mutter/clutter/eglnative/clutter-stage-egl.h
Neil Roberts 1bfeddaaee * clutter/eglnative/clutter-stage-egl.c
(clutter_stage_egl_realize): Use ES 2 renderable type when
	building for GLES 2.

	* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
	a NULL for the microseconds parameter of g_timer_elapsed.

	* clutter/eglnative/clutter-stage-egl.h: 
	* clutter/eglnative/clutter-egl.h: 
	* clutter/eglnative/clutter-backend-egl.h: Include
	clutter-egl-headers.h instead of including the GL headers directly
	so it can include gl2.h when building for GLES 2.

	* clutter/eglnative/clutter-egl-headers.h: 
	* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
	Added clutter-egl-headers.h

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
	doesn't provide a default precision for floats in the fragment
	shader and it will reject the shader if there isn't one.
2008-06-06 14:21:22 +00:00

43 lines
1.4 KiB
C

#ifndef __CLUTTER_STAGE_EGL_H__
#define __CLUTTER_STAGE_EGL_H__
#include <glib-object.h>
#include <clutter/clutter-stage.h>
#include "clutter-egl-headers.h"
#include "clutter-backend-egl.h"
#define CLUTTER_TYPE_STAGE_EGL (clutter_stage_egl_get_type ())
#define CLUTTER_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGL))
#define CLUTTER_IS_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_EGL))
#define CLUTTER_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGLClass))
#define CLUTTER_IS_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_EGL))
#define CLUTTER_STAGE_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGLClass))
typedef struct _ClutterStageEGL ClutterStageEGL;
typedef struct _ClutterStageEGLClass ClutterStageEGLClass;
struct _ClutterStageEGL
{
ClutterActor parent_instance;
/* from the backend */
gint surface_width;
gint surface_height;
EGLSurface egl_surface;
/* the stage wrapper */
ClutterStage *wrapper;
ClutterBackendEGL *backend;
};
struct _ClutterStageEGLClass
{
ClutterActorClass parent_class;
};
GType clutter_stage_egl_get_type (void) G_GNUC_CONST;
#endif /* __CLUTTER_STAGE_EGL_H__ */