mirror of
https://github.com/brl/mutter.git
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1a63414966
* clutter/clutter-path.h: * clutter/clutter-path.c: Implementation of new ClutterPath object to represent a path combining straight line and bezier curve elements. * clutter/clutter.h: Include clutter-path.h and remove clutter-behaviour-bspline.h * tests/interactive/test-threads.c (test_threads_main): * tests/interactive/test-script.c: * tests/interactive/test-behave.c (test_behave_main): Use new path API * clutter/clutter-effect.c: Use the new ClutterBehaviourPath API. * clutter/clutter-bezier.h: * clutter/clutter-bezier.c: Moved bezier curve handling code out from clutter-behaviour-bspline.c to a separate file. * clutter/clutter-behaviour-path.h: * clutter/clutter-behaviour-path.c: Reimplemented to work with a ClutterPath * clutter/clutter-behaviour-bspline.h: * clutter/clutter-behaviour-bspline.c: Removed * clutter/Makefile.am: Add clutter-path and clutter-bezier, remove clutter-behaviour-bspline. * tests/conform/test-path.c: New automatic test for ClutterPath consistency * tests/conform/test-conform-main.c (main): Add test_path * tests/conform/Makefile.am (test_conformance_SOURCES): Add test-path.c * clutter/clutter-sections.txt: Add ClutterPath docs * clutter/clutter.types: * clutter/clutter-docs.xml: * doc/reference/clutter/clutter-animation-tutorial.xml: Remove mention of ClutterBehaviourBspline * clutter/clutter-marshal.list: Add VOID:UINT
250 lines
6.4 KiB
C
250 lines
6.4 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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typedef struct
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{
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ClutterActor *stage;
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ClutterActor *label;
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ClutterActor *progress;
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ClutterTimeline *timeline;
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volatile gboolean cancelled;
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} TestThreadData;
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static TestThreadData *
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test_thread_data_new (void)
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{
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TestThreadData *data;
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data = g_new0 (TestThreadData, 1);
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return data;
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}
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static void
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test_thread_data_free (TestThreadData *data)
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{
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g_object_unref (data->progress);
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g_object_unref (data->label);
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g_object_unref (data->stage);
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g_object_unref (data->timeline);
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g_free (data);
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}
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static gboolean
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test_thread_done_idle (gpointer user_data)
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{
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TestThreadData *data = user_data;
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g_print ("Thread completed\n");
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clutter_label_set_text (CLUTTER_LABEL (data->label), "Completed");
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clutter_timeline_stop (data->timeline);
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test_thread_data_free (data);
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return FALSE;
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}
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static GStaticPrivate test_thread_data = G_STATIC_PRIVATE_INIT;
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typedef struct
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{
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gint count;
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TestThreadData *thread_data;
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} TestUpdate;
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static gboolean
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update_label_idle (gpointer data)
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{
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TestUpdate *update = data;
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guint width;
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gchar *text;
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text = g_strdup_printf ("Count to %d", update->count);
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clutter_label_set_text (CLUTTER_LABEL (update->thread_data->label), text);
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clutter_actor_set_width (update->thread_data->label, -1);
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if (update->count == 0)
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width = 0;
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else if (update->count == 100)
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width = 350;
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else
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width = (guint) (update->count / 100.0 * 350.0);
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clutter_actor_set_width (update->thread_data->progress, width);
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g_free (text);
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g_free (update);
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return FALSE;
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}
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static void
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do_something_very_slow (void)
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{
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TestThreadData *data;
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gint i;
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data = (TestThreadData *) g_static_private_get (&test_thread_data);
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if (data->cancelled)
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return;
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for (i = 0; i < 100; i++)
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{
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gint msecs;
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msecs = 1 + (int) (100.0 * rand () / ((RAND_MAX + 1.0) / 3));
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/* sleep for a while */
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g_usleep (msecs * 1000);
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if ((i % 10) == 0)
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{
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TestUpdate *update;
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update = g_new (TestUpdate, 1);
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update->count = i;
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update->thread_data = data;
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clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
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update_label_idle,
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update, NULL);
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}
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}
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}
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static gpointer
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test_thread_func (gpointer user_data)
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{
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TestThreadData *data;
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data = user_data;
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g_static_private_set (&test_thread_data, data, NULL);
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do_something_very_slow ();
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clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
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test_thread_done_idle,
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data, NULL);
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return NULL;
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}
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static ClutterTimeline *timeline = NULL;
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static ClutterActor *count_label = NULL;
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static ClutterActor *help_label = NULL;
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static ClutterActor *progress_rect = NULL;
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static void
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on_key_press_event (ClutterStage *stage,
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ClutterKeyEvent *event,
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gpointer user_data)
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{
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TestThreadData *data;
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switch (clutter_key_event_symbol (event))
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{
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case CLUTTER_s:
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clutter_label_set_text (CLUTTER_LABEL (help_label), "Press 'q' to quit");
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clutter_timeline_start (timeline);
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data = test_thread_data_new ();
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data->stage = g_object_ref (stage);
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data->label = g_object_ref (count_label);
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data->progress = g_object_ref (progress_rect);
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data->timeline = g_object_ref (timeline);
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g_thread_create (test_thread_func, data, FALSE, NULL);
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break;
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case CLUTTER_q:
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clutter_main_quit ();
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break;
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}
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}
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G_MODULE_EXPORT int
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test_threads_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *rect;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_color = { 0xee, 0x55, 0x55, 0x99 };
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ClutterColor progress_color = { 0x55, 0xee, 0x55, 0xbb };
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ClutterBehaviour *r_behaviour, *p_behaviour;
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ClutterAlpha *alpha;
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const ClutterKnot knots[] = {
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{ 75, 150 },
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{ 400, 150 }
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};
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g_thread_init (NULL);
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clutter_threads_init ();
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_set_size (stage, 600, 300);
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count_label = clutter_label_new_with_text ("Mono 12", "Counter");
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clutter_actor_set_position (count_label, 350, 50);
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help_label = clutter_label_new_with_text ("Mono 12", "Press 's' to start");
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clutter_actor_set_position (help_label, 50, 50);
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_actor_set_position (rect, 75, 150);
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clutter_actor_set_size (rect, 50, 50);
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clutter_actor_set_anchor_point (rect, 25, 25);
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progress_rect = clutter_rectangle_new_with_color (&progress_color);
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clutter_actor_set_position (progress_rect, 50, 225);
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clutter_actor_set_size (progress_rect, 350, 50);
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clutter_container_add (CLUTTER_CONTAINER (stage),
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count_label, help_label,
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rect, progress_rect,
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NULL);
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timeline = clutter_timeline_new (150, 50);
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clutter_timeline_set_loop (timeline, TRUE);
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r_behaviour = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
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clutter_ramp_inc_func,
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NULL, NULL),
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_apply (r_behaviour, rect);
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alpha = clutter_alpha_new_full (timeline, clutter_ramp_inc_func,
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NULL, NULL);
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p_behaviour = clutter_behaviour_path_new_with_knots (alpha,
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knots,
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G_N_ELEMENTS (knots));
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clutter_behaviour_apply (p_behaviour, rect);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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g_signal_connect (stage,
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"key-press-event", G_CALLBACK (on_key_press_event),
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NULL);
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clutter_actor_show (stage);
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clutter_threads_enter ();
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clutter_main ();
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clutter_threads_leave ();
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g_object_unref (p_behaviour);
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g_object_unref (r_behaviour);
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g_object_unref (timeline);
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return EXIT_SUCCESS;
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}
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