Neil Roberts fb7f1a7fd6 Split the wrap mode of _cogl_texture_set_wrap_mode into three
GL supports setting different wrap modes for the s, t and r
coordinates so we should design the backend interface to support that
also. The r coordinate is not currently used by any of the backends
but we might as well have it to make life easier if we ever add
support for 3D textures.

http://bugzilla.openedhand.com/show_bug.cgi?id=2063
2010-04-12 15:44:23 +01:00
2010-04-08 19:53:38 +01:00
2010-02-12 14:57:55 +00:00
Description
91 MiB
Languages
C 98.9%
Meson 0.7%
Python 0.3%