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fb9e8768a3
Geometry scale is applied to each surface individually, using Clutter scales, and not only this breaks subsurfaces, it also pollutes the toolkit and makes the actor tree slightly too fragile. If GNOME Shell mistakenly tries to set the actor scale of any of these surfaces, for example, various artifacts might happen. Move geometry scale handling to MetaWindowActor. It is applied as a child transform operation, so that the Clutter-managed scale properties are left untouched. In the future where the entirety of the window is managed by a ClutterContent itself, the geometry scale will be applied directly into the transform matrix of MetaWindowActor. However, doing that now would break the various ClutterClones used by GNOME Shell, so the child transform is an acceptable compromise during this transition. https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
623 lines
18 KiB
C
623 lines
18 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:meta-surface-actor
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* @title: MetaSurfaceActor
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* @short_description: An actor representing a surface in the scene graph
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*
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* MetaSurfaceActor is an abstract class which represents a surface in the
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* Clutter scene graph. A subclass can implement the specifics of a surface
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* depending on the way it is handled by a display protocol.
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*
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* An important feature of #MetaSurfaceActor is that it allows you to set an
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* "input region": all events that occur in the surface, but outside of the
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* input region are to be explicitly ignored. By default, this region is to
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* %NULL, which means events on the whole surface is allowed.
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*/
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#include "config.h"
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#include "compositor/meta-surface-actor.h"
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#include "clutter/clutter.h"
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#include "compositor/meta-cullable.h"
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#include "compositor/meta-shaped-texture-private.h"
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#include "compositor/meta-window-actor-private.h"
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#include "compositor/region-utils.h"
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#include "meta/meta-shaped-texture.h"
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typedef struct _MetaSurfaceActorPrivate
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{
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MetaShapedTexture *texture;
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cairo_region_t *input_region;
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/* MetaCullable regions, see that documentation for more details */
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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/* Freeze/thaw accounting */
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cairo_region_t *pending_damage;
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guint frozen : 1;
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} MetaSurfaceActorPrivate;
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
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G_ADD_PRIVATE (MetaSurfaceActor)
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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enum
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{
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REPAINT_SCHEDULED,
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SIZE_CHANGED,
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LAST_SIGNAL,
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};
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static guint signals[LAST_SIGNAL];
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static cairo_region_t *
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effective_unobscured_region (MetaSurfaceActor *surface_actor)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (surface_actor);
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ClutterActor *actor;
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/* Fail if we have any mapped clones. */
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actor = CLUTTER_ACTOR (surface_actor);
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do
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{
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if (clutter_actor_has_mapped_clones (actor))
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return NULL;
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actor = clutter_actor_get_parent (actor);
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}
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while (actor != NULL);
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return priv->unobscured_region;
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}
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static void
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set_unobscured_region (MetaSurfaceActor *surface_actor,
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cairo_region_t *unobscured_region)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (surface_actor);
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g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
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if (unobscured_region)
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{
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cairo_rectangle_int_t bounds = { 0, };
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float width, height;
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clutter_content_get_preferred_size (CLUTTER_CONTENT (priv->texture),
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&width,
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&height);
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bounds = (cairo_rectangle_int_t) {
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.width = width,
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.height = height,
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};
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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cairo_region_intersect_rectangle (priv->unobscured_region, &bounds);
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}
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}
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static void
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set_clip_region (MetaSurfaceActor *surface_actor,
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cairo_region_t *clip_region)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (surface_actor);
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g_clear_pointer (&priv->clip_region, cairo_region_destroy);
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if (clip_region)
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priv->clip_region = cairo_region_copy (clip_region);
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}
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static void
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meta_surface_actor_paint (ClutterActor *actor)
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{
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MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (actor);
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (surface_actor);
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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return;
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CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->paint (actor);
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}
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static void
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meta_surface_actor_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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ClutterActorIter iter;
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ClutterActor *child;
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if (!clutter_actor_should_pick_paint (actor))
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return;
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/* If there is no region then use the regular pick */
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if (priv->input_region == NULL)
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CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->pick (actor, color);
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else
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{
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int n_rects;
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float *rectangles;
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int i;
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CoglPipeline *pipeline;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglColor cogl_color;
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n_rects = cairo_region_num_rectangles (priv->input_region);
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rectangles = g_alloca (sizeof (float) * 4 * n_rects);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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int pos = i * 4;
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cairo_region_get_rectangle (priv->input_region, i, &rect);
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rectangles[pos + 0] = rect.x;
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rectangles[pos + 1] = rect.y;
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rectangles[pos + 2] = rect.x + rect.width;
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rectangles[pos + 3] = rect.y + rect.height;
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}
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color (pipeline, &cogl_color);
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cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
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cogl_object_unref (pipeline);
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}
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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clutter_actor_paint (child);
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}
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static gboolean
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meta_surface_actor_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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return clutter_paint_volume_set_from_allocation (volume, actor);
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}
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static void
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meta_surface_actor_dispose (GObject *object)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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g_clear_pointer (&priv->input_region, cairo_region_destroy);
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set_unobscured_region (self, NULL);
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set_clip_region (self, NULL);
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G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
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}
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static void
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meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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object_class->dispose = meta_surface_actor_dispose;
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actor_class->paint = meta_surface_actor_paint;
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actor_class->pick = meta_surface_actor_pick;
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actor_class->get_paint_volume = meta_surface_actor_get_paint_volume;
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signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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signals[SIZE_CHANGED] = g_signal_new ("size-changed",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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static void
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meta_surface_actor_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable);
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (surface_actor);
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uint8_t opacity = clutter_actor_get_opacity (CLUTTER_ACTOR (cullable));
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set_unobscured_region (surface_actor, unobscured_region);
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set_clip_region (surface_actor, clip_region);
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if (opacity == 0xff)
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{
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MetaWindowActor *window_actor;
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cairo_region_t *scaled_opaque_region;
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cairo_region_t *opaque_region;
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int geometry_scale = 1;
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opaque_region = meta_shaped_texture_get_opaque_region (priv->texture);
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if (!opaque_region)
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return;
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window_actor =
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meta_window_actor_from_actor (CLUTTER_ACTOR (surface_actor));
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if (window_actor)
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geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
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scaled_opaque_region = meta_region_scale (opaque_region, geometry_scale);
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if (unobscured_region)
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cairo_region_subtract (unobscured_region, scaled_opaque_region);
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if (clip_region)
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cairo_region_subtract (clip_region, scaled_opaque_region);
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cairo_region_destroy (scaled_opaque_region);
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}
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}
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static void
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meta_surface_actor_reset_culling (MetaCullable *cullable)
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{
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MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable);
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set_clip_region (surface_actor, NULL);
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}
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static void
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cullable_iface_init (MetaCullableInterface *iface)
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{
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iface->cull_out = meta_surface_actor_cull_out;
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iface->reset_culling = meta_surface_actor_reset_culling;
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}
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static void
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texture_size_changed (MetaShapedTexture *texture,
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gpointer user_data)
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{
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MetaSurfaceActor *actor = META_SURFACE_ACTOR (user_data);
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g_signal_emit (actor, signals[SIZE_CHANGED], 0);
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}
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static void
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meta_surface_actor_init (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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priv->texture = meta_shaped_texture_new ();
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g_signal_connect_object (priv->texture, "size-changed",
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G_CALLBACK (texture_size_changed), self, 0);
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clutter_actor_set_content (CLUTTER_ACTOR (self),
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CLUTTER_CONTENT (priv->texture));
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clutter_actor_set_request_mode (CLUTTER_ACTOR (self),
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CLUTTER_REQUEST_CONTENT_SIZE);
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}
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cairo_surface_t *
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meta_surface_actor_get_image (MetaSurfaceActor *self,
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cairo_rectangle_int_t *clip)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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return meta_shaped_texture_get_image (priv->texture, clip);
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}
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MetaShapedTexture *
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meta_surface_actor_get_texture (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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return priv->texture;
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}
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static void
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meta_surface_actor_update_area (MetaSurfaceActor *self,
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int x, int y, int width, int height)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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gboolean repaint_scheduled = FALSE;
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cairo_rectangle_int_t clip;
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if (meta_shaped_texture_update_area (priv->texture, x, y, width, height, &clip))
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{
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cairo_region_t *unobscured_region;
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unobscured_region = effective_unobscured_region (self);
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if (unobscured_region)
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{
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cairo_region_t *intersection;
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if (cairo_region_is_empty (unobscured_region))
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return;
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intersection = cairo_region_copy (unobscured_region);
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cairo_region_intersect_rectangle (intersection, &clip);
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if (!cairo_region_is_empty (intersection))
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{
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cairo_rectangle_int_t damage_rect;
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cairo_region_get_extents (intersection, &damage_rect);
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (self), &damage_rect);
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repaint_scheduled = TRUE;
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}
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cairo_region_destroy (intersection);
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}
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else
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{
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (self), &clip);
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repaint_scheduled = TRUE;
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}
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}
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if (repaint_scheduled)
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g_signal_emit (self, signals[REPAINT_SCHEDULED], 0);
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}
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gboolean
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meta_surface_actor_is_obscured (MetaSurfaceActor *self)
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{
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cairo_region_t *unobscured_region;
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unobscured_region = effective_unobscured_region (self);
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if (unobscured_region)
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return cairo_region_is_empty (unobscured_region);
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else
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return FALSE;
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}
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void
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meta_surface_actor_set_input_region (MetaSurfaceActor *self,
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cairo_region_t *region)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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if (priv->input_region)
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cairo_region_destroy (priv->input_region);
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if (region)
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priv->input_region = cairo_region_reference (region);
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else
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priv->input_region = NULL;
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}
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void
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meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
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cairo_region_t *region)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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meta_shaped_texture_set_opaque_region (priv->texture, region);
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}
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cairo_region_t *
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meta_surface_actor_get_opaque_region (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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return meta_shaped_texture_get_opaque_region (priv->texture);
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}
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static gboolean
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is_frozen (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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return priv->frozen;
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}
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void
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meta_surface_actor_process_damage (MetaSurfaceActor *self,
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int x, int y, int width, int height)
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{
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MetaSurfaceActorPrivate *priv =
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meta_surface_actor_get_instance_private (self);
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if (is_frozen (self))
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{
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/* The window is frozen due to an effect in progress: we ignore damage
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* here on the off chance that this will stop the corresponding
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* texture_from_pixmap from being update.
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*
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* pending_damage tracks any damage that happened while the window was
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* frozen so that when can apply it when the window becomes unfrozen.
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*
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* It should be noted that this is an unreliable mechanism since it's
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* quite likely that drivers will aim to provide a zero-copy
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* implementation of the texture_from_pixmap extension and in those cases
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* any drawing done to the window is always immediately reflected in the
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* texture regardless of damage event handling.
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*/
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cairo_rectangle_int_t rect = { .x = x, .y = y, .width = width, .height = height };
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if (!priv->pending_damage)
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priv->pending_damage = cairo_region_create_rectangle (&rect);
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else
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cairo_region_union_rectangle (priv->pending_damage, &rect);
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return;
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}
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META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height);
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if (meta_surface_actor_is_visible (self))
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meta_surface_actor_update_area (self, x, y, width, height);
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}
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void
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meta_surface_actor_pre_paint (MetaSurfaceActor *self)
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{
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META_SURFACE_ACTOR_GET_CLASS (self)->pre_paint (self);
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}
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gboolean
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meta_surface_actor_is_argb32 (MetaSurfaceActor *self)
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{
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MetaShapedTexture *stex = meta_surface_actor_get_texture (self);
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CoglTexture *texture = meta_shaped_texture_get_texture (stex);
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/* If we don't have a texture, like during initialization, assume
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* that we're ARGB32.
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*
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* If we are unredirected and we have no texture assume that we are
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* not ARGB32 otherwise we wouldn't be unredirected in the first
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* place. This prevents us from continually redirecting and
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* unredirecting on every paint.
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*/
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if (!texture)
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return !meta_surface_actor_is_unredirected (self);
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switch (cogl_texture_get_components (texture))
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{
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case COGL_TEXTURE_COMPONENTS_A:
|
|
case COGL_TEXTURE_COMPONENTS_RGBA:
|
|
return TRUE;
|
|
case COGL_TEXTURE_COMPONENTS_RG:
|
|
case COGL_TEXTURE_COMPONENTS_RGB:
|
|
case COGL_TEXTURE_COMPONENTS_DEPTH:
|
|
return FALSE;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
meta_surface_actor_is_visible (MetaSurfaceActor *self)
|
|
{
|
|
return META_SURFACE_ACTOR_GET_CLASS (self)->is_visible (self);
|
|
}
|
|
|
|
void
|
|
meta_surface_actor_set_frozen (MetaSurfaceActor *self,
|
|
gboolean frozen)
|
|
{
|
|
MetaSurfaceActorPrivate *priv =
|
|
meta_surface_actor_get_instance_private (self);
|
|
|
|
priv->frozen = frozen;
|
|
|
|
if (!frozen && priv->pending_damage)
|
|
{
|
|
int i, n_rects = cairo_region_num_rectangles (priv->pending_damage);
|
|
cairo_rectangle_int_t rect;
|
|
|
|
/* Since we ignore damage events while a window is frozen for certain effects
|
|
* we need to apply the tracked damage now. */
|
|
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
cairo_region_get_rectangle (priv->pending_damage, i, &rect);
|
|
meta_surface_actor_process_damage (self, rect.x, rect.y,
|
|
rect.width, rect.height);
|
|
}
|
|
g_clear_pointer (&priv->pending_damage, cairo_region_destroy);
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
meta_surface_actor_should_unredirect (MetaSurfaceActor *self)
|
|
{
|
|
return META_SURFACE_ACTOR_GET_CLASS (self)->should_unredirect (self);
|
|
}
|
|
|
|
void
|
|
meta_surface_actor_set_unredirected (MetaSurfaceActor *self,
|
|
gboolean unredirected)
|
|
{
|
|
META_SURFACE_ACTOR_GET_CLASS (self)->set_unredirected (self, unredirected);
|
|
}
|
|
|
|
gboolean
|
|
meta_surface_actor_is_unredirected (MetaSurfaceActor *self)
|
|
{
|
|
return META_SURFACE_ACTOR_GET_CLASS (self)->is_unredirected (self);
|
|
}
|
|
|
|
MetaWindow *
|
|
meta_surface_actor_get_window (MetaSurfaceActor *self)
|
|
{
|
|
return META_SURFACE_ACTOR_GET_CLASS (self)->get_window (self);
|
|
}
|
|
|
|
void
|
|
meta_surface_actor_set_transform (MetaSurfaceActor *self,
|
|
MetaMonitorTransform transform)
|
|
{
|
|
MetaSurfaceActorPrivate *priv =
|
|
meta_surface_actor_get_instance_private (self);
|
|
|
|
meta_shaped_texture_set_transform (priv->texture, transform);
|
|
}
|
|
|
|
void
|
|
meta_surface_actor_set_viewport_src_rect (MetaSurfaceActor *self,
|
|
ClutterRect *src_rect)
|
|
{
|
|
MetaSurfaceActorPrivate *priv =
|
|
meta_surface_actor_get_instance_private (self);
|
|
|
|
meta_shaped_texture_set_viewport_src_rect (priv->texture, src_rect);
|
|
}
|
|
|
|
void
|
|
meta_surface_actor_reset_viewport_src_rect (MetaSurfaceActor *self)
|
|
{
|
|
MetaSurfaceActorPrivate *priv =
|
|
meta_surface_actor_get_instance_private (self);
|
|
|
|
meta_shaped_texture_reset_viewport_src_rect (priv->texture);
|
|
}
|
|
|
|
void
|
|
meta_surface_actor_set_viewport_dst_size (MetaSurfaceActor *self,
|
|
int dst_width,
|
|
int dst_height)
|
|
{
|
|
MetaSurfaceActorPrivate *priv =
|
|
meta_surface_actor_get_instance_private (self);
|
|
|
|
meta_shaped_texture_set_viewport_dst_size (priv->texture,
|
|
dst_width,
|
|
dst_height);
|
|
}
|
|
|
|
void
|
|
meta_surface_actor_reset_viewport_dst_size (MetaSurfaceActor *self)
|
|
{
|
|
MetaSurfaceActorPrivate *priv =
|
|
meta_surface_actor_get_instance_private (self);
|
|
|
|
meta_shaped_texture_reset_viewport_dst_size (priv->texture);
|
|
}
|