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cde0eb3e76
When building COGL with multiple backends it can be useful to force a default driver to be selected. For example while for Debian we do want to build the GL renderer on ARM, GLESv2 is much more suitable as the default renderer on that platform. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8a43aa7167b56784f7b50c557391b990861d594f)
573 lines
15 KiB
C
573 lines
15 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-internal.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-context-private.h"
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#include "cogl-renderer.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-config-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "cogl-winsys-egl-x11-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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#include "cogl-winsys-egl-wayland-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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#include "cogl-winsys-egl-kms-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#include "cogl-winsys-egl-gdl-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include "cogl-winsys-egl-android-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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#include "cogl-winsys-egl-null-private.h"
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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#include "cogl-winsys-glx-private.h"
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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#include "cogl-winsys-wgl-private.h"
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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#include "cogl-winsys-sdl-private.h"
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#endif
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#if COGL_HAS_XLIB_SUPPORT
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#include "cogl-xlib-renderer.h"
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#endif
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typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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_cogl_winsys_egl_wayland_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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_cogl_winsys_egl_kms_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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_cogl_winsys_egl_gdl_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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_cogl_winsys_egl_android_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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_cogl_winsys_egl_null_get_vtable,
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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_cogl_winsys_wgl_get_vtable,
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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_cogl_winsys_sdl_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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typedef struct _CoglNativeFilterClosure
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{
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CoglNativeFilterFunc func;
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void *data;
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} CoglNativeFilterClosure;
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GQuark
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cogl_renderer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-renderer-error-quark");
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}
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static const CoglWinsysVtable *
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_cogl_renderer_get_winsys (CoglRenderer *renderer)
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{
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return renderer->winsys_vtable;
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}
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static void
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native_filter_closure_free (CoglNativeFilterClosure *closure)
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{
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g_slice_free (CoglNativeFilterClosure, closure);
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}
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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if (winsys)
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winsys->renderer_disconnect (renderer);
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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if (renderer->libgl_module)
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g_module_close (renderer->libgl_module);
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#endif
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g_slist_foreach (renderer->event_filters,
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(GFunc) native_filter_closure_free,
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NULL);
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g_slist_free (renderer->event_filters);
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g_free (renderer);
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}
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CoglRenderer *
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cogl_renderer_new (void)
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{
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CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
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_cogl_init ();
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renderer->connected = FALSE;
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renderer->event_filters = NULL;
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#ifdef COGL_HAS_XLIB_SUPPORT
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renderer->xlib_enable_event_retrieval = TRUE;
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#endif
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return _cogl_renderer_object_new (renderer);
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}
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#if COGL_HAS_XLIB_SUPPORT
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void
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cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
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Display *xdisplay)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_xdpy = xdisplay;
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/* If the application is using a foreign display then we can assume
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it will also do its own event retrieval */
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cogl_xlib_renderer_set_event_retrieval_enabled (renderer, FALSE);
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}
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Display *
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cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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return renderer->foreign_xdpy;
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}
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void
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cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
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CoglBool enable)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->xlib_enable_event_retrieval = enable;
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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CoglBool
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cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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GError **error)
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{
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CoglDisplay *display;
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if (!cogl_renderer_connect (renderer, error))
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return FALSE;
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display = cogl_display_new (renderer, onscreen_template);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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return FALSE;
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}
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cogl_object_unref (display);
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return TRUE;
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}
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static CoglBool
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_cogl_renderer_choose_driver (CoglRenderer *renderer,
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GError **error)
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{
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const char *driver_name = g_getenv ("COGL_DRIVER");
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const char *libgl_name;
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CoglBool support_gles2_constraint = FALSE;
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GList *l;
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if (!driver_name)
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driver_name = _cogl_config_driver;
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for (l = renderer->constraints; l; l = l->next)
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{
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CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
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if (constraint == COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2)
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{
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support_gles2_constraint = TRUE;
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if (!driver_name && renderer->driver_override == COGL_DRIVER_ANY)
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renderer->driver_override = COGL_DRIVER_GLES2;
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break;
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}
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}
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#ifdef COGL_DEFAULT_DRIVER
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if (!driver_name)
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driver_name = COGL_DEFAULT_DRIVER;
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#endif
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#ifdef HAVE_COGL_GL
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if (renderer->driver_override == COGL_DRIVER_GL ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl"))))
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{
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renderer->driver = COGL_DRIVER_GL;
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libgl_name = COGL_GL_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES2
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if (renderer->driver_override == COGL_DRIVER_GLES2 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles2"))))
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{
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renderer->driver = COGL_DRIVER_GLES2;
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libgl_name = COGL_GLES2_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES
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if (renderer->driver_override == COGL_DRIVER_GLES1 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles1"))))
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{
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renderer->driver = COGL_DRIVER_GLES1;
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libgl_name = COGL_GLES1_LIBNAME;
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goto found;
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}
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#endif
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
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"No suitable driver found");
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return FALSE;
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found:
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if (support_gles2_constraint &&
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renderer->driver != COGL_DRIVER_GLES2)
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{
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g_set_error (error,
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COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"No suitable driver found");
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return FALSE;
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}
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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renderer->libgl_module = g_module_open (libgl_name,
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G_MODULE_BIND_LAZY);
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if (renderer->libgl_module == NULL)
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{
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g_set_error (error, COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
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"Failed to dynamically open the GL library \"%s\"",
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libgl_name);
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return FALSE;
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}
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#endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */
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return TRUE;
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}
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/* Final connection API */
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CoglBool
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cogl_renderer_connect (CoglRenderer *renderer, GError **error)
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{
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int i;
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GString *error_message;
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CoglBool constraints_failed = FALSE;
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if (renderer->connected)
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return TRUE;
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/* The driver needs to be chosen before connecting the renderer
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because eglInitialize requires the library containing the GL API
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to be loaded before its called */
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if (!_cogl_renderer_choose_driver (renderer, error))
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return FALSE;
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error_message = g_string_new ("");
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for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
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{
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const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
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GError *tmp_error = NULL;
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GList *l;
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CoglBool skip_due_to_constraints = FALSE;
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if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
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{
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if (renderer->winsys_id_override != winsys->id)
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continue;
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}
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else
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{
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char *user_choice = getenv ("COGL_RENDERER");
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if (!user_choice)
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user_choice = _cogl_config_renderer;
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if (user_choice &&
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g_ascii_strcasecmp (winsys->name, user_choice) != 0)
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continue;
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}
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for (l = renderer->constraints; l; l = l->next)
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{
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CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
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if (!(winsys->constraints & constraint))
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{
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skip_due_to_constraints = TRUE;
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break;
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}
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}
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if (skip_due_to_constraints)
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{
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constraints_failed |= TRUE;
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continue;
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}
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/* At least temporarily we will associate this winsys with
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* the renderer in-case ->renderer_connect calls API that
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* wants to query the current winsys... */
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renderer->winsys_vtable = winsys;
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if (!winsys->renderer_connect (renderer, &tmp_error))
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{
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g_string_append_c (error_message, '\n');
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g_string_append (error_message, tmp_error->message);
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g_error_free (tmp_error);
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}
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else
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{
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renderer->connected = TRUE;
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g_string_free (error_message, TRUE);
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return TRUE;
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}
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}
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if (!renderer->connected)
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{
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if (constraints_failed)
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{
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g_set_error (error, COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"Failed to connected to any renderer due to constraints");
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return FALSE;
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}
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renderer->winsys_vtable = NULL;
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connected to any renderer: %s",
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error_message->str);
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g_string_free (error_message, TRUE);
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return FALSE;
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}
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return TRUE;
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}
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CoglFilterReturn
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_cogl_renderer_handle_native_event (CoglRenderer *renderer,
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void *event)
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{
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GSList *l, *next;
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/* Pass the event on to all of the registered filters in turn */
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for (l = renderer->event_filters; l; l = next)
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{
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CoglNativeFilterClosure *closure = l->data;
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/* The next pointer is taken now so that we can handle the
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closure being removed during emission */
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next = l->next;
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if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
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return COGL_FILTER_REMOVE;
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}
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/* If the backend for the renderer also wants to see the events, it
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should just register its own filter */
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return COGL_FILTER_CONTINUE;
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}
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void
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_cogl_renderer_add_native_filter (CoglRenderer *renderer,
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CoglNativeFilterFunc func,
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void *data)
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{
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CoglNativeFilterClosure *closure;
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closure = g_slice_new (CoglNativeFilterClosure);
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closure->func = func;
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closure->data = data;
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renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
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}
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void
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_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
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CoglNativeFilterFunc func,
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void *data)
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{
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GSList *l, *prev = NULL;
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for (l = renderer->event_filters; l; prev = l, l = l->next)
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{
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CoglNativeFilterClosure *closure = l->data;
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if (closure->func == func && closure->data == data)
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{
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native_filter_closure_free (closure);
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if (prev)
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prev->next = g_slist_delete_link (prev->next, l);
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else
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renderer->event_filters =
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g_slist_delete_link (renderer->event_filters, l);
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break;
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}
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}
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}
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void
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cogl_renderer_set_winsys_id (CoglRenderer *renderer,
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CoglWinsysID winsys_id)
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{
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->winsys_id_override = winsys_id;
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}
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CoglWinsysID
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cogl_renderer_get_winsys_id (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
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return renderer->winsys_vtable->id;
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}
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void *
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_cogl_renderer_get_proc_address (CoglRenderer *renderer,
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|
const char *name,
|
|
CoglBool in_core)
|
|
{
|
|
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
|
|
|
|
return winsys->renderer_get_proc_address (renderer, name, in_core);
|
|
}
|
|
|
|
int
|
|
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
|
|
{
|
|
int n = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
|
|
if (ctx->driver == COGL_DRIVER_GL || ctx->driver == COGL_DRIVER_GLES2)
|
|
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
|
|
#endif
|
|
|
|
return n;
|
|
}
|
|
|
|
void
|
|
cogl_renderer_add_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_prepend (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_remove_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_remove (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_driver (CoglRenderer *renderer,
|
|
CoglDriver driver)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
renderer->driver_override = driver;
|
|
}
|
|
|
|
CoglDriver
|
|
cogl_renderer_get_driver (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
|
|
|
|
return renderer->driver;
|
|
}
|