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5253264f2f
ES3 provides glMapBufferRange as core, with the added bonus that it also supports read mappings. Use this where possible. Signed-off-by: Daniel Stone <daniels@collabora.com> https://bugzilla.gnome.org/show_bug.cgi?id=728355
329 lines
12 KiB
C
329 lines
12 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009, 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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/* This is included multiple times with different definitions for
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* these macros. The macros are given the following arguments:
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*
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* COGL_EXT_BEGIN:
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*
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* @name: a unique symbol name for this feature
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*
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* @min_gl_major: the major part of the minimum GL version where these
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* functions are available in core, or 255 if it isn't available in
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* any version.
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* @min_gl_minor: the minor part of the minimum GL version where these
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* functions are available in core, or 255 if it isn't available in
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* any version.
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*
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* @gles_availability: flags to specify which versions of GLES the
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* functions are available in. Should be a combination of
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* COGL_EXT_IN_GLES and COGL_EXT_IN_GLES2.
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*
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* @extension_suffixes: A zero-separated list of suffixes in a
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* string. These are appended to the extension name to get a complete
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* extension name to try. The suffix is also appended to all of the
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* function names. The suffix can optionally include a ':' to specify
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* an alternate suffix for the function names.
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*
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* @extension_names: A list of extension names to try. If any of these
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* extensions match then it will be used.
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*/
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/* The functions in this file are part of the core GL,GLES1 and GLES2 apis */
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#include "cogl-core-functions.h"
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/* The functions in this file are core to GLES1 only but may also be
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* extensions available for GLES2 and GL */
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#include "cogl-in-gles1-core-functions.h"
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/* The functions in this file are core to GLES2 only but
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* may be extensions for GLES1 and GL */
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#include "cogl-in-gles2-core-functions.h"
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/* The functions in this file are core to GLES1 and GLES2 but not core
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* to GL but they may be extensions available for GL */
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#include "cogl-in-gles-core-functions.h"
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/* These are fixed-function APIs core to GL and GLES1 */
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#include "cogl-fixed-functions.h"
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/* These are GLSL shader APIs core to GL 2.0 and GLES2 */
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#include "cogl-glsl-functions.h"
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/* These are the core GL functions which are only available in big
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GL */
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COGL_EXT_BEGIN (only_in_big_gl,
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0, 0,
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0, /* not in GLES */
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"\0",
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"\0")
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COGL_EXT_FUNCTION (void, glGetTexLevelParameteriv,
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(GLenum target, GLint level,
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GLenum pname, GLint *params))
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COGL_EXT_FUNCTION (void, glGetTexImage,
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(GLenum target, GLint level,
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GLenum format, GLenum type,
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GLvoid *pixels))
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COGL_EXT_FUNCTION (void, glClipPlane,
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(GLenum plane, const double *equation))
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COGL_EXT_FUNCTION (void, glDepthRange,
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(double near_val, double far_val))
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COGL_EXT_FUNCTION (void, glDrawBuffer,
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(GLenum mode))
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COGL_EXT_END ()
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/* GLES doesn't support mapping buffers in core so this has to be a
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separate check */
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COGL_EXT_BEGIN (map_vbos, 1, 5,
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0, /* not in GLES core */
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"ARB\0OES\0",
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"vertex_buffer_object\0mapbuffer\0")
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COGL_EXT_FUNCTION (void *, glMapBuffer,
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(GLenum target,
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GLenum access))
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COGL_EXT_FUNCTION (GLboolean, glUnmapBuffer,
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(GLenum target))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (texture_3d, 1, 2,
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0, /* not in either GLES */
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"OES\0",
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"texture_3D\0")
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COGL_EXT_FUNCTION (void, glTexImage3D,
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(GLenum target, GLint level,
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GLint internalFormat,
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GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels))
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COGL_EXT_FUNCTION (void, glTexSubImage3D,
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(GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLenum format,
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GLenum type, const GLvoid *pixels))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (offscreen_blit, 3, 0,
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0, /* not in either GLES */
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"EXT\0ANGLE\0",
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"framebuffer_blit\0")
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COGL_EXT_FUNCTION (void, glBlitFramebuffer,
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(GLint srcX0,
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GLint srcY0,
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GLint srcX1,
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GLint srcY1,
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GLint dstX0,
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GLint dstY0,
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GLint dstX1,
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GLint dstY1,
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GLbitfield mask,
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GLenum filter))
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COGL_EXT_END ()
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/* ARB_fragment_program */
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COGL_EXT_BEGIN (arbfp, 255, 255,
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0, /* not in either GLES */
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"ARB\0",
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"fragment_program\0")
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COGL_EXT_FUNCTION (void, glGenPrograms,
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(GLsizei n,
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GLuint *programs))
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COGL_EXT_FUNCTION (void, glDeletePrograms,
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(GLsizei n,
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GLuint *programs))
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COGL_EXT_FUNCTION (void, glBindProgram,
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(GLenum target,
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GLuint program))
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COGL_EXT_FUNCTION (void, glProgramString,
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(GLenum target,
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GLenum format,
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GLsizei len,
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const void *program))
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COGL_EXT_FUNCTION (void, glProgramLocalParameter4fv,
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(GLenum target,
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GLuint index,
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GLfloat *params))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (EGL_image, 255, 255,
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0, /* not in either GLES */
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"OES\0",
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"EGL_image\0")
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COGL_EXT_FUNCTION (void, glEGLImageTargetTexture2D,
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(GLenum target,
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GLeglImageOES image))
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COGL_EXT_FUNCTION (void, glEGLImageTargetRenderbufferStorage,
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(GLenum target,
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GLeglImageOES image))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (framebuffer_discard, 255, 255,
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0, /* not in either GLES */
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"EXT\0",
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"framebuffer_discard\0")
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COGL_EXT_FUNCTION (void, glDiscardFramebuffer,
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(GLenum target,
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GLsizei numAttachments,
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const GLenum *attachments))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (IMG_multisampled_render_to_texture, 255, 255,
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0, /* not in either GLES */
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"\0",
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"IMG_multisampled_render_to_texture\0")
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COGL_EXT_FUNCTION (void, glRenderbufferStorageMultisampleIMG,
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(GLenum target,
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GLsizei samples,
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GLenum internal_format,
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GLsizei width,
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GLsizei height))
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COGL_EXT_FUNCTION (void, glFramebufferTexture2DMultisampleIMG,
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(GLenum target,
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GLenum attachment,
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GLenum textarget,
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GLuint texture,
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GLint level,
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GLsizei samples))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (ARB_sampler_objects, 3, 3,
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0, /* not in either GLES */
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"ARB:\0",
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"sampler_objects\0")
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COGL_EXT_FUNCTION (void, glGenSamplers,
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(GLsizei count,
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GLuint *samplers))
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COGL_EXT_FUNCTION (void, glDeleteSamplers,
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(GLsizei count,
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const GLuint *samplers))
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COGL_EXT_FUNCTION (void, glBindSampler,
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(GLuint unit,
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GLuint sampler))
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COGL_EXT_FUNCTION (void, glSamplerParameteri,
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(GLuint sampler,
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GLenum pname,
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GLint param))
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COGL_EXT_END ()
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/* These only list functions that come from the old GLSL extensions.
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* Functions that are common to the extensions and GLSL 2.0 should
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* instead be listed in cogl-glsl-functions.h */
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COGL_EXT_BEGIN (shader_objects, 255, 255,
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0, /* not in either GLES */
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"ARB\0",
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"shader_objects\0")
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COGL_EXT_FUNCTION (GLuint, glCreateProgramObject,
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(void))
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COGL_EXT_FUNCTION (GLuint, glCreateShaderObject,
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(GLenum shaderType))
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COGL_EXT_FUNCTION (void, glDeleteObject,
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(GLuint obj))
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COGL_EXT_FUNCTION (void, glAttachObject,
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(GLuint container, GLuint obj))
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COGL_EXT_FUNCTION (void, glUseProgramObject,
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(GLuint programObj))
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COGL_EXT_FUNCTION (void, glGetInfoLog,
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(GLuint obj,
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GLsizei maxLength,
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GLsizei *length,
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char *infoLog))
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COGL_EXT_FUNCTION (void, glGetObjectParameteriv,
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(GLuint obj,
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GLenum pname,
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GLint *params))
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COGL_EXT_FUNCTION (void, glDetachObject,
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(GLuint container, GLuint obj))
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COGL_EXT_FUNCTION (void, glGetAttachedObjects,
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(GLuint program,
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GLsizei maxcount,
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GLsizei* count,
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GLuint* shaders))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (only_gl3, 3, 0,
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0, /* not in either GLES */
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"\0",
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"\0")
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COGL_EXT_FUNCTION (const GLubyte *, glGetStringi,
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(GLenum name, GLuint index))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (vertex_array_object, 3, 0,
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0, /* not in either GLES */
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"ARB\0OES\0",
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"vertex_array_object\0")
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COGL_EXT_FUNCTION (void, glBindVertexArray,
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(GLuint array))
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COGL_EXT_FUNCTION (void, glDeleteVertexArrays,
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(GLsizei n,
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const GLuint *arrays))
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COGL_EXT_FUNCTION (void, glGenVertexArrays,
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(GLsizei n,
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GLuint *arrays))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (map_region, 3, 0,
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COGL_EXT_IN_GLES3,
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"ARB:\0",
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"map_buffer_range\0")
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COGL_EXT_FUNCTION (GLvoid *, glMapBufferRange,
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(GLenum target,
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GLintptr offset,
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GLsizeiptr length,
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GLbitfield access))
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COGL_EXT_END ()
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#ifdef GL_ARB_sync
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COGL_EXT_BEGIN (sync, 3, 2,
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0, /* not in either GLES */
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"ARB:\0",
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"sync\0")
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COGL_EXT_FUNCTION (GLsync, glFenceSync,
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(GLenum condition, GLbitfield flags))
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COGL_EXT_FUNCTION (GLenum, glClientWaitSync,
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(GLsync sync, GLbitfield flags, GLuint64 timeout))
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COGL_EXT_FUNCTION (void, glDeleteSync,
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(GLsync sync))
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COGL_EXT_END ()
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#endif
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COGL_EXT_BEGIN (draw_buffers, 2, 0,
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COGL_EXT_IN_GLES3,
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"ARB\0EXT\0",
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"draw_buffers\0")
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COGL_EXT_FUNCTION (void, glDrawBuffers,
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(GLsizei n, const GLenum *bufs))
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COGL_EXT_END ()
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