mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 12:52:14 +00:00
3881fd3259
This adds experimental 2.0 api replacements for the cogl_rectangle[_*] functions that don't depend on having a current pipeline set on the context via cogl_{set,push}_source() or having a current framebuffer set on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch away from having a statefull context that affects drawing to having framebuffer drawing apis that are explicitly passed a framebuffer and pipeline. To test this change several of the conformance tests were updated to use this api instead of cogl_rectangle and cogl_rectangle_with_texture_coords. Since it's quite laborious going through all of the conformance tests the opportunity was taken to make other clean ups in the conformance tests to replace other uses of 1.x api with experimental 2.0 api so long as that didn't affect what was being tested.
137 lines
3.9 KiB
C
137 lines
3.9 KiB
C
#include <clutter/clutter.h>
|
|
#include <cogl/cogl.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
|
|
|
|
#define TEX_SIZE 64
|
|
|
|
typedef struct _TestState
|
|
{
|
|
unsigned int padding;
|
|
} TestState;
|
|
|
|
/* Creates a texture where the pixels are evenly divided between
|
|
selecting just one of the R,G and B components */
|
|
static CoglHandle
|
|
make_texture (void)
|
|
{
|
|
guchar *tex_data = g_malloc (TEX_SIZE * TEX_SIZE * 3), *p = tex_data;
|
|
CoglHandle tex;
|
|
int x, y;
|
|
|
|
for (y = 0; y < TEX_SIZE; y++)
|
|
for (x = 0; x < TEX_SIZE; x++)
|
|
{
|
|
memset (p, 0, 3);
|
|
/* Set one of the components to full. The components should be
|
|
evenly represented so that each gets a third of the
|
|
texture */
|
|
p[(p - tex_data) / (TEX_SIZE * TEX_SIZE * 3 / 3)] = 255;
|
|
p += 3;
|
|
}
|
|
|
|
tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, COGL_TEXTURE_NONE,
|
|
COGL_PIXEL_FORMAT_RGB_888,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
TEX_SIZE * 3,
|
|
tex_data);
|
|
|
|
g_free (tex_data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void
|
|
on_paint (ClutterActor *actor, TestState *state)
|
|
{
|
|
CoglHandle tex;
|
|
CoglHandle material;
|
|
guint8 pixels[8];
|
|
|
|
tex = make_texture ();
|
|
material = cogl_material_new ();
|
|
cogl_material_set_layer (material, 0, tex);
|
|
cogl_handle_unref (tex);
|
|
|
|
/* Render a 1x1 pixel quad without mipmaps */
|
|
cogl_set_source (material);
|
|
cogl_material_set_layer_filters (material, 0,
|
|
COGL_MATERIAL_FILTER_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
cogl_rectangle (0, 0, 1, 1);
|
|
/* Then with mipmaps */
|
|
cogl_material_set_layer_filters (material, 0,
|
|
COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
cogl_rectangle (1, 0, 2, 1);
|
|
|
|
cogl_handle_unref (material);
|
|
|
|
/* Read back the two pixels we rendered */
|
|
cogl_read_pixels (0, 0, 2, 1,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
pixels);
|
|
|
|
/* The first pixel should be just one of the colors from the
|
|
texture. It doesn't matter which one */
|
|
g_assert ((pixels[0] == 255 && pixels[1] == 0 && pixels[2] == 0) ||
|
|
(pixels[0] == 0 && pixels[1] == 255 && pixels[2] == 0) ||
|
|
(pixels[0] == 0 && pixels[1] == 0 && pixels[2] == 255));
|
|
/* The second pixel should be more or less the average of all of the
|
|
pixels in the texture. Each component gets a third of the image
|
|
so each component should be approximately 255/3 */
|
|
g_assert (ABS (pixels[4] - 255 / 3) <= 3 &&
|
|
ABS (pixels[5] - 255 / 3) <= 3 &&
|
|
ABS (pixels[6] - 255 / 3) <= 3);
|
|
|
|
/* Comment this out if you want visual feedback for what this test paints */
|
|
#if 1
|
|
clutter_main_quit ();
|
|
#endif
|
|
}
|
|
|
|
static gboolean
|
|
queue_redraw (gpointer stage)
|
|
{
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
test_texture_mipmaps (TestUtilsGTestFixture *fixture,
|
|
void *data)
|
|
{
|
|
TestState state;
|
|
ClutterActor *stage;
|
|
ClutterActor *group;
|
|
unsigned int idle_source;
|
|
|
|
stage = clutter_stage_get_default ();
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
|
|
|
group = clutter_group_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
|
|
|
/* We force continuous redrawing of the stage, since we need to skip
|
|
* the first few frames, and we wont be doing anything else that
|
|
* will trigger redrawing. */
|
|
idle_source = g_idle_add (queue_redraw, stage);
|
|
|
|
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
|
|
|
|
clutter_actor_show_all (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_source_remove (idle_source);
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|