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https://github.com/brl/mutter.git
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2616ae0fa9
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When requested, the GLX, EGL and SDL2 winsyss will set the necessary attributes to request a forward-compatible core profile 3.1 context. That means it will have no deprecated features. To simplify the explosion of checks for specific combinations of context->driver, many of these conditionals have now been replaced with private feature flags that are checked instead. The GL and GLES drivers now initialise these private feature flags depending on which driver is used. The fixed function backends now explicitly check whether the fixed function private feature is available which means the GL3 driver will fall back to always using the GLSL progend. Since Rob's latest patches the GLSL progend no longer uses any fixed function API anyway so it should just work. The driver is currently lower priority than COGL_DRIVER_GL so it will not be used unless it is specificly requested. We may want to change this priority at some point because apparently Mesa can make some memory savings if a core profile context is used. In GL 3, getting the combined extensions string with glGetString is deprecated so this patch changes it to use glGetStringi to build up an array of extensions instead. _cogl_context_get_gl_extensions now returns this array instead of trying to return a const string. The caller is expected to free the array. Some issues with this patch: • GL 3 does not support GL_ALPHA format textures. We should probably make this a feature flag or something. Cogl uses this to render text which currently just throws a GL error and breaks so it's pretty important to do something about this before considering the GL3 driver to be stable. • GL 3 doesn't support client side vertex buffers. This probably doesn't matter because CoglBuffer won't normally use malloc'd buffers if VBOs are available, but it might but worth making malloc'd buffers a private feature and forcing it not to use them. • GL 3 doesn't support the default vertex array object. This patch just makes it create and bind a single non-default vertex array object which gets used just like the normal default object. Ideally it would be good to use vertex array objects properly and attach them to a CoglPrimitive to cache the state. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
853 lines
21 KiB
C
853 lines
21 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <glib/gi18n-lib.h>
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-matrix-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-config-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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#include "cogl-offscreen.h"
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#include "cogl-attribute-gl-private.h"
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#include "cogl-clutter.h"
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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GLuint error_code;
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const char *error_string;
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} gl_errors[] = {
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{ GL_NO_ERROR, "No error" },
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{ GL_INVALID_ENUM, "Invalid enumeration value" },
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{ GL_INVALID_VALUE, "Invalid value" },
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{ GL_INVALID_OPERATION, "Invalid operation" },
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#ifdef HAVE_COGL_GL
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{ GL_STACK_OVERFLOW, "Stack overflow" },
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{ GL_STACK_UNDERFLOW, "Stack underflow" },
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#endif
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{ GL_OUT_OF_MEMORY, "Out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
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#endif
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};
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static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
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const char *
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_cogl_gl_error_to_string (GLenum error_code)
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{
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int i;
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for (i = 0; i < n_gl_errors; i++)
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{
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if (gl_errors[i].error_code == error_code)
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return gl_errors[i].error_string;
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}
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return "Unknown GL error";
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}
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#endif /* COGL_GL_DEBUG */
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CoglFuncPtr
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cogl_get_proc_address (const char* name)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return _cogl_renderer_get_proc_address (ctx->display->renderer, name, FALSE);
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}
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CoglBool
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_cogl_check_extension (const char *name, char * const *ext)
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{
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while (*ext)
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if (!strcmp (name, *ext))
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return TRUE;
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else
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ext++;
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return FALSE;
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}
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/* XXX: This has been deprecated as public API */
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CoglBool
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cogl_check_extension (const char *name, const char *ext)
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{
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return cogl_clutter_check_extension (name, ext);
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}
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/* XXX: it's expected that we'll deprecated this with
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* cogl_framebuffer_clear at some point. */
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void
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cogl_clear (const CoglColor *color, unsigned long buffers)
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{
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cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
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}
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/* XXX: This API has been deprecated */
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void
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cogl_set_depth_test_enabled (CoglBool setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_depth_test_enabled == setting)
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return;
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ctx->legacy_depth_test_enabled = setting;
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if (ctx->legacy_depth_test_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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/* XXX: This API has been deprecated */
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CoglBool
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cogl_get_depth_test_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_depth_test_enabled;
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}
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void
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cogl_set_backface_culling_enabled (CoglBool setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_backface_culling_enabled == setting)
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return;
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ctx->legacy_backface_culling_enabled = setting;
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if (ctx->legacy_backface_culling_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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CoglBool
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cogl_get_backface_culling_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_backface_culling_enabled;
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}
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void
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cogl_set_source_color (const CoglColor *color)
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{
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CoglPipeline *pipeline;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (cogl_color_get_alpha_byte (color) == 0xff)
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{
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cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
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pipeline = ctx->opaque_color_pipeline;
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}
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else
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{
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CoglColor premultiplied = *color;
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cogl_color_premultiply (&premultiplied);
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cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
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pipeline = ctx->blended_color_pipeline;
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}
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cogl_set_source (pipeline);
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}
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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* specify an x and y viewport offset */
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void
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cogl_viewport (unsigned int width,
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unsigned int height)
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{
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cogl_set_viewport (0, 0, width, height);
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}
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CoglFeatureFlags
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cogl_get_features (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->feature_flags;
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}
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CoglBool
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cogl_features_available (CoglFeatureFlags features)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return (ctx->feature_flags & features) == features;
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}
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CoglBool
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cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
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{
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return COGL_FLAGS_GET (ctx->features, feature);
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}
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CoglBool
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cogl_has_features (CoglContext *ctx, ...)
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{
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va_list args;
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CoglFeatureID feature;
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va_start (args, ctx);
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while ((feature = va_arg (args, CoglFeatureID)))
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if (!cogl_has_feature (ctx, feature))
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return FALSE;
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va_end (args);
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return TRUE;
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}
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void
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cogl_foreach_feature (CoglContext *ctx,
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CoglFeatureCallback callback,
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void *user_data)
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{
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int i;
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for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
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if (COGL_FLAGS_GET (ctx->features, i))
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callback (i, user_data);
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}
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/* XXX: This function should either be replaced with one returning
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* integers, or removed/deprecated and make the
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* _cogl_framebuffer_get_viewport* functions public.
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*/
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void
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cogl_get_viewport (float viewport[4])
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha)
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{
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CoglFramebuffer *framebuffer;
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framebuffer = cogl_get_draw_framebuffer ();
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if (red)
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*red = cogl_framebuffer_get_red_bits (framebuffer);
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if (green)
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*green = cogl_framebuffer_get_green_bits (framebuffer);
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if (blue)
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*blue = cogl_framebuffer_get_blue_bits (framebuffer);
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if (alpha)
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*alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
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}
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void
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cogl_set_fog (const CoglColor *fog_color,
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CoglFogMode mode,
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float density,
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float z_near,
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float z_far)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == FALSE)
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ctx->legacy_state_set++;
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ctx->legacy_fog_state.enabled = TRUE;
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ctx->legacy_fog_state.color = *fog_color;
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ctx->legacy_fog_state.mode = mode;
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ctx->legacy_fog_state.density = density;
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ctx->legacy_fog_state.z_near = z_near;
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ctx->legacy_fog_state.z_far = z_far;
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}
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void
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cogl_disable_fog (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_fog_state.enabled == TRUE)
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ctx->legacy_state_set--;
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ctx->legacy_fog_state.enabled = FALSE;
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}
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void
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cogl_flush (void)
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{
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GList *l;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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for (l = ctx->framebuffers; l; l = l->next)
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_cogl_framebuffer_flush_journal (l->data);
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}
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void
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cogl_read_pixels (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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uint8_t *pixels)
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{
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
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CoglBitmap *bitmap;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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bitmap = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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bpp * width, /* rowstride */
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pixels);
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cogl_framebuffer_read_pixels_into_bitmap (_cogl_get_read_framebuffer (),
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x, y,
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source,
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bitmap);
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cogl_object_unref (bitmap);
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}
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void
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cogl_begin_gl (void)
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{
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CoglPipeline *pipeline;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->in_begin_gl_block)
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{
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static CoglBool shown = FALSE;
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if (!shown)
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g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
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shown = TRUE;
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return;
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}
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ctx->in_begin_gl_block = TRUE;
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/* Flush all batched primitives */
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cogl_flush ();
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/* Flush framebuffer state, including clip state, modelview and
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* projection matrix state
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*
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* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the pipeline state) when flushing the clip stack, so should
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* always be done first when preparing to draw. */
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_get_read_framebuffer (),
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COGL_FRAMEBUFFER_STATE_ALL);
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/* Setup the state for the current pipeline */
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/* We considered flushing a specific, minimal pipeline here to try and
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* simplify the GL state, but decided to avoid special cases and second
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* guessing what would be actually helpful.
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*
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* A user should instead call cogl_set_source_color4ub() before
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* cogl_begin_gl() to simplify the state flushed.
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*
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* XXX: note defining n_tex_coord_attribs using
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* cogl_pipeline_get_n_layers is a hack, but the problem is that
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* n_tex_coord_attribs is usually defined when drawing a primitive
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* which isn't happening here.
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*
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* Maybe it would be more useful if this code did flush the
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* opaque_color_pipeline and then call into cogl-pipeline-opengl.c to then
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* restore all state for the material's backend back to default OpenGL
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* values.
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*/
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pipeline = cogl_get_source ();
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_cogl_pipeline_flush_gl_state (pipeline,
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cogl_get_draw_framebuffer (),
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FALSE,
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cogl_pipeline_get_n_layers (pipeline));
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/* Disable any cached vertex arrays */
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_cogl_gl_disable_all_attributes (ctx);
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}
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void
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cogl_end_gl (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!ctx->in_begin_gl_block)
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{
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static CoglBool shown = FALSE;
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if (!shown)
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g_warning ("cogl_end_gl is being called before cogl_begin_gl");
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shown = TRUE;
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return;
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}
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ctx->in_begin_gl_block = FALSE;
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}
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void
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cogl_push_matrix (void)
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{
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cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_pop_matrix (void)
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{
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cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_scale (float x, float y, float z)
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{
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cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_translate (float x, float y, float z)
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{
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cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_rotate (float angle, float x, float y, float z)
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{
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cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
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}
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void
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cogl_transform (const CoglMatrix *matrix)
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{
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cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_perspective (float fov_y,
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float aspect,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
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fov_y, aspect, z_near, z_far);
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}
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void
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cogl_frustum (float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
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left, right, bottom, top, z_near, z_far);
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}
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void
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cogl_ortho (float left,
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float right,
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float bottom,
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float top,
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float near,
|
|
float far)
|
|
{
|
|
cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
|
|
left, top, right, bottom, near, far);
|
|
}
|
|
|
|
void
|
|
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_get_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
uint32_t
|
|
_cogl_driver_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-driver-error-quark");
|
|
}
|
|
|
|
typedef struct _CoglSourceState
|
|
{
|
|
CoglPipeline *pipeline;
|
|
int push_count;
|
|
/* If this is TRUE then the pipeline will be copied and the legacy
|
|
state will be applied whenever the pipeline is used. This is
|
|
necessary because some internal Cogl code expects to be able to
|
|
push a temporary pipeline to put GL into a known state. For that
|
|
to work it also needs to prevent applying the legacy state */
|
|
CoglBool enable_legacy;
|
|
} CoglSourceState;
|
|
|
|
static void
|
|
_push_source_real (CoglPipeline *pipeline, CoglBool enable_legacy)
|
|
{
|
|
CoglSourceState *top = g_slice_new (CoglSourceState);
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
top->pipeline = cogl_object_ref (pipeline);
|
|
top->enable_legacy = enable_legacy;
|
|
top->push_count = 1;
|
|
|
|
ctx->source_stack = g_list_prepend (ctx->source_stack, top);
|
|
}
|
|
|
|
/* FIXME: This should take a context pointer for Cogl 2.0 Technically
|
|
* we could make it so we can retrieve a context reference from the
|
|
* pipeline, but this would not by symmetric with cogl_pop_source. */
|
|
void
|
|
cogl_push_source (void *material_or_pipeline)
|
|
{
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
_cogl_push_source (pipeline, TRUE);
|
|
}
|
|
|
|
/* This internal version of cogl_push_source is the same except it
|
|
never applies the legacy state. Some parts of Cogl use this
|
|
internally to set a temporary pipeline with a known state */
|
|
void
|
|
_cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
if (ctx->source_stack)
|
|
{
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
|
|
{
|
|
top->push_count++;
|
|
return;
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void
|
|
cogl_pop_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
top->push_count--;
|
|
if (top->push_count == 0)
|
|
{
|
|
cogl_object_unref (top->pipeline);
|
|
g_slice_free (CoglSourceState, top);
|
|
ctx->source_stack = g_list_delete_link (ctx->source_stack,
|
|
ctx->source_stack);
|
|
}
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void *
|
|
cogl_get_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, NULL);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->pipeline;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_get_enable_legacy_state (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, FALSE);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->enable_legacy;
|
|
}
|
|
|
|
void
|
|
cogl_set_source (void *material_or_pipeline)
|
|
{
|
|
CoglSourceState *top;
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy)
|
|
return;
|
|
|
|
if (top->push_count == 1)
|
|
{
|
|
/* NB: top->pipeline may be only thing keeping pipeline
|
|
* alive currently so ref pipeline first... */
|
|
cogl_object_ref (pipeline);
|
|
cogl_object_unref (top->pipeline);
|
|
top->pipeline = pipeline;
|
|
top->enable_legacy = TRUE;
|
|
}
|
|
else
|
|
{
|
|
top->push_count--;
|
|
cogl_push_source (pipeline);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_set_source_texture (CoglTexture *texture)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (texture != NULL);
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
|
|
cogl_set_source (ctx->texture_pipeline);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4ub (uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4ub (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4f (float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4f (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Transform a homogeneous vertex position from model space to Cogl
|
|
* window coordinates (with 0,0 being top left) */
|
|
void
|
|
_cogl_transform_point (const CoglMatrix *matrix_mv,
|
|
const CoglMatrix *matrix_p,
|
|
const float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the modelview matrix transform */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix transform */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
|
|
/* Perform perspective division */
|
|
*x /= w;
|
|
*y /= w;
|
|
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
|
|
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
|
|
uint32_t
|
|
_cogl_system_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-system-error-quark");
|
|
}
|
|
|
|
void
|
|
_cogl_init (void)
|
|
{
|
|
static CoglBool initialized = FALSE;
|
|
|
|
if (initialized == FALSE)
|
|
{
|
|
bindtextdomain (GETTEXT_PACKAGE, COGL_LOCALEDIR);
|
|
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
|
|
|
|
#ifdef COGL_HAS_GTYPE_SUPPORT
|
|
g_type_init ();
|
|
#endif
|
|
|
|
_cogl_config_read ();
|
|
_cogl_debug_check_environment ();
|
|
initialized = TRUE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns the number of bytes-per-pixel of a given format. The bpp
|
|
* can be extracted from the least significant nibble of the pixel
|
|
* format (see CoglPixelFormat).
|
|
*
|
|
* The mapping is the following (see discussion on bug #660188):
|
|
*
|
|
* 0 = undefined
|
|
* 1, 8 = 1 bpp (e.g. A_8, G_8)
|
|
* 2 = 3 bpp, aligned (e.g. 888)
|
|
* 3 = 4 bpp, aligned (e.g. 8888)
|
|
* 4-6 = 2 bpp, not aligned (e.g. 565, 4444, 5551)
|
|
* 7 = undefined yuv
|
|
* 9 = 2 bpp, aligned
|
|
* 10 = undefined
|
|
* 11 = undefined
|
|
* 12 = 3 bpp, not aligned
|
|
* 13 = 4 bpp, not aligned (e.g. 2101010)
|
|
* 14-15 = undefined
|
|
*/
|
|
int
|
|
_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format)
|
|
{
|
|
int bpp_lut[] = { 0, 1, 3, 4,
|
|
2, 2, 2, 0,
|
|
1, 2, 0, 0,
|
|
3, 4, 0, 0 };
|
|
|
|
return bpp_lut [format & 0xf];
|
|
}
|
|
|
|
/* Note: this also refers to the mapping defined above for
|
|
* _cogl_pixel_format_get_bytes_per_pixel() */
|
|
CoglBool
|
|
_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format)
|
|
{
|
|
int aligned_lut[] = { -1, 1, 1, 1,
|
|
0, 0, 0, -1,
|
|
1, 1, -1, -1,
|
|
0, 0, -1, -1};
|
|
int aligned = aligned_lut[format & 0xf];
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (aligned != -1, FALSE);
|
|
|
|
/* NB: currently checking whether the format components are aligned
|
|
* or not determines whether the format is endian dependent or not.
|
|
* In the future though we might consider adding formats with
|
|
* aligned components that are also endian independant. */
|
|
|
|
return aligned;
|
|
}
|