mutter/cogl/cogl-buffer.h
Murray Cumming 85e0b08459 CoglBufferError: Remove trailing comma from enum.
This is helpful for C++ with g++'s -pedantic warnings complain
about it.
2015-09-17 17:11:57 +02:00

325 lines
9.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C)2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_BUFFER_H__
#define __COGL_BUFFER_H__
#include <cogl/cogl-types.h>
#include <cogl/cogl-error.h>
COGL_BEGIN_DECLS
/**
* SECTION:cogl-buffer
* @short_description: Common buffer functions, including data upload APIs
* @stability: unstable
*
* The CoglBuffer API provides a common interface to manipulate
* buffers that have been allocated either via cogl_pixel_buffer_new()
* or cogl_attribute_buffer_new(). The API allows you to upload data
* to these buffers and define usage hints that help Cogl manage your
* buffer optimally.
*
* Data can either be uploaded by supplying a pointer and size so Cogl
* can copy your data, or you can mmap() a CoglBuffer and then you can
* copy data to the buffer directly.
*
* One of the most common uses for CoglBuffers is to upload texture
* data asynchronously since the ability to mmap the buffers into
* the CPU makes it possible for another thread to handle the IO
* of loading an image file and unpacking it into the mapped buffer
* without blocking other Cogl operations.
*/
#ifdef __COGL_H_INSIDE__
/* For the public C api we typedef interface types as void to avoid needing
* lots of casting in code and instead we will rely on runtime type checking
* for these objects. */
typedef void CoglBuffer;
#else
typedef struct _CoglBuffer CoglBuffer;
#define COGL_BUFFER(buffer) ((CoglBuffer *)(buffer))
#endif
#define COGL_BUFFER_ERROR (_cogl_buffer_error_domain ())
/**
* CoglBufferError:
* @COGL_BUFFER_ERROR_MAP: A buffer could not be mapped either
* because the feature isn't supported or because a system
* limitation was hit.
*
* Error enumeration for #CoglBuffer
*
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_ERROR >*/
COGL_BUFFER_ERROR_MAP
} CoglBufferError;
uint32_t
_cogl_buffer_error_domain (void);
/**
* cogl_is_buffer:
* @object: a buffer object
*
* Checks whether @buffer is a buffer object.
*
* Return value: %TRUE if the handle is a CoglBuffer, and %FALSE otherwise
*
* Since: 1.2
* Stability: unstable
*/
CoglBool
cogl_is_buffer (void *object);
/**
* cogl_buffer_get_size:
* @buffer: a buffer object
*
* Retrieves the size of buffer
*
* Return value: the size of the buffer in bytes
*
* Since: 1.2
* Stability: unstable
*/
unsigned int
cogl_buffer_get_size (CoglBuffer *buffer);
/**
* CoglBufferUpdateHint:
* @COGL_BUFFER_UPDATE_HINT_STATIC: the buffer will not change over time
* @COGL_BUFFER_UPDATE_HINT_DYNAMIC: the buffer will change from time to time
* @COGL_BUFFER_UPDATE_HINT_STREAM: the buffer will be used once or a couple of
* times
*
* The update hint on a buffer allows the user to give some detail on how often
* the buffer data is going to be updated.
*
* Since: 1.2
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_UPDATE_HINT >*/
COGL_BUFFER_UPDATE_HINT_STATIC,
COGL_BUFFER_UPDATE_HINT_DYNAMIC,
COGL_BUFFER_UPDATE_HINT_STREAM
} CoglBufferUpdateHint;
/**
* cogl_buffer_set_update_hint:
* @buffer: a buffer object
* @hint: the new hint
*
* Sets the update hint on a buffer. See #CoglBufferUpdateHint for a description
* of the available hints.
*
* Since: 1.2
* Stability: unstable
*/
void
cogl_buffer_set_update_hint (CoglBuffer *buffer,
CoglBufferUpdateHint hint);
/**
* cogl_buffer_get_update_hint:
* @buffer: a buffer object
*
* Retrieves the update hints set using cogl_buffer_set_update_hint()
*
* Return value: the #CoglBufferUpdateHint currently used by the buffer
*
* Since: 1.2
* Stability: unstable
*/
CoglBufferUpdateHint
cogl_buffer_get_update_hint (CoglBuffer *buffer);
/**
* CoglBufferAccess:
* @COGL_BUFFER_ACCESS_READ: the buffer will be read
* @COGL_BUFFER_ACCESS_WRITE: the buffer will written to
* @COGL_BUFFER_ACCESS_READ_WRITE: the buffer will be used for both reading and
* writing
*
* The access hints for cogl_buffer_set_update_hint()
*
* Since: 1.2
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_ACCESS >*/
COGL_BUFFER_ACCESS_READ = 1 << 0,
COGL_BUFFER_ACCESS_WRITE = 1 << 1,
COGL_BUFFER_ACCESS_READ_WRITE = COGL_BUFFER_ACCESS_READ | COGL_BUFFER_ACCESS_WRITE
} CoglBufferAccess;
/**
* CoglBufferMapHint:
* @COGL_BUFFER_MAP_HINT_DISCARD: Tells Cogl that you plan to replace
* all the buffer's contents. When this flag is used to map a
* buffer, the entire contents of the buffer become undefined, even
* if only a subregion of the buffer is mapped.
* @COGL_BUFFER_MAP_HINT_DISCARD_RANGE: Tells Cogl that you plan to
* replace all the contents of the mapped region. The contents of
* the region specified are undefined after this flag is used to
* map a buffer.
*
* Hints to Cogl about how you are planning to modify the data once it
* is mapped.
*
* Since: 1.4
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_MAP_HINT >*/
COGL_BUFFER_MAP_HINT_DISCARD = 1 << 0,
COGL_BUFFER_MAP_HINT_DISCARD_RANGE = 1 << 1
} CoglBufferMapHint;
/**
* cogl_buffer_map:
* @buffer: a buffer object
* @access: how the mapped buffer will be used by the application
* @hints: A mask of #CoglBufferMapHint<!-- -->s that tell Cogl how
* the data will be modified once mapped.
*
* Maps the buffer into the application address space for direct
* access. This is equivalent to calling cogl_buffer_map_range() with
* zero as the offset and the size of the entire buffer as the size.
*
* It is strongly recommended that you pass
* %COGL_BUFFER_MAP_HINT_DISCARD as a hint if you are going to replace
* all the buffer's data. This way if the buffer is currently being
* used by the GPU then the driver won't have to stall the CPU and
* wait for the hardware to finish because it can instead allocate a
* new buffer to map.
*
* The behaviour is undefined if you access the buffer in a way
* conflicting with the @access mask you pass. It is also an error to
* release your last reference while the buffer is mapped.
*
* Return value: (transfer none): A pointer to the mapped memory or
* %NULL is the call fails
*
* Since: 1.2
* Stability: unstable
*/
void *
cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints);
/**
* cogl_buffer_map_range:
* @buffer: a buffer object
* @offset: Offset within the buffer to start the mapping
* @size: The size of data to map
* @access: how the mapped buffer will be used by the application
* @hints: A mask of #CoglBufferMapHint<!-- -->s that tell Cogl how
* the data will be modified once mapped.
* @error: A #CoglError for catching exceptional errors
*
* Maps a sub-region of the buffer into the application's address space
* for direct access.
*
* It is strongly recommended that you pass
* %COGL_BUFFER_MAP_HINT_DISCARD as a hint if you are going to replace
* all the buffer's data. This way if the buffer is currently being
* used by the GPU then the driver won't have to stall the CPU and
* wait for the hardware to finish because it can instead allocate a
* new buffer to map. You can pass
* %COGL_BUFFER_MAP_HINT_DISCARD_RANGE instead if you want the
* regions outside of the mapping to be retained.
*
* The behaviour is undefined if you access the buffer in a way
* conflicting with the @access mask you pass. It is also an error to
* release your last reference while the buffer is mapped.
*
* Return value: (transfer none): A pointer to the mapped memory or
* %NULL is the call fails
*
* Since: 2.0
* Stability: unstable
*/
void *
cogl_buffer_map_range (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints,
CoglError **error);
/**
* cogl_buffer_unmap:
* @buffer: a buffer object
*
* Unmaps a buffer previously mapped by cogl_buffer_map().
*
* Since: 1.2
* Stability: unstable
*/
void
cogl_buffer_unmap (CoglBuffer *buffer);
/**
* cogl_buffer_set_data:
* @buffer: a buffer object
* @offset: destination offset (in bytes) in the buffer
* @data: a pointer to the data to be copied into the buffer
* @size: number of bytes to copy
*
* Updates part of the buffer with new data from @data. Where to put this new
* data is controlled by @offset and @offset + @data should be less than the
* buffer size.
*
* Return value: %TRUE is the operation succeeded, %FALSE otherwise
*
* Since: 1.2
* Stability: unstable
*/
CoglBool
cogl_buffer_set_data (CoglBuffer *buffer,
size_t offset,
const void *data,
size_t size);
COGL_END_DECLS
#endif /* __COGL_BUFFER_H__ */