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58 lines
1.0 KiB
C
58 lines
1.0 KiB
C
#ifndef __COGL_MATRIX_H
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#define __COGL_MATRIX_H
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/* Note: This is ordered according to how OpenGL expects to get 4x4 matrices */
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typedef struct {
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/* column 0 */
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float xx;
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float yx;
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float zx;
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float wx;
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/* column 1 */
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float xy;
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float yy;
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float zy;
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float wy;
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/* column 2 */
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float xz;
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float yz;
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float zz;
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float wz;
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/* column 3 */
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float xw;
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float yw;
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float zw;
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float ww;
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/* Note: we may want to extend this later with private flags
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* and a cache of the inverse transform matrix. */
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} CoglMatrix;
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void cogl_matrix_init_identity (CoglMatrix *matrix);
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void cogl_matrix_multiply (CoglMatrix *result,
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const CoglMatrix *a,
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const CoglMatrix *b);
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void cogl_matrix_rotate (CoglMatrix *matrix,
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float angle,
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float x,
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float y,
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float z);
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void cogl_matrix_translate (CoglMatrix *matrix,
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float x,
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float y,
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float z);
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void cogl_matrix_scale (CoglMatrix *matrix,
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float sx,
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float sy,
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float sz);
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#endif /* __COGL_MATRIX_H */
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