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3881fd3259
This adds experimental 2.0 api replacements for the cogl_rectangle[_*] functions that don't depend on having a current pipeline set on the context via cogl_{set,push}_source() or having a current framebuffer set on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch away from having a statefull context that affects drawing to having framebuffer drawing apis that are explicitly passed a framebuffer and pipeline. To test this change several of the conformance tests were updated to use this api instead of cogl_rectangle and cogl_rectangle_with_texture_coords. Since it's quite laborious going through all of the conformance tests the opportunity was taken to make other clean ups in the conformance tests to replace other uses of 1.x api with experimental 2.0 api so long as that didn't affect what was being tested.
229 lines
6.1 KiB
C
229 lines
6.1 KiB
C
#define COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl.h>
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#include <stdlib.h>
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#include "test-utils.h"
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#define FB_WIDTH 512
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#define FB_HEIGHT 512
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static gboolean cogl_test_is_verbose;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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void
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test_utils_init (TestFlags flags)
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{
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static int counter = 0;
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GError *error = NULL;
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CoglOnscreen *onscreen = NULL;
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CoglDisplay *display;
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CoglRenderer *renderer;
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gboolean missing_requirement = FALSE;
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if (counter != 0)
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g_critical ("We don't support running more than one test at a time\n"
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"in a single test run due to the state leakage that can\n"
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"cause subsequent tests to fail.\n"
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"\n"
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"If you want to run all the tests you should run\n"
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"$ make test-report");
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counter++;
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if (g_getenv ("COGL_TEST_VERBOSE") || g_getenv ("V"))
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cogl_test_is_verbose = TRUE;
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if (g_getenv ("G_DEBUG"))
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{
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char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
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g_setenv ("G_DEBUG", debug, TRUE);
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g_free (debug);
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}
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else
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g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
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g_setenv ("COGL_X11_SYNC", "1", 0);
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ctx = cogl_context_new (NULL, &error);
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if (!ctx)
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g_critical ("Failed to create a CoglContext: %s", error->message);
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display = cogl_context_get_display (ctx);
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renderer = cogl_display_get_renderer (display);
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if (flags & TEST_REQUIREMENT_GL &&
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cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL)
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_NPOT &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_TEXTURE_3D &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_POINT_SPRITE))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_KNOWN_FAILURE)
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{
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missing_requirement = TRUE;
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}
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if (getenv ("COGL_TEST_ONSCREEN"))
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{
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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fb = COGL_FRAMEBUFFER (onscreen);
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}
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else
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{
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CoglHandle offscreen;
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CoglHandle tex = cogl_texture_2d_new_with_size (ctx,
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FB_WIDTH, FB_HEIGHT,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (!tex)
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g_critical ("Failed to allocate texture: %s", error->message);
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offscreen = cogl_offscreen_new_to_texture (tex);
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fb = COGL_FRAMEBUFFER (offscreen);
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}
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if (!cogl_framebuffer_allocate (fb, &error))
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g_critical ("Failed to allocate framebuffer: %s", error->message);
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if (onscreen)
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cogl_onscreen_show (onscreen);
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cogl_framebuffer_clear4f (fb,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 1);
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if (missing_requirement)
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g_print ("WARNING: Missing required feature[s] for this test\n");
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}
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void
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test_utils_fini (void)
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{
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if (fb)
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cogl_object_unref (fb);
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if (ctx)
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cogl_object_unref (ctx);
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}
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static gboolean
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compare_component (int a, int b)
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{
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return ABS (a - b) <= 1;
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}
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void
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test_utils_compare_pixel (const guint8 *screen_pixel, guint32 expected_pixel)
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{
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/* Compare each component with a small fuzz factor */
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if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
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!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
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!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
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{
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guint32 screen_pixel_num = GUINT32_FROM_BE (*(guint32 *) screen_pixel);
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char *screen_pixel_string =
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g_strdup_printf ("#%06x", screen_pixel_num >> 8);
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char *expected_pixel_string =
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g_strdup_printf ("#%06x", expected_pixel >> 8);
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g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
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g_free (screen_pixel_string);
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g_free (expected_pixel_string);
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}
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}
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void
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test_utils_check_pixel (CoglFramebuffer *fb,
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int x, int y, guint32 expected_pixel)
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{
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guint8 pixel[4];
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cogl_framebuffer_read_pixels (fb,
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x, y, 1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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void
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test_utils_check_pixel_rgb (CoglFramebuffer *fb,
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int x, int y, int r, int g, int b)
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{
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test_utils_check_pixel (fb, x, y, (r << 24) | (g << 16) | (b << 8));
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}
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void
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test_utils_check_region (CoglFramebuffer *fb,
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int x, int y,
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int width, int height,
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guint32 expected_rgba)
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{
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guint8 *pixels, *p;
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pixels = p = g_malloc (width * height * 4);
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cogl_framebuffer_read_pixels (fb,
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x,
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y,
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width,
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height,
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COGL_PIXEL_FORMAT_RGBA_8888,
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p);
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/* Check whether the center of each division is the right color */
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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test_utils_compare_pixel (p, expected_rgba);
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p += 4;
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}
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g_free (pixels);
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}
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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guint32 color)
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{
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CoglTexture2D *tex_2d;
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color = GUINT32_TO_BE (color);
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tex_2d = cogl_texture_2d_new_from_data (context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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(guint8 *) &color,
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NULL);
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return COGL_TEXTURE (tex_2d);
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}
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gboolean
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cogl_test_verbose (void)
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{
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return cogl_test_is_verbose;
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}
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