mirror of
https://github.com/brl/mutter.git
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1eca1631a7
CoglGst is a GStreamer integration library that facilitates video playback using the Cogl API. It works by retrieving each video frame from the GStreamer pipeline and attaching it to a Cogl pipeline in the form of a Cogl texture along with possible color model conversion shaders. The pipeline is then retrieved by the user during each draw. An example use of the CoglGst API is included in the examples directory. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit dfb94cf4b0b6b42d6465df362a0c0af780596890)
136 lines
3.5 KiB
Makefile
136 lines
3.5 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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AM_CPPFLAGS = \
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-I$(top_srcdir)
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if !USE_GLIB
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AM_CPPFLAGS += -I$(top_builddir)/deps/glib
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endif
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AM_CFLAGS = \
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$(COGL_DEP_CFLAGS) \
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$(COGL_EXTRA_CFLAGS) \
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-DCOGL_ENABLE_EXPERIMENTAL_2_0_API
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if INSTALL_EXAMPLES
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AM_CFLAGS += -DCOGL_EXAMPLES_DATA=\""$(pkgdatadir)/examples-data/"\"
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else
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AM_CFLAGS += -DCOGL_EXAMPLES_DATA=\""$(abs_top_srcdir)/examples/"\"
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endif
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common_ldadd = \
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$(COGL_DEP_LIBS) \
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$(top_builddir)/cogl/libcogl.la \
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$(LIBM)
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if !USE_GLIB
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common_ldadd += $(top_builddir)/deps/glib/libglib.la
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endif
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programs = cogl-info
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cogl_info_SOURCES = cogl-info.c
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cogl_info_LDADD = $(common_ldadd)
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if USE_GLIB
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programs += cogl-hello cogl-msaa cogl-gles2-context
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examples_datadir = $(pkgdatadir)/examples-data
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examples_data_DATA =
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cogl_hello_SOURCES = cogl-hello.c
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cogl_hello_LDADD = $(common_ldadd)
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cogl_msaa_SOURCES = cogl-msaa.c
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cogl_msaa_LDADD = $(common_ldadd)
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if BUILD_COGL_PANGO
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programs += cogl-crate
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cogl_crate_SOURCES = cogl-crate.c
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cogl_crate_LDADD = $(common_ldadd) $(COGL_PANGO_DEP_LIBS) $(top_builddir)/cogl-pango/libcogl-pango.la
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cogl_crate_CFLAGS = $(AM_CFLAGS) $(COGL_PANGO_DEP_CFLAGS)
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examples_data_DATA += crate.jpg
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endif
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if BUILD_COGL_GST
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programs += cogl-basic-video-player
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cogl_basic_video_player_SOURCES = cogl-basic-video-player.c
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cogl_basic_video_player_LDADD = $(common_ldadd) $(COGL_GST_DEP_LIBS) $(top_builddir)/cogl-gst/libcogl-gst.la
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cogl_basic_video_player_CFLAGS = $(AM_CFLAGS) $(COGL_GST_DEP_CFLAGS) -I$(top_builddir)/cogl-gst
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endif
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if X11_TESTS
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programs += cogl-x11-foreign cogl-x11-tfp
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cogl_x11_foreign_SOURCES = cogl-x11-foreign.c
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cogl_x11_foreign_LDADD = $(common_ldadd)
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cogl_x11_tfp_SOURCES = cogl-x11-tfp.c
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cogl_x11_tfp_LDADD = $(common_ldadd)
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endif
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if SUPPORT_WAYLAND_EGL_SERVER
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# Note: Cogland currently only builds for Wayland 0.85
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programs += cogland
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cogland_SOURCES = cogland.c
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cogland_LDADD = $(common_ldadd)
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endif
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cogl_gles2_context_SOURCES = cogl-gles2-context.c
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cogl_gles2_context_LDADD = $(common_ldadd)
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if BUILD_COGL_GLES2
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programs += cogl-gles2-gears
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cogl_gles2_gears_SOURCES = cogl-gles2-gears.c
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cogl_gles2_gears_CFLAGS = -I$(top_srcdir)/cogl-gles2 $(AM_CFLAGS)
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cogl_gles2_gears_LDADD = $(common_ldadd) $(top_builddir)/cogl-gles2/libcogl-gles2.la
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endif
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endif #USE_GLIB
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# XXX although emscripten "supports sdl" we can't build cogl-sdl-hello
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# un-modified for emscripten since emscripten doesn't support
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# SDL_WaitEvent() and we need to use some special emscripten apis
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# to create a mainloop....
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if USING_EMSCRIPTEN
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programs += cogl-emscripten-hello
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cogl_emscripten_hello_SOURCES = cogl-emscripten-hello.c
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cogl_emscripten_hello_LDADD = $(common_ldadd)
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else # USING_EMSCRIPTEN
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if SUPPORT_SDL
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programs += cogl-sdl-hello
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cogl_sdl_hello_SOURCES = cogl-sdl-hello.c
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cogl_sdl_hello_LDADD = $(common_ldadd)
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endif
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endif # USING_EMSCRIPTEN
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if SUPPORT_SDL2
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programs += cogl-sdl2-hello
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cogl_sdl2_hello_SOURCES = cogl-sdl2-hello.c
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cogl_sdl2_hello_LDADD = $(common_ldadd)
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endif
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if USING_EMSCRIPTEN
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%.html: %.o $(top_builddir)/cogl/.libs/libcogl2.so $(top_builddir)/deps/glib/.libs/libglib.a
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$(CC) $(AM_CFLAGS) $(CFLAGS) --js-library $(top_srcdir)/examples/emscripten-example-js-library.js -o $@ $^
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all-local: $(addsuffix .html, $(programs))
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endif
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if INSTALL_EXAMPLES
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bin_PROGRAMS = $(programs)
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else
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noinst_PROGRAMS = $(programs)
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endif
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EXTRA_DIST = \
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crate.jpg \
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android/hello/AndroidManifest.xml \
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android/hello/jni/Application.mk \
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android/hello/jni/Android.mk \
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android/hello/jni/main.c \
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android/hello/res/values/strings.xml \
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android/hello/.gitignore \
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android/hello/build.xml
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