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The libclutter-cogl internal object should be the only dependency for Clutter, since we are already copying it inside clutter/cogl for the introspection scanner. For this reason, the backend-specific, real internal object should be built with the backend encoded into the file name, like libclutter-common. This makes the build output a little bit more clear: instead of having two: LINK libclutter-cogl-common.la ... LINK libclutter-cogl.la LINK libclutter-cogl.la We'll have: LINK libclutter-cogl-common.la ... LINK libclutter-cogl-gl.la LINK libclutter-cogl.la Same applies for the GLES backend. |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-private.h | ||
cogl-texture.c | ||
cogl.c | ||
Makefile.am |