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height);
void _cogl_init_stencil_buffer (void);
void _cogl_add_stencil_clip (ClutterFixed x,
ClutterFixed y,
ClutterFixed width,
ClutterFixed height,
gboolean first);
void _cogl_disable_clip_planes (void);
void _cogl_disable_stencil_buffer (void);
void _cogl_set_matrix (const ClutterFixed *matrix);
typedef struct _CoglClipStackEntry CoglClipStackEntry;
struct _CoglClipStackEntry
{
/* The rectangle for this clip */
ClutterFixed x_offset;
ClutterFixed y_offset;
ClutterFixed width;
ClutterFixed height;
/* The matrix that was current when the clip was set */
ClutterFixed matrix[16];
};
static GList *cogl_clip_stack_top = NULL;
static GList *cogl_clip_stack_bottom = NULL;
static int cogl_clip_stack_depth = 0;
static void
_cogl_clip_stack_add (const CoglClipStackEntry *entry, int depth)
{
int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
/* If this is the first entry and we support clip planes then use
that instead */
if (depth == 1 && has_clip_planes)
_cogl_set_clip_planes (entry->x_offset,
entry->y_offset,
entry->width,
entry->height);
else
_cogl_add_stencil_clip (entry->x_offset,
entry->y_offset,
entry->width,
entry->height,
depth == (has_clip_planes ? 2 : 1));
}
void
cogl_clip_set (ClutterFixed x_offset,
ClutterFixed y_offset,
ClutterFixed width,
ClutterFixed height)
{
CoglClipStackEntry *entry = g_slice_new (CoglClipStackEntry);
/* Make a new entry */
entry->x_offset = x_offset;
entry->y_offset = y_offset;
entry->width = width;
entry->height = height;
cogl_get_modelview_matrix (entry->matrix);
/* Add the entry to the current clip */
_cogl_clip_stack_add (entry, ++cogl_clip_stack_depth);
/* Store it in the stack */
cogl_clip_stack_top = g_list_prepend (cogl_clip_stack_top, entry);
if (cogl_clip_stack_bottom == NULL)
cogl_clip_stack_bottom = cogl_clip_stack_top;
}
void
cogl_clip_unset (void)
{
g_return_if_fail (cogl_clip_stack_top != NULL);
/* Remove the top entry from the stack */
g_slice_free (CoglClipStackEntry, cogl_clip_stack_top->data);
cogl_clip_stack_top = g_list_delete_link (cogl_clip_stack_top,
cogl_clip_stack_top);
if (cogl_clip_stack_top == NULL)
cogl_clip_stack_bottom = NULL;
cogl_clip_stack_depth--;
/* Rebuild the clip */
_cogl_clip_stack_rebuild (FALSE);
}
void
_cogl_clip_stack_rebuild (gboolean just_stencil)
{
int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
GList *node;
int depth = 1;
/* Disable clip planes if the stack is empty */
if (has_clip_planes && cogl_clip_stack_depth < 1)
_cogl_disable_clip_planes ();
/* Disable the stencil buffer if there isn't enough entries */
if (cogl_clip_stack_depth < (has_clip_planes ? 2 : 1))
_cogl_disable_stencil_buffer ();
/* Re-add every entry from the bottom of the stack up */
for (node = cogl_clip_stack_bottom; node; node = node->prev, depth++)
if (!just_stencil || !has_clip_planes || depth > 1)
{
const CoglClipStackEntry *entry = (CoglClipStackEntry *) node->data;
cogl_push_matrix ();
_cogl_set_matrix (entry->matrix);
_cogl_clip_stack_add (entry, depth);
cogl_pop_matrix ();
}
}
void
_cogl_clip_stack_merge (void)
{
GList *node = cogl_clip_stack_bottom;
/* Merge the current clip stack on top of whatever is in the stencil
buffer */
if (node)
{
/* Skip the first entry if we have clipping planes */
if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
node = node->prev;
while (node)
{
const CoglClipStackEntry *entry = (CoglClipStackEntry *) node->data;
cogl_push_matrix ();
_cogl_set_matrix (entry->matrix);
_cogl_clip_stack_add (entry, 3);
cogl_pop_matrix ();
node = node->prev;
}
}
}