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0f39f20db6
The hide_all() method is pretty much pointless, as hiding an actor will automatically prevent its children from being painted. The show_all() method would only be marginally useful, if actors weren't set to be visible by default when added to another actor - which was the case when we introduced show_all() and hide_all().
89 lines
3.5 KiB
C
89 lines
3.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
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* Copyright (C) 2009, 2010 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
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#define __CLUTTER_ACTOR_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_allocation_geometry)
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void clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry);
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CLUTTER_DEPRECATED
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guint32 clutter_actor_get_gid (ClutterActor *self);
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CLUTTER_DEPRECATED
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
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void clutter_actor_reparent (ClutterActor *self,
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ClutterActor *new_parent);
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CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
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void clutter_actor_set_parent (ClutterActor *self,
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ClutterActor *parent);
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CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
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void clutter_actor_unparent (ClutterActor *self);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling)
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void clutter_actor_raise (ClutterActor *self,
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ClutterActor *below);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling)
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void clutter_actor_lower (ClutterActor *self,
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ClutterActor *above);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
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void clutter_actor_raise_top (ClutterActor *self);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
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void clutter_actor_lower_bottom (ClutterActor *self);
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CLUTTER_DEPRECATED
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void clutter_actor_push_internal (ClutterActor *self);
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CLUTTER_DEPRECATED
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void clutter_actor_pop_internal (ClutterActor *self);
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CLUTTER_DEPRECATED
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void clutter_actor_show_all (ClutterActor *self);
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CLUTTER_DEPRECATED
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void clutter_actor_hide_all (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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