Neil Roberts fb7f1a7fd6 Split the wrap mode of _cogl_texture_set_wrap_mode into three
GL supports setting different wrap modes for the s, t and r
coordinates so we should design the backend interface to support that
also. The r coordinate is not currently used by any of the backends
but we might as well have it to make life easier if we ever add
support for 3D textures.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
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