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https://github.com/brl/mutter.git
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17c89bd0a0
Create the device manager during the event initialization, where it makes sense. This allows us to get rid of the per-backend get_device_manager() virtual function, and just store the DeviceManager pointer into the ClutterBackend structure.
215 lines
5.7 KiB
C
215 lines
5.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Emmanuele Bassi
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* Robert Bragg
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* Neil Roberts
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*/
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#include "config.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include "clutter-backend-eglnative.h"
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/* This is a Cogl based backend */
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#include "cogl/clutter-stage-cogl.h"
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#ifdef HAVE_EVDEV
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#include "clutter-device-manager-evdev.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-main.h"
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#include "clutter-stage-private.h"
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "clutter-egl.h"
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#endif
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#include "clutter-cex100.h"
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static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
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static guint gdl_n_buffers = CLUTTER_CEX100_TRIPLE_BUFFERING;
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#define clutter_backend_cex100_get_type _clutter_backend_cex100_get_type
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G_DEFINE_TYPE (ClutterBackendCex100, clutter_backend_cex100, CLUTTER_TYPE_BACKEND);
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static void
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clutter_backend_cex100_dispose (GObject *gobject)
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{
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ClutterBackendCex100 *backend_cex100 = CLUTTER_BACKEND_CEX100 (gobject);
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if (backend_cex100->event_timer != NULL)
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{
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g_timer_destroy (backend_cex100->event_timer);
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backend_cex100->event_timer = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_cex100_parent_class)->dispose (gobject);
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}
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static CoglDisplay *
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clutter_backend_cex100_get_display (ClutterBackend *backend,
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CoglRenderer *renderer,
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CoglSwapChain *swap_chain,
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GError **error)
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{
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CoglOnscreenTemplate *onscreen_template = NULL;
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CoglDisplay *display;
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swap_chain = cogl_swap_chain_new ();
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#if defined(COGL_HAS_GDL_SUPPORT)
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cogl_swap_chain_set_length (swap_chain, gdl_n_buffers);
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#endif
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onscreen_template = cogl_onscreen_template_new (swap_chain);
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/* XXX: I have some doubts that this is a good design.
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* Conceptually should we be able to check an onscreen_template
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* without more details about the CoglDisplay configuration?
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*/
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if (!cogl_renderer_check_onscreen_template (renderer,
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onscreen_template,
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error))
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goto error;
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display = cogl_display_new (renderer, onscreen_template);
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#if defined(COGL_HAS_GDL_SUPPORT)
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cogl_gdl_display_set_plane (cogl_display, gdl_plane);
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#endif
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return display;
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}
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static void
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clutter_backend_cex100_class_init (ClutterBackendCex100Class *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->dispose = clutter_backend_cex100_dispose;
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backend_class->stage_window_type = CLUTTER_TYPE_STAGE_COGL;
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backend_class->get_display = clutter_backend_cex100_get_display;
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}
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static void
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clutter_backend_cex100_init (ClutterBackendCex100 *backend_cex100)
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{
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backend_cex100->event_timer = g_timer_new ();
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}
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/**
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* clutter_cex100_set_plane:
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* @plane: a GDL plane
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*
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* Intel CE3100 and CE4100 have several planes (frame buffers) and a
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* hardware blender to blend the planes togeteher and produce the final
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* image.
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*
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* clutter_cex100_set_plane() let's you configure the GDL plane where
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* the stage will be drawn. By default Clutter will pick UPP_C
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* (GDL_PLANE_ID_UPP_C).
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*
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* <note>This function has to be called before clutter_init()</note>
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*
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* Since: 1.6
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*/
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void
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clutter_cex100_set_plane (gdl_plane_id_t plane)
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{
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g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
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gdl_plane = plane;
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}
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/**
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* clutter_cex100_set_buffering_mode:
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* @mode: a #ClutterCex100BufferingMode
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*
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* Configure the buffering mode of the underlying GDL plane. The GDL
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* surface used by Clutter to draw can be backed up by either one or two
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* back buffers thus being double or triple buffered, respectively.
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*
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* Clutter defaults to %CLUTTER_CEX100_TRIPLE_BUFFERING.
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*
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* <note>This function has to be called before clutter_init()</note>
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*
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* Since: 1.6
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*/
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void
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clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode)
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{
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g_return_if_fail (mode == CLUTTER_CEX100_DOUBLE_BUFFERING ||
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mode == CLUTTER_CEX100_TRIPLE_BUFFERING);
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gdl_n_buffers = mode;
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}
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/**
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* clutter_cex100_get_egl_display:
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*
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* Retrieves the EGL display used by Clutter, if it supports the
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* EGL windowing system and if it is running using an EGL backend.
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*
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* Return value: the EGL display used by Clutter, or 0
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*
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* Since: 1.10
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*/
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EGLDisplay
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clutter_cex100_get_egl_display (void)
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{
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ClutterBackend *backend;
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if (!_clutter_context_is_initialized ())
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{
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g_critical ("The Clutter backend has not been initialized yet");
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return 0;
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}
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backend = clutter_get_default_backend ();
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if (!CLUTTER_IS_BACKEND_CEX100 (backend))
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{
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g_critical ("The Clutter backend is not a CEX100 backend");
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return 0;
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}
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#if COGL_HAS_EGL_SUPPORT
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return cogl_egl_context_get_egl_display (backend->cogl_context);
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#else
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return 0;
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#endif
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}
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