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https://github.com/brl/mutter.git
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b424bd7512
This is mostly a stub, starting point for a one-stop Cogl micro-benchmarking tool. The first test it adds is one that tries to hammer the Cogl journal, but no doubt there are lots of other things we should be regularly testing. Currently the aim is that the tool will be able to also generate reports which we can collect to keep track of performance changes over time.
162 lines
4.0 KiB
C
162 lines
4.0 KiB
C
#include <config.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <math.h>
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#define STAGE_WIDTH 800
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#define STAGE_HEIGHT 600
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gboolean run_all = FALSE;
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static GOptionEntry entries[] = {
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{
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"run-all", 'a',
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0,
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G_OPTION_ARG_NONE, &run_all,
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"Run all tests", ""
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},
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{ NULL }
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};
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typedef struct _TestState
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{
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int current_test;
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} TestState;
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typedef void (*TestCallback) (TestState *state);
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static void
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test_rectangles (TestState *state)
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{
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#define RECT_WIDTH 5
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#define RECT_HEIGHT 5
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int x;
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int y;
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/* Should the rectangles be randomly positioned/colored/rotated?
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*
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* It could be good to develop equivalent GL and Cairo tests so we can
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* have a sanity check for our Cogl performance.
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*
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* The color should vary to check that we correctly batch color changes
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* The use of alpha should vary so we have a variation of which rectangles
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* require blending.
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* Should this be a random variation?
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* It could be good to experiment with focibly enabling blending for
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* rectangles that don't technically need it for the sake of extending
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* batching. E.g. if you a long run of interleved rectangles with every
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* other rectangle needing blending then it may be worth enabling blending
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* for all the rectangles to avoid the state changes.
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* The modelview should change between rectangles to check the software
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* transform codepath.
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* Should we group some rectangles under the same modelview? Potentially
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* we could avoid software transform for long runs of rectangles with the
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* same modelview.
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*
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*/
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for (y = 0; y < STAGE_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < STAGE_WIDTH; x += RECT_WIDTH)
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{
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cogl_push_matrix ();
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cogl_translate (x, y, 0);
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cogl_rotate (45, 0, 0, 1);
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cogl_set_source_color4f (1,
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(1.0f/STAGE_WIDTH)*y,
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(1.0f/STAGE_HEIGHT)*x,
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1);
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cogl_rectangle (0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_pop_matrix ();
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}
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}
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for (y = 0; y < STAGE_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < STAGE_WIDTH; x += RECT_WIDTH)
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{
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cogl_push_matrix ();
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cogl_translate (x, y, 0);
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cogl_rotate (0, 0, 0, 1);
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cogl_set_source_color4f (1,
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(1.0f/STAGE_WIDTH)*x,
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(1.0f/STAGE_HEIGHT)*y,
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(1.0f/STAGE_WIDTH)*x);
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cogl_rectangle (0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_pop_matrix ();
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}
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}
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}
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TestCallback tests[] =
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{
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test_rectangles
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};
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static void
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on_paint (ClutterActor *actor, TestState *state)
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{
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tests[state->current_test] (state);
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}
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static gboolean
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queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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}
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int
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main (int argc, char *argv[])
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{
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TestState state;
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ClutterActor *stage;
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ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
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guint idle_source;
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GError *error = NULL;
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE);
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clutter_init_with_args (&argc, &argv,
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NULL,
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entries,
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NULL,
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&error);
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if (error)
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{
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g_warning ("Unable to initialise Clutter:\n%s",
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error->message);
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g_error_free (error);
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return EXIT_FAILURE;
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}
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state.current_test = 0;
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
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/* We want continuous redrawing of the stage... */
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idle_source = g_idle_add (queue_redraw, stage);
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g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), &state);
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clutter_actor_show (stage);
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clutter_main ();
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g_source_remove (idle_source);
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return 0;
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}
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