mirror of
https://github.com/brl/mutter.git
synced 2024-11-10 07:56:14 -05:00
87bc616d34
This commit introduces some new framebuffer api to be able to enable texture based depth buffers for a framebuffer (currently only supported for offscreen framebuffers) and once allocated to be able to retrieve the depth buffer as a texture for further usage, say, to implement shadow mapping. The API works as follow: * Before the framebuffer is allocated, you can request that a depth texture is created with cogl_framebuffer_set_depth_texture_enabled() * cogl_framebuffer_get_depth_texture() can then be used to grab a CoglTexture once the framebuffer has been allocated.
625 lines
18 KiB
C
625 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-context-private.h"
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#include <string.h>
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#define component_type uint8_t
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/* We want to specially optimise the packing when we are converting
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to/from an 8-bit type so that it won't do anything. That way for
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example if we are just doing a swizzle conversion then the inner
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loop for the conversion will be really simple */
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#define UNPACK_BYTE(b) (b)
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#define PACK_BYTE(b) (b)
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#include "cogl-bitmap-packing.h"
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#undef PACK_BYTE
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#undef UNPACK_BYTE
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#undef component_type
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#define component_type uint16_t
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#define UNPACK_BYTE(b) (((b) * 65535 + 127) / 255)
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#define PACK_BYTE(b) (((b) * 255 + 32767) / 65535)
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#include "cogl-bitmap-packing.h"
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#undef PACK_BYTE
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#undef UNPACK_BYTE
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#undef component_type
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/* (Un)Premultiplication */
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inline static void
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_cogl_unpremult_alpha_0 (uint8_t *dst)
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{
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dst[0] = 0;
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dst[1] = 0;
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dst[2] = 0;
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dst[3] = 0;
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}
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inline static void
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_cogl_unpremult_alpha_last (uint8_t *dst)
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{
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uint8_t alpha = dst[3];
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dst[0] = (dst[0] * 255) / alpha;
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dst[1] = (dst[1] * 255) / alpha;
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dst[2] = (dst[2] * 255) / alpha;
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}
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inline static void
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_cogl_unpremult_alpha_first (uint8_t *dst)
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{
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uint8_t alpha = dst[0];
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dst[1] = (dst[1] * 255) / alpha;
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dst[2] = (dst[2] * 255) / alpha;
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dst[3] = (dst[3] * 255) / alpha;
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}
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/* No division form of floor((c*a + 128)/255) (I first encountered
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* this in the RENDER implementation in the X server.) Being exact
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* is important for a == 255 - we want to get exactly c.
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*/
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#define MULT(d,a,t) \
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G_STMT_START { \
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t = d * a + 128; \
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d = ((t >> 8) + t) >> 8; \
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} G_STMT_END
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inline static void
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_cogl_premult_alpha_last (uint8_t *dst)
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{
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uint8_t alpha = dst[3];
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/* Using a separate temporary per component has given slightly better
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* code generation with GCC in the past; it shouldn't do any worse in
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* any case.
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*/
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unsigned int t1, t2, t3;
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MULT(dst[0], alpha, t1);
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MULT(dst[1], alpha, t2);
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MULT(dst[2], alpha, t3);
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}
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inline static void
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_cogl_premult_alpha_first (uint8_t *dst)
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{
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uint8_t alpha = dst[0];
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unsigned int t1, t2, t3;
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MULT(dst[1], alpha, t1);
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MULT(dst[2], alpha, t2);
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MULT(dst[3], alpha, t3);
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}
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#undef MULT
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/* Use the SSE optimized version to premult four pixels at once when
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it is available. The same assembler code works for x86 and x86-64
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because it doesn't refer to any non-SSE registers directly */
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#if defined(__SSE2__) && defined(__GNUC__) \
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&& (defined(__x86_64) || defined(__i386))
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#define COGL_USE_PREMULT_SSE2
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#endif
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#ifdef COGL_USE_PREMULT_SSE2
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inline static void
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_cogl_premult_alpha_last_four_pixels_sse2 (uint8_t *p)
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{
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/* 8 copies of 128 used below */
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static const int16_t eight_halves[8] __attribute__ ((aligned (16))) =
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{ 128, 128, 128, 128, 128, 128, 128, 128 };
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/* Mask of the rgb components of the four pixels */
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static const int8_t just_rgb[16] __attribute__ ((aligned (16))) =
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{ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00,
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0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00 };
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/* Each SSE register only holds two pixels because we need to work
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with 16-bit intermediate values. We still do four pixels by
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interleaving two registers in the hope that it will pipeline
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better */
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asm (/* Load eight_halves into xmm5 for later */
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"movdqa (%1), %%xmm5\n"
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/* Clear xmm3 */
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"pxor %%xmm3, %%xmm3\n"
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/* Load two pixels from p into the low half of xmm0 */
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"movlps (%0), %%xmm0\n"
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/* Load the next set of two pixels from p into the low half of xmm1 */
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"movlps 8(%0), %%xmm1\n"
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/* Unpack 8 bytes from the low quad-words in each register to 8
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16-bit values */
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"punpcklbw %%xmm3, %%xmm0\n"
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"punpcklbw %%xmm3, %%xmm1\n"
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/* Copy alpha values of the first pixel in xmm0 to all
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components of the first pixel in xmm2 */
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"pshuflw $255, %%xmm0, %%xmm2\n"
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/* same for xmm1 and xmm3 */
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"pshuflw $255, %%xmm1, %%xmm3\n"
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/* The above also copies the second pixel directly so we now
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want to replace the RGB components with copies of the alpha
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components */
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"pshufhw $255, %%xmm2, %%xmm2\n"
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"pshufhw $255, %%xmm3, %%xmm3\n"
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/* Multiply the rgb components by the alpha */
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"pmullw %%xmm2, %%xmm0\n"
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"pmullw %%xmm3, %%xmm1\n"
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/* Add 128 to each component */
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"paddw %%xmm5, %%xmm0\n"
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"paddw %%xmm5, %%xmm1\n"
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/* Copy the results to temporary registers xmm4 and xmm5 */
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"movdqa %%xmm0, %%xmm4\n"
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"movdqa %%xmm1, %%xmm5\n"
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/* Divide the results by 256 */
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"psrlw $8, %%xmm0\n"
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"psrlw $8, %%xmm1\n"
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/* Add the temporaries back in */
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"paddw %%xmm4, %%xmm0\n"
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"paddw %%xmm5, %%xmm1\n"
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/* Divide again */
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"psrlw $8, %%xmm0\n"
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"psrlw $8, %%xmm1\n"
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/* Pack the results back as bytes */
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"packuswb %%xmm1, %%xmm0\n"
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/* Load just_rgb into xmm3 for later */
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"movdqa (%2), %%xmm3\n"
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/* Reload all four pixels into xmm2 */
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"movups (%0), %%xmm2\n"
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/* Mask out the alpha from the results */
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"andps %%xmm3, %%xmm0\n"
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/* Mask out the RGB from the original four pixels */
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"andnps %%xmm2, %%xmm3\n"
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/* Combine the two to get the right alpha values */
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"orps %%xmm3, %%xmm0\n"
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/* Write to memory */
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"movdqu %%xmm0, (%0)\n"
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: /* no outputs */
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: "r" (p), "r" (eight_halves), "r" (just_rgb)
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: "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5");
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}
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#endif /* COGL_USE_PREMULT_SSE2 */
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static void
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_cogl_bitmap_premult_unpacked_span_uint8_t (uint8_t *data,
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int width)
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{
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#ifdef COGL_USE_PREMULT_SSE2
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/* Process 4 pixels at a time */
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while (width >= 4)
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{
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_cogl_premult_alpha_last_four_pixels_sse2 (data);
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data += 4 * 4;
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width -= 4;
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}
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/* If there are any pixels left we will fall through and
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handle them below */
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#endif /* COGL_USE_PREMULT_SSE2 */
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while (width-- > 0)
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{
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_cogl_premult_alpha_last (data);
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data += 4;
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}
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}
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static void
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_cogl_bitmap_unpremult_unpacked_span_uint8_t (uint8_t *data,
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int width)
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{
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int x;
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for (x = 0; x < width; x++)
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{
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if (data[3] == 0)
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_cogl_unpremult_alpha_0 (data);
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else
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_cogl_unpremult_alpha_last (data);
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data += 4;
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}
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}
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static void
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_cogl_bitmap_unpremult_unpacked_span_uint16_t (uint16_t *data,
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int width)
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{
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while (width-- > 0)
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{
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uint16_t alpha = data[3];
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if (alpha == 0)
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memset (data, 0, sizeof (uint16_t) * 3);
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else
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{
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data[0] = (data[0] * 65535) / alpha;
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data[1] = (data[1] * 65535) / alpha;
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data[2] = (data[2] * 65535) / alpha;
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}
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}
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}
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static void
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_cogl_bitmap_premult_unpacked_span_uint16_t (uint16_t *data,
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int width)
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{
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while (width-- > 0)
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{
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uint16_t alpha = data[3];
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data[0] = (data[0] * alpha) / 65535;
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data[1] = (data[1] * alpha) / 65535;
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data[2] = (data[2] * alpha) / 65535;
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}
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}
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static CoglBool
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_cogl_bitmap_can_fast_premult (CoglPixelFormat format)
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{
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switch (format & ~COGL_PREMULT_BIT)
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{
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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return TRUE;
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default:
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return FALSE;
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}
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}
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static CoglBool
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_cogl_bitmap_needs_short_temp_buffer (CoglPixelFormat format)
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{
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/* If the format is using more than 8 bits per component then we'll
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unpack into a 16-bit per component buffer instead of 8-bit so we
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won't lose as much precision. If we ever add support for formats
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with more than 16 bits for at least one of the components then we
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should probably do something else here, maybe convert to
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floats */
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switch (format)
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{
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case COGL_PIXEL_FORMAT_DEPTH_16:
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case COGL_PIXEL_FORMAT_DEPTH_32:
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case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
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case COGL_PIXEL_FORMAT_ANY:
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case COGL_PIXEL_FORMAT_YUV:
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g_assert_not_reached ();
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case COGL_PIXEL_FORMAT_A_8:
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case COGL_PIXEL_FORMAT_RGB_565:
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_G_8:
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case COGL_PIXEL_FORMAT_RGB_888:
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case COGL_PIXEL_FORMAT_BGR_888:
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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return FALSE;
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case COGL_PIXEL_FORMAT_RGBA_1010102:
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case COGL_PIXEL_FORMAT_BGRA_1010102:
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case COGL_PIXEL_FORMAT_ARGB_2101010:
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case COGL_PIXEL_FORMAT_ABGR_2101010:
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case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
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case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
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case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
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case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
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return TRUE;
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}
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g_assert_not_reached ();
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}
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CoglBool
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_cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
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CoglBitmap *dst_bmp)
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{
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uint8_t *src_data;
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uint8_t *dst_data;
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uint8_t *src;
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uint8_t *dst;
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void *tmp_row;
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int src_rowstride;
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int dst_rowstride;
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int y;
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int width, height;
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CoglPixelFormat src_format;
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CoglPixelFormat dst_format;
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CoglBool use_16;
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CoglBool need_premult;
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src_format = cogl_bitmap_get_format (src_bmp);
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src_rowstride = cogl_bitmap_get_rowstride (src_bmp);
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dst_format = cogl_bitmap_get_format (dst_bmp);
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dst_rowstride = cogl_bitmap_get_rowstride (dst_bmp);
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width = cogl_bitmap_get_width (src_bmp);
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height = cogl_bitmap_get_height (src_bmp);
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_COGL_RETURN_VAL_IF_FAIL (width == cogl_bitmap_get_width (dst_bmp), FALSE);
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_COGL_RETURN_VAL_IF_FAIL (height == cogl_bitmap_get_height (dst_bmp), FALSE);
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need_premult
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= ((src_format & COGL_PREMULT_BIT) != (dst_format & COGL_PREMULT_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & dst_format & COGL_A_BIT));
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/* If the base format is the same then we can just copy the bitmap
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instead */
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if ((src_format & ~COGL_PREMULT_BIT) == (dst_format & ~COGL_PREMULT_BIT) &&
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(!need_premult || _cogl_bitmap_can_fast_premult (dst_format)))
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{
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if (!_cogl_bitmap_copy_subregion (src_bmp, dst_bmp,
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0, 0, /* src_x / src_y */
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0, 0, /* dst_x / dst_y */
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width, height))
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return FALSE;
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if (need_premult)
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{
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if ((dst_format & COGL_PREMULT_BIT))
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{
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if (!_cogl_bitmap_premult (dst_bmp))
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return FALSE;
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}
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else
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{
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if (!_cogl_bitmap_unpremult (dst_bmp))
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return FALSE;
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}
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}
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return TRUE;
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}
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src_data = _cogl_bitmap_map (src_bmp, COGL_BUFFER_ACCESS_READ, 0);
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if (src_data == NULL)
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return FALSE;
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dst_data = _cogl_bitmap_map (dst_bmp,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (dst_data == NULL)
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{
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_cogl_bitmap_unmap (src_bmp);
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return FALSE;
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}
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use_16 = _cogl_bitmap_needs_short_temp_buffer (dst_format);
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/* Allocate a buffer to hold a temporary RGBA row */
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tmp_row = g_malloc (width *
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(use_16 ? sizeof (uint16_t) : sizeof (uint8_t)) * 4);
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/* FIXME: Optimize */
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for (y = 0; y < height; y++)
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{
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src = src_data + y * src_rowstride;
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dst = dst_data + y * dst_rowstride;
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if (use_16)
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_cogl_unpack_uint16_t (src_format, src, tmp_row, width);
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else
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_cogl_unpack_uint8_t (src_format, src, tmp_row, width);
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/* Handle premultiplication */
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if (need_premult)
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{
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if (dst_format & COGL_PREMULT_BIT)
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{
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if (use_16)
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_cogl_bitmap_premult_unpacked_span_uint16_t (tmp_row, width);
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else
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_cogl_bitmap_premult_unpacked_span_uint8_t (tmp_row, width);
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}
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else
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{
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if (use_16)
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_cogl_bitmap_unpremult_unpacked_span_uint16_t (tmp_row, width);
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else
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_cogl_bitmap_unpremult_unpacked_span_uint8_t (tmp_row, width);
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}
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}
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if (use_16)
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_cogl_pack_uint16_t (dst_format, tmp_row, dst, width);
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else
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_cogl_pack_uint8_t (dst_format, tmp_row, dst, width);
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}
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_cogl_bitmap_unmap (src_bmp);
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_cogl_bitmap_unmap (dst_bmp);
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g_free (tmp_row);
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return TRUE;
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}
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|
|
|
CoglBitmap *
|
|
_cogl_bitmap_convert (CoglBitmap *src_bmp,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
CoglBitmap *dst_bmp;
|
|
int width, height;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
width = cogl_bitmap_get_width (src_bmp);
|
|
height = cogl_bitmap_get_height (src_bmp);
|
|
|
|
dst_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
width, height,
|
|
dst_format);
|
|
|
|
if (!_cogl_bitmap_convert_into_bitmap (src_bmp, dst_bmp))
|
|
{
|
|
cogl_object_unref (dst_bmp);
|
|
return NULL;
|
|
}
|
|
|
|
return dst_bmp;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_bitmap_unpremult (CoglBitmap *bmp)
|
|
{
|
|
uint8_t *p, *data;
|
|
uint16_t *tmp_row;
|
|
int x,y;
|
|
CoglPixelFormat format;
|
|
int width, height;
|
|
int rowstride;
|
|
|
|
format = cogl_bitmap_get_format (bmp);
|
|
width = cogl_bitmap_get_width (bmp);
|
|
height = cogl_bitmap_get_height (bmp);
|
|
rowstride = cogl_bitmap_get_rowstride (bmp);
|
|
|
|
if ((data = _cogl_bitmap_map (bmp,
|
|
COGL_BUFFER_ACCESS_READ |
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
0)) == NULL)
|
|
return FALSE;
|
|
|
|
/* If we can't directly unpremult the data inline then we'll
|
|
allocate a temporary row and unpack the data. This assumes if we
|
|
can fast premult then we can also fast unpremult */
|
|
if (_cogl_bitmap_can_fast_premult (format))
|
|
tmp_row = NULL;
|
|
else
|
|
tmp_row = g_malloc (sizeof (uint16_t) * 4 * width);
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
p = (uint8_t*) data + y * rowstride;
|
|
|
|
if (tmp_row)
|
|
{
|
|
_cogl_unpack_uint16_t (format, p, tmp_row, width);
|
|
_cogl_bitmap_unpremult_unpacked_span_uint16_t (tmp_row, width);
|
|
_cogl_pack_uint16_t (format, tmp_row, p, width);
|
|
}
|
|
else
|
|
{
|
|
if (format & COGL_AFIRST_BIT)
|
|
{
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
if (p[0] == 0)
|
|
_cogl_unpremult_alpha_0 (p);
|
|
else
|
|
_cogl_unpremult_alpha_first (p);
|
|
p += 4;
|
|
}
|
|
}
|
|
else
|
|
_cogl_bitmap_unpremult_unpacked_span_uint8_t (p, width);
|
|
}
|
|
}
|
|
|
|
g_free (tmp_row);
|
|
|
|
_cogl_bitmap_unmap (bmp);
|
|
|
|
_cogl_bitmap_set_format (bmp, format & ~COGL_PREMULT_BIT);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_bitmap_premult (CoglBitmap *bmp)
|
|
{
|
|
uint8_t *p, *data;
|
|
uint16_t *tmp_row;
|
|
int x,y;
|
|
CoglPixelFormat format;
|
|
int width, height;
|
|
int rowstride;
|
|
|
|
format = cogl_bitmap_get_format (bmp);
|
|
width = cogl_bitmap_get_width (bmp);
|
|
height = cogl_bitmap_get_height (bmp);
|
|
rowstride = cogl_bitmap_get_rowstride (bmp);
|
|
|
|
if ((data = _cogl_bitmap_map (bmp,
|
|
COGL_BUFFER_ACCESS_READ |
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
0)) == NULL)
|
|
return FALSE;
|
|
|
|
/* If we can't directly premult the data inline then we'll allocate
|
|
a temporary row and unpack the data. */
|
|
if (_cogl_bitmap_can_fast_premult (format))
|
|
tmp_row = NULL;
|
|
else
|
|
tmp_row = g_malloc (sizeof (uint16_t) * 4 * width);
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
p = (uint8_t*) data + y * rowstride;
|
|
|
|
if (tmp_row)
|
|
{
|
|
_cogl_unpack_uint16_t (format, p, tmp_row, width);
|
|
_cogl_bitmap_premult_unpacked_span_uint16_t (tmp_row, width);
|
|
_cogl_pack_uint16_t (format, tmp_row, p, width);
|
|
}
|
|
else
|
|
{
|
|
if (format & COGL_AFIRST_BIT)
|
|
{
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
_cogl_premult_alpha_first (p);
|
|
p += 4;
|
|
}
|
|
}
|
|
else
|
|
_cogl_bitmap_premult_unpacked_span_uint8_t (p, width);
|
|
}
|
|
}
|
|
|
|
g_free (tmp_row);
|
|
|
|
_cogl_bitmap_unmap (bmp);
|
|
|
|
_cogl_bitmap_set_format (bmp, format | COGL_PREMULT_BIT);
|
|
|
|
return TRUE;
|
|
}
|