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f80cb197a9
This applies an API naming change that's been deliberated over for a while now which is to rename CoglMaterial to CoglPipeline. For now the new pipeline API is marked as experimental and public headers continue to talk about materials not pipelines. The CoglMaterial API is now maintained in terms of the cogl_pipeline API internally. Currently this API is targeting Cogl 2.0 so we will have time to integrate it properly with other upcoming Cogl 2.0 work. The basic reasons for the rename are: - That the term "material" implies to many people that they are constrained to fragment processing; perhaps as some kind of high-level texture abstraction. - In Clutter they get exposed by ClutterTexture actors which may be re-inforcing this misconception. - When comparing how other frameworks use the term material, a material sometimes describes a multi-pass fragment processing technique which isn't the case in Cogl. - In code, "CoglPipeline" will hopefully be a much more self documenting summary of what these objects represent; a full GPU pipeline configuration including, for example, vertex processing, fragment processing and blending. - When considering the API documentation story, at some point we need a document introducing developers to how the "GPU pipeline" works so it should become intuitive that CoglPipeline maps back to that description of the GPU pipeline. - This is consistent in terminology and concept to OpenGL 4's new pipeline object which is a container for program objects. Note: The cogl-material.[ch] files have been renamed to cogl-material-compat.[ch] because otherwise git doesn't seem to treat the change as a moving the old cogl-material.c->cogl-pipeline.c and so we loose all our git-blame history.
565 lines
19 KiB
C
565 lines
19 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TYPES_H__
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#define __COGL_TYPES_H__
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#include <glib-object.h>
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G_BEGIN_DECLS
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/* Some structures are meant to be opaque but they have public
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definitions because we want the size to be public so they can be
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allocated on the stack. This macro is used to ensure that users
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don't accidentally access private members */
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#ifdef CLUTTER_COMPILATION
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#define COGL_PRIVATE(x) x
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#else
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#define COGL_PRIVATE(x) private_member_ ## x
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#endif
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/**
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* CoglHandle:
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*
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* Type used for storing references to cogl objects, the CoglHandle is
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* a fully opaque type without any public data members.
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*/
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typedef gpointer CoglHandle;
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/**
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* COGL_INVALID_HANDLE:
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*
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* A COGL handle that is not valid, used for unitialized handles as well as
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* error conditions.
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*/
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#define COGL_INVALID_HANDLE NULL
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#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
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GType
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cogl_handle_get_type (void) G_GNUC_CONST;
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/**
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* cogl_handle_ref:
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* @handle: a #CoglHandle
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*
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* Increases the reference count of @handle by 1
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*
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* Return value: (transfer none): the handle, with its reference count increased
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*/
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CoglHandle
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cogl_handle_ref (CoglHandle handle);
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/**
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* cogl_handle_unref:
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* @handle: a #CoglHandle
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*
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* Drecreases the reference count of @handle by 1; if the reference
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* count reaches 0, the resources allocated by @handle will be freed
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*/
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void
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cogl_handle_unref (CoglHandle handle);
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/**
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* cogl_object_ref:
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* @object: a #CoglObject
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*
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* Increases the reference count of @handle by 1
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*
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* Returns: the @object, with its reference count increased
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*/
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void *
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cogl_object_ref (void *object);
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/**
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* cogl_object_unref:
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* @object: a #CoglObject
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*
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* Drecreases the reference count of @object by 1; if the reference
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* count reaches 0, the resources allocated by @object will be freed
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*/
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void
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cogl_object_unref (void *object);
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/**
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* CoglFuncPtr:
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*
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* The type used by cogl for function pointers, note that this type
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* is used as a generic catch-all cast for function pointers and the
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* actual arguments and return type may be different.
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*/
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typedef void (* CoglFuncPtr) (void);
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/**
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* CoglFixed:
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*
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* Fixed point number using a (16.16) notation.
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*/
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typedef gint32 CoglFixed;
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#define COGL_TYPE_FIXED (cogl_fixed_get_type ())
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GType
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cogl_fixed_get_type (void) G_GNUC_CONST;
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/**
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* CoglAngle:
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*
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* Integer representation of an angle such that 1024 corresponds to
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* full circle (i.e., 2 * pi).
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*
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* Since: 1.0
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*/
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typedef gint32 CoglAngle;
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typedef struct _CoglColor CoglColor;
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typedef struct _CoglTextureVertex CoglTextureVertex;
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/* Enum declarations */
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#define COGL_PIXEL_FORMAT_24 2
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#define COGL_PIXEL_FORMAT_32 3
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#define COGL_A_BIT (1 << 4)
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#define COGL_BGR_BIT (1 << 5)
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#define COGL_AFIRST_BIT (1 << 6)
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#define COGL_PREMULT_BIT (1 << 7)
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#define COGL_UNORDERED_MASK 0x0F
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#define COGL_UNPREMULT_MASK 0x7F
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/**
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* CoglPixelFormat:
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* @COGL_PIXEL_FORMAT_ANY: Any format
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* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
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* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_YUV: Not currently supported
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* @COGL_PIXEL_FORMAT_G_8: Single luminance component
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* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
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* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
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*
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* Pixel formats used by COGL. For the formats with a byte per
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* component, the order of the components specify the order in
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* increasing memory addresses. So for example
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* %COGL_PIXEL_FORMAT_RGB_888 would have the red component in the
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* lowest address, green in the next address and blue after that
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* regardless of the endinanness of the system.
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*
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* For the 16-bit formats the component order specifies the order
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* within a 16-bit number from most significant bit to least
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* significant. So for %COGL_PIXEL_FORMAT_RGB_565, the red component
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* would be in bits 11-15, the green component would be in 6-11 and
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* the blue component would be in 1-5. Therefore the order in memory
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* depends on the endianness of the system.
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*
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* When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the
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* internal format. Cogl will try to pick the best format to use
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* internally and convert the texture data if necessary.
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*
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* Since: 0.8
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*/
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typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
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COGL_PIXEL_FORMAT_ANY = 0,
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COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGB_565 = 4,
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COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_YUV = 7,
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COGL_PIXEL_FORMAT_G_8 = 8,
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COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
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COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT)
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} CoglPixelFormat;
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/**
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* CoglFeatureFlags:
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* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
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* @COGL_FEATURE_TEXTURE_NPOT: Non power of two textures are supported
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* by the hardware. This is a equivalent to the
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* %COGL_FEATURE_TEXTURE_NPOT_BASIC, %COGL_FEATURE_TEXTURE_NPOT_MIPMAP
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* and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined.
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* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
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* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
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* @COGL_FEATURE_SHADERS_GLSL: GLSL support
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* @COGL_FEATURE_SHADERS_ARBFP: ARBFP support
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* @COGL_FEATURE_OFFSCREEN: FBO support
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
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* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
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* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
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* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
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* @COGL_FEATURE_VBOS: VBO support
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* @COGL_FEATURE_PBOS: PBO support
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* @COGL_FEATURE_UNSIGNED_INT_INDICES: Set if
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* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
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* cogl_vertex_buffer_indices_new().
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* @COGL_FEATURE_DEPTH_RANGE: cogl_material_set_depth_range() support
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* @COGL_FEATURE_TEXTURE_NPOT_BASIC: The hardware supports non power
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* of two textures, but you also need to check the
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* %COGL_FEATURE_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_TEXTURE_NPOT_REPEAT
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* features to know if the hardware supports npot texture mipmaps
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* or repeat modes other than
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* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
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* @COGL_FEATURE_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
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* conjuntion with non power of two textures.
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* @COGL_FEATURE_TEXTURE_NPOT_REPEAT: Repeat modes other than
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* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
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* hardware.
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* @COGL_FEATURE_POINT_SPRITE: Whether
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* cogl_material_set_layer_point_sprite_coords_enabled() is supported.
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* @COGL_FEATURE_TEXTURE_3D: 3D texture support
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*
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* Flags for the supported features.
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*
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* Since: 0.8
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*/
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typedef enum
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{
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COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
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COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
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COGL_FEATURE_TEXTURE_YUV = (1 << 3),
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COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
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COGL_FEATURE_SHADERS_GLSL = (1 << 5),
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COGL_FEATURE_OFFSCREEN = (1 << 6),
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COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
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COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
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COGL_FEATURE_VBOS = (1 << 11),
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COGL_FEATURE_PBOS = (1 << 12),
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COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13),
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COGL_FEATURE_DEPTH_RANGE = (1 << 14),
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COGL_FEATURE_TEXTURE_NPOT_BASIC = (1 << 15),
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COGL_FEATURE_TEXTURE_NPOT_MIPMAP = (1 << 16),
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COGL_FEATURE_TEXTURE_NPOT_REPEAT = (1 << 17),
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COGL_FEATURE_POINT_SPRITE = (1 << 18),
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COGL_FEATURE_TEXTURE_3D = (1 << 19),
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COGL_FEATURE_SHADERS_ARBFP = (1 << 20)
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} CoglFeatureFlags;
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/**
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* CoglBufferTarget:
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* @COGL_WINDOW_BUFFER: FIXME
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* @COGL_OFFSCREEN_BUFFER: FIXME
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*
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* Target flags for FBOs.
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*
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* Since: 0.8
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*/
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typedef enum
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{
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COGL_WINDOW_BUFFER = (1 << 1),
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COGL_OFFSCREEN_BUFFER = (1 << 2)
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} CoglBufferTarget;
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/**
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* CoglColor:
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*
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* A structure for holding a color definition. The contents of
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* the CoglColor structure are private and should never by accessed
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* directly.
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*
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* Since: 1.0
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*/
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struct _CoglColor
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{
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/*< private >*/
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guint8 COGL_PRIVATE (red);
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guint8 COGL_PRIVATE (green);
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guint8 COGL_PRIVATE (blue);
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guint8 COGL_PRIVATE (alpha);
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/* padding in case we want to change to floats at
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* some point */
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guint32 COGL_PRIVATE (padding0);
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guint32 COGL_PRIVATE (padding1);
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guint32 COGL_PRIVATE (padding2);
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};
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/**
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* CoglTextureVertex:
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* @x: Model x-coordinate
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* @y: Model y-coordinate
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* @z: Model z-coordinate
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* @tx: Texture x-coordinate
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* @ty: Texture y-coordinate
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* @color: The color to use at this vertex. This is ignored if
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* use_color is %FALSE when calling cogl_polygon()
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*
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* Used to specify vertex information when calling cogl_polygon()
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*/
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struct _CoglTextureVertex
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{
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float x, y, z;
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float tx, ty;
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CoglColor color;
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};
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/**
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* CoglTextureFlags:
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* @COGL_TEXTURE_NONE: No flags specified
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* @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of
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* the mipmap pyramid from the base level image whenever it is
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* updated. The mipmaps are only generated when the texture is
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* rendered with a mipmap filter so it should be free to leave out
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* this flag when using other filtering modes
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* @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
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* @COGL_TEXTURE_NO_ATLAS: Disables the insertion of the texture inside
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* the texture atlas used by Cogl
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*
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* Flags to pass to the cogl_texture_new_* family of functions.
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*
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* Since: 1.0
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*/
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typedef enum {
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COGL_TEXTURE_NONE = 0,
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COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
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COGL_TEXTURE_NO_SLICING = 1 << 1,
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COGL_TEXTURE_NO_ATLAS = 1 << 2
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} CoglTextureFlags;
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/**
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* CoglFogMode:
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* @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as:
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* |[
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* f = end - eye_distance / end - start
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* ]|
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* @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as:
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* |[
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* f = e ^ -(density * eye_distance)
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* ]|
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* @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as:
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* |[
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* f = e ^ -(density * eye_distance)^2
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* ]|
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*
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* The fog mode determines the equation used to calculate the fogging blend
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* factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
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* determines f as:
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*
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* |[
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* f = end - eye_distance / end - start
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* ]|
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*
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* Where eye_distance is the distance of the current fragment in eye
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* coordinates from the origin.
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*
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* Since: 1.0
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*/
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typedef enum {
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COGL_FOG_MODE_LINEAR,
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COGL_FOG_MODE_EXPONENTIAL,
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COGL_FOG_MODE_EXPONENTIAL_SQUARED
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} CoglFogMode;
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/**
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* COGL_BLEND_STRING_ERROR:
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*
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* #GError domain for blend string parser errors
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*
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* Since: 1.0
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*/
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#define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ())
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/**
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* CoglBlendStringError:
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* @COGL_BLEND_STRING_ERROR_PARSE_ERROR: Generic parse error
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* @COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR: Argument parse error
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* @COGL_BLEND_STRING_ERROR_INVALID_ERROR: Internal parser error
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* @COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR: Blend string not
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* supported by the GPU
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*
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* Error enumeration for the blend strings parser
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*
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* Since: 1.0
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*/
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typedef enum { /*< prefix=COGL_BLEND_STRING_ERROR >*/
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COGL_BLEND_STRING_ERROR_PARSE_ERROR,
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COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR,
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COGL_BLEND_STRING_ERROR_INVALID_ERROR,
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COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR
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} CoglBlendStringError;
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GQuark
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cogl_blend_string_error_quark (void);
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#define COGL_ERROR (_cogl_error_quark ())
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/**
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* CoglError:
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* @COGL_ERROR_UNSUPPORTED: You tried to use a feature or
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|
* configuration not currently available.
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|
*
|
|
* Error enumeration for Cogl
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|
*
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* The @COGL_ERROR_UNSUPPORTED error can be thrown for a variety of
|
|
* reasons. For example:
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*
|
|
* <itemizedlist>
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|
* <listitem><para>You've tried to use a feature that is not
|
|
* advertised by cogl_get_features(). This could happen if you create
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|
* a non-sliced texture with a non-power-of-two size when
|
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* %COGL_FEATURE_TEXTURE_NPOT is not advertised.</para></listitem>
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|
* <listitem><para>The GPU can not handle the configuration you have
|
|
* requested. An example might be if you try to use too many texture
|
|
* layers in a single #CoglPipeline</para></listitem>
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|
* <listitem><para>The driver does not support some
|
|
* configuration.</para></listiem>
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* </itemizedlist>
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*
|
|
* Currently this is only used by Cogl API marked as experimental so
|
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* this enum should also be considered experimental.
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*
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* Since: 1.4
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*/
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typedef enum { /*< prefix=COGL_ERROR >*/
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COGL_ERROR_UNSUPPORTED
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} CoglError;
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|
|
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GQuark
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_cogl_error_quark (void);
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|
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/**
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|
* CoglIndicesType:
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|
* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
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* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
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|
* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
|
|
*
|
|
* You should aim to use the smallest data type that gives you enough
|
|
* range, since it reduces the size of your index array and can help
|
|
* reduce the demand on memory bandwidth.
|
|
*
|
|
* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
|
|
* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
|
|
* should always be available on OpenGL but on OpenGL ES it will only
|
|
* be available if the GL_OES_element_index_uint extension is
|
|
* advertized.
|
|
*/
|
|
typedef enum {
|
|
COGL_INDICES_TYPE_UNSIGNED_BYTE,
|
|
COGL_INDICES_TYPE_UNSIGNED_SHORT,
|
|
COGL_INDICES_TYPE_UNSIGNED_INT
|
|
} CoglIndicesType;
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|
|
|
/**
|
|
* CoglVerticesMode:
|
|
* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
|
|
* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
|
|
* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
|
|
* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
|
|
* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
|
|
* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
|
|
* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
|
|
*
|
|
* Different ways of interpreting vertices when drawing.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
typedef enum {
|
|
COGL_VERTICES_MODE_POINTS = 0x0000,
|
|
COGL_VERTICES_MODE_LINES = 0x0001,
|
|
COGL_VERTICES_MODE_LINE_LOOP = 0x0002,
|
|
COGL_VERTICES_MODE_LINE_STRIP = 0x0003,
|
|
COGL_VERTICES_MODE_TRIANGLES = 0x0004,
|
|
COGL_VERTICES_MODE_TRIANGLE_STRIP = 0x0005,
|
|
COGL_VERTICES_MODE_TRIANGLE_FAN = 0x0006
|
|
} CoglVerticesMode;
|
|
|
|
/* NB: The above definitions are taken from gl.h equivalents */
|
|
|
|
|
|
/* XXX: should this be CoglMaterialDepthTestFunction?
|
|
* It makes it very verbose but would be consistent with
|
|
* CoglMaterialWrapMode */
|
|
|
|
/**
|
|
* CoglDepthTestFunction:
|
|
* @COGL_DEPTH_TEST_FUNCTION_NEVER: Never passes.
|
|
* @COGL_DEPTH_TEST_FUNCTION_LESS: Passes if the fragment's depth
|
|
* value is less than the value currently in the depth buffer.
|
|
* @COGL_DEPTH_TEST_FUNCTION_EQUAL: Passes if the fragment's depth
|
|
* value is equal to the value currently in the depth buffer.
|
|
* @COGL_DEPTH_TEST_FUNCTION_LEQUAL: Passes if the fragment's depth
|
|
* value is less or equal to the value currently in the depth buffer.
|
|
* @COGL_DEPTH_TEST_FUNCTION_GREATER: Passes if the fragment's depth
|
|
* value is greater than the value currently in the depth buffer.
|
|
* @COGL_DEPTH_TEST_FUNCTION_NOTEQUAL: Passes if the fragment's depth
|
|
* value is not equal to the value currently in the depth buffer.
|
|
* @COGL_DEPTH_TEST_FUNCTION_GEQUAL: Passes if the fragment's depth
|
|
* value greater than or equal to the value currently in the depth buffer.
|
|
* @COGL_DEPTH_TEST_FUNCTION_ALWAYS: Always passes.
|
|
*
|
|
* When using depth testing one of these functions is used to compare
|
|
* the depth of an incoming fragment against the depth value currently
|
|
* stored in the depth buffer. The function is changed using
|
|
* cogl_material_set_depth_test_function().
|
|
*
|
|
* The test is only done when depth testing is explicitly enabled. (See
|
|
* cogl_material_set_depth_test_enabled())
|
|
*/
|
|
typedef enum
|
|
{
|
|
COGL_DEPTH_TEST_FUNCTION_NEVER = 0x0200,
|
|
COGL_DEPTH_TEST_FUNCTION_LESS = 0x0201,
|
|
COGL_DEPTH_TEST_FUNCTION_EQUAL = 0x0202,
|
|
COGL_DEPTH_TEST_FUNCTION_LEQUAL = 0x0203,
|
|
COGL_DEPTH_TEST_FUNCTION_GREATER = 0x0204,
|
|
COGL_DEPTH_TEST_FUNCTION_NOTEQUAL = 0x0205,
|
|
COGL_DEPTH_TEST_FUNCTION_GEQUAL = 0x0206,
|
|
COGL_DEPTH_TEST_FUNCTION_ALWAYS = 0x0207
|
|
} CoglDepthTestFunction;
|
|
/* XXX: Note these types are only referenced by experimental API so
|
|
* although they aren't explicitly guarded they are implicitly
|
|
* experimental too. */
|
|
/* NB: The above definitions are taken from gl.h equivalents */
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_TYPES_H__ */
|