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The app menu is in the process of being retired[0], and the shell stopped displaying it while applications are in the process of dropping it. It therefore doesn't make sense to always show a fallback menu in server-side decorations, applications that still set the menu can rely on GTK+'s own fallback instead. [0] https://gitlab.gnome.org/GNOME/Initiatives/wikis/App-Menu-Retirement https://gitlab.gnome.org/GNOME/gnome-shell/issues/624
543 lines
18 KiB
C
543 lines
18 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* PLEASE KEEP IN SYNC WITH GSETTINGS SCHEMAS!
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*/
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/*
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* Copyright (C) 2001 Havoc Pennington
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* Copyright (C) 2005 Elijah Newren
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef META_COMMON_H
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#define META_COMMON_H
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#include <X11/Xlib.h>
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#include <X11/extensions/XInput.h>
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#include <X11/extensions/XInput2.h>
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#include <glib.h>
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#include <gtk/gtk.h>
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#include "clutter/clutter.h"
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/**
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* SECTION:common
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* @Title: Common
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* @Short_Description: Mutter common types
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*/
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/* This is set in stone and also hard-coded in GDK. */
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#define META_VIRTUAL_CORE_POINTER_ID 2
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#define META_VIRTUAL_CORE_KEYBOARD_ID 3
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/* Replacement for X11 CurrentTime */
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#define META_CURRENT_TIME 0L
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#define META_EXPORT __attribute__((visibility("default"))) extern
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/**
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* MetaFrameFlags:
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* @META_FRAME_ALLOWS_DELETE: frame allows delete
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* @META_FRAME_ALLOWS_MENU: frame allows menu
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* @META_FRAME_ALLOWS_MINIMIZE: frame allows minimize
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* @META_FRAME_ALLOWS_MAXIMIZE: frame allows maximize
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* @META_FRAME_ALLOWS_VERTICAL_RESIZE: frame allows vertical resize
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* @META_FRAME_ALLOWS_HORIZONTAL_RESIZE: frame allows horizontal resize
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* @META_FRAME_HAS_FOCUS: frame has focus
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* @META_FRAME_SHADED: frame is shaded
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* @META_FRAME_STUCK: frame is stuck
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* @META_FRAME_MAXIMIZED: frame is maximized
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* @META_FRAME_ALLOWS_SHADE: frame allows shade
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* @META_FRAME_ALLOWS_MOVE: frame allows move
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* @META_FRAME_FULLSCREEN: frame allows fullscreen
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* @META_FRAME_IS_FLASHING: frame is flashing
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* @META_FRAME_ABOVE: frame is above
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* @META_FRAME_TILED_LEFT: frame is tiled to the left
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* @META_FRAME_TILED_RIGHT: frame is tiled to the right
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*/
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typedef enum
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{
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META_FRAME_ALLOWS_DELETE = 1 << 0,
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META_FRAME_ALLOWS_MENU = 1 << 1,
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META_FRAME_ALLOWS_MINIMIZE = 1 << 2,
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META_FRAME_ALLOWS_MAXIMIZE = 1 << 3,
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META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 4,
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META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 5,
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META_FRAME_HAS_FOCUS = 1 << 6,
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META_FRAME_SHADED = 1 << 7,
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META_FRAME_STUCK = 1 << 8,
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META_FRAME_MAXIMIZED = 1 << 9,
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META_FRAME_ALLOWS_SHADE = 1 << 10,
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META_FRAME_ALLOWS_MOVE = 1 << 11,
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META_FRAME_FULLSCREEN = 1 << 12,
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META_FRAME_IS_FLASHING = 1 << 13,
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META_FRAME_ABOVE = 1 << 14,
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META_FRAME_TILED_LEFT = 1 << 15,
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META_FRAME_TILED_RIGHT = 1 << 16
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} MetaFrameFlags;
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/**
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* MetaGrabOp:
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* @META_GRAB_OP_NONE: None
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* @META_GRAB_OP_MOVING: Moving with pointer
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* @META_GRAB_OP_RESIZING_SE: Resizing SE with pointer
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* @META_GRAB_OP_RESIZING_S: Resizing S with pointer
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* @META_GRAB_OP_RESIZING_SW: Resizing SW with pointer
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* @META_GRAB_OP_RESIZING_N: Resizing N with pointer
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* @META_GRAB_OP_RESIZING_NE: Resizing NE with pointer
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* @META_GRAB_OP_RESIZING_NW: Resizing NW with pointer
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* @META_GRAB_OP_RESIZING_W: Resizing W with pointer
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* @META_GRAB_OP_RESIZING_E: Resizing E with pointer
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* @META_GRAB_OP_KEYBOARD_MOVING: Moving with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN: Resizing with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_S: Resizing S with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_N: Resizing N with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_W: Resizing W with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_E: Resizing E with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_SE: Resizing SE with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_NE: Resizing NE with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_SW: Resizing SW with keyboard
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* @META_GRAB_OP_KEYBOARD_RESIZING_NW: Resizing NS with keyboard
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* @META_GRAB_OP_COMPOSITOR: Compositor asked for grab
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*/
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/* The lower 16 bits of the grab operation is its type.
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*
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* Window grab operations have the following layout:
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*
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* 0000 0000 | 0000 0011
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* NSEW flags | type
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*
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* Flags contains whether the operation is a keyboard operation,
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* and whether the keyboard operation is "unknown".
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*
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* The rest of the flags tell you which direction the resize is
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* going in.
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*
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* If the directions field is 0000, then the operation is a move,
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* not a resize.
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*/
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enum
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{
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META_GRAB_OP_WINDOW_FLAG_KEYBOARD = 0x0100,
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META_GRAB_OP_WINDOW_FLAG_UNKNOWN = 0x0200,
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META_GRAB_OP_WINDOW_DIR_WEST = 0x1000,
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META_GRAB_OP_WINDOW_DIR_EAST = 0x2000,
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META_GRAB_OP_WINDOW_DIR_SOUTH = 0x4000,
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META_GRAB_OP_WINDOW_DIR_NORTH = 0x8000,
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META_GRAB_OP_WINDOW_DIR_MASK = 0xF000,
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/* WGO = "window grab op". shorthand for below */
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_WGO_K = META_GRAB_OP_WINDOW_FLAG_KEYBOARD,
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_WGO_U = META_GRAB_OP_WINDOW_FLAG_UNKNOWN,
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_WGO_W = META_GRAB_OP_WINDOW_DIR_WEST,
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_WGO_E = META_GRAB_OP_WINDOW_DIR_EAST,
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_WGO_S = META_GRAB_OP_WINDOW_DIR_SOUTH,
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_WGO_N = META_GRAB_OP_WINDOW_DIR_NORTH,
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};
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#define GRAB_OP_GET_BASE_TYPE(op) (op & 0x00FF)
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typedef enum
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{
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META_GRAB_OP_NONE,
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/* Window grab ops. */
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META_GRAB_OP_WINDOW_BASE,
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/* Special grab op when the compositor asked for a grab */
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META_GRAB_OP_COMPOSITOR,
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/* For when a Wayland client takes a popup grab. */
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META_GRAB_OP_WAYLAND_POPUP,
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/* For when the user clicks on a frame button. */
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META_GRAB_OP_FRAME_BUTTON,
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META_GRAB_OP_MOVING = META_GRAB_OP_WINDOW_BASE,
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META_GRAB_OP_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W,
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META_GRAB_OP_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N,
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META_GRAB_OP_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E,
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META_GRAB_OP_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E,
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META_GRAB_OP_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W,
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META_GRAB_OP_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S,
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META_GRAB_OP_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E,
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META_GRAB_OP_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W,
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META_GRAB_OP_KEYBOARD_MOVING = META_GRAB_OP_WINDOW_BASE | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN = META_GRAB_OP_WINDOW_BASE | _WGO_K | _WGO_U,
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META_GRAB_OP_KEYBOARD_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E | _WGO_K,
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META_GRAB_OP_KEYBOARD_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W | _WGO_K,
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} MetaGrabOp;
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/**
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* MetaCursor:
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* @META_CURSOR_DEFAULT: Default cursor
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* @META_CURSOR_NORTH_RESIZE: Resize northern edge cursor
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* @META_CURSOR_SOUTH_RESIZE: Resize southern edge cursor
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* @META_CURSOR_WEST_RESIZE: Resize western edge cursor
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* @META_CURSOR_EAST_RESIZE: Resize eastern edge cursor
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* @META_CURSOR_SE_RESIZE: Resize south-eastern corner cursor
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* @META_CURSOR_SW_RESIZE: Resize south-western corner cursor
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* @META_CURSOR_NE_RESIZE: Resize north-eastern corner cursor
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* @META_CURSOR_NW_RESIZE: Resize north-western corner cursor
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* @META_CURSOR_MOVE_OR_RESIZE_WINDOW: Move or resize cursor
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* @META_CURSOR_BUSY: Busy cursor
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* @META_CURSOR_DND_IN_DRAG: DND in drag cursor
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* @META_CURSOR_DND_MOVE: DND move cursor
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* @META_CURSOR_DND_COPY: DND copy cursor
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* @META_CURSOR_DND_UNSUPPORTED_TARGET: DND unsupported target
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* @META_CURSOR_POINTING_HAND: pointing hand
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* @META_CURSOR_CROSSHAIR: crosshair (action forbidden)
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* @META_CURSOR_IBEAM: I-beam (text input)
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*/
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typedef enum
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{
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META_CURSOR_NONE = 0,
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META_CURSOR_DEFAULT,
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META_CURSOR_NORTH_RESIZE,
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META_CURSOR_SOUTH_RESIZE,
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META_CURSOR_WEST_RESIZE,
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META_CURSOR_EAST_RESIZE,
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META_CURSOR_SE_RESIZE,
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META_CURSOR_SW_RESIZE,
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META_CURSOR_NE_RESIZE,
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META_CURSOR_NW_RESIZE,
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META_CURSOR_MOVE_OR_RESIZE_WINDOW,
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META_CURSOR_BUSY,
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META_CURSOR_DND_IN_DRAG,
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META_CURSOR_DND_MOVE,
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META_CURSOR_DND_COPY,
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META_CURSOR_DND_UNSUPPORTED_TARGET,
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META_CURSOR_POINTING_HAND,
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META_CURSOR_CROSSHAIR,
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META_CURSOR_IBEAM,
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META_CURSOR_LAST
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} MetaCursor;
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/**
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* MetaFrameType:
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* @META_FRAME_TYPE_NORMAL: Normal frame
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* @META_FRAME_TYPE_DIALOG: Dialog frame
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* @META_FRAME_TYPE_MODAL_DIALOG: Modal dialog frame
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* @META_FRAME_TYPE_UTILITY: Utility frame
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* @META_FRAME_TYPE_MENU: Menu frame
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* @META_FRAME_TYPE_BORDER: Border frame
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* @META_FRAME_TYPE_ATTACHED: Attached frame
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* @META_FRAME_TYPE_LAST: Marks the end of the #MetaFrameType enumeration
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*/
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typedef enum
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{
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META_FRAME_TYPE_NORMAL,
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META_FRAME_TYPE_DIALOG,
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META_FRAME_TYPE_MODAL_DIALOG,
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META_FRAME_TYPE_UTILITY,
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META_FRAME_TYPE_MENU,
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META_FRAME_TYPE_BORDER,
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META_FRAME_TYPE_ATTACHED,
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META_FRAME_TYPE_LAST
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} MetaFrameType;
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/**
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* MetaVirtualModifier:
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* @META_VIRTUAL_SHIFT_MASK: Shift mask
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* @META_VIRTUAL_CONTROL_MASK: Control mask
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* @META_VIRTUAL_ALT_MASK: Alt mask
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* @META_VIRTUAL_META_MASK: Meta mask
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* @META_VIRTUAL_SUPER_MASK: Super mask
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* @META_VIRTUAL_HYPER_MASK: Hyper mask
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* @META_VIRTUAL_MOD2_MASK: Mod2 mask
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* @META_VIRTUAL_MOD3_MASK: Mod3 mask
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* @META_VIRTUAL_MOD4_MASK: Mod4 mask
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* @META_VIRTUAL_MOD5_MASK: Mod5 mask
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*/
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typedef enum
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{
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/* Create gratuitous divergence from regular
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* X mod bits, to be sure we find bugs
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*/
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META_VIRTUAL_SHIFT_MASK = 1 << 5,
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META_VIRTUAL_CONTROL_MASK = 1 << 6,
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META_VIRTUAL_ALT_MASK = 1 << 7,
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META_VIRTUAL_META_MASK = 1 << 8,
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META_VIRTUAL_SUPER_MASK = 1 << 9,
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META_VIRTUAL_HYPER_MASK = 1 << 10,
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META_VIRTUAL_MOD2_MASK = 1 << 11,
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META_VIRTUAL_MOD3_MASK = 1 << 12,
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META_VIRTUAL_MOD4_MASK = 1 << 13,
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META_VIRTUAL_MOD5_MASK = 1 << 14
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} MetaVirtualModifier;
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/**
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* MetaDirection:
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* @META_DIRECTION_LEFT: Left
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* @META_DIRECTION_RIGHT: Right
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* @META_DIRECTION_TOP: Top
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* @META_DIRECTION_BOTTOM: Bottom
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* @META_DIRECTION_UP: Up
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* @META_DIRECTION_DOWN: Down
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* @META_DIRECTION_HORIZONTAL: Horizontal
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* @META_DIRECTION_VERTICAL: Vertical
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*/
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/* Relative directions or sides seem to come up all over the place... */
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/* FIXME: Replace
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* display.[ch]:MetaDisplayDirection,
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* workspace.[ch]:MetaMotionDirection,
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* with the use of MetaDirection.
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*/
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typedef enum
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{
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META_DIRECTION_LEFT = 1 << 0,
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META_DIRECTION_RIGHT = 1 << 1,
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META_DIRECTION_TOP = 1 << 2,
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META_DIRECTION_BOTTOM = 1 << 3,
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/* Some aliases for making code more readable for various circumstances. */
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META_DIRECTION_UP = META_DIRECTION_TOP,
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META_DIRECTION_DOWN = META_DIRECTION_BOTTOM,
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/* A few more definitions using aliases */
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META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT,
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META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN,
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} MetaDirection;
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/**
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* MetaMotionDirection:
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* @META_MOTION_UP: Upwards motion
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* @META_MOTION_DOWN: Downwards motion
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* @META_MOTION_LEFT: Motion to the left
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* @META_MOTION_RIGHT: Motion to the right
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* @META_MOTION_UP_LEFT: Motion up and to the left
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* @META_MOTION_UP_RIGHT: Motion up and to the right
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* @META_MOTION_DOWN_LEFT: Motion down and to the left
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* @META_MOTION_DOWN_RIGHT: Motion down and to the right
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*/
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/* Negative to avoid conflicting with real workspace
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* numbers
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*/
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typedef enum
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{
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META_MOTION_UP = -1,
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META_MOTION_DOWN = -2,
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META_MOTION_LEFT = -3,
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META_MOTION_RIGHT = -4,
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/* These are only used for effects */
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META_MOTION_UP_LEFT = -5,
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META_MOTION_UP_RIGHT = -6,
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META_MOTION_DOWN_LEFT = -7,
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META_MOTION_DOWN_RIGHT = -8
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} MetaMotionDirection;
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/**
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* MetaSide:
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* @META_SIDE_LEFT: Left side
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* @META_SIDE_RIGHT: Right side
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* @META_SIDE_TOP: Top side
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* @META_SIDE_BOTTOM: Bottom side
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*/
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/* Sometimes we want to talk about sides instead of directions; note
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* that the values must be as follows or meta_window_update_struts()
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* won't work. Using these values also is a safety blanket since
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* MetaDirection used to be used as a side.
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*/
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typedef enum
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{
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META_SIDE_LEFT = META_DIRECTION_LEFT,
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META_SIDE_RIGHT = META_DIRECTION_RIGHT,
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META_SIDE_TOP = META_DIRECTION_TOP,
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META_SIDE_BOTTOM = META_DIRECTION_BOTTOM
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} MetaSide;
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/**
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* MetaButtonFunction:
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* @META_BUTTON_FUNCTION_MENU: Menu
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* @META_BUTTON_FUNCTION_MINIMIZE: Minimize
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* @META_BUTTON_FUNCTION_MAXIMIZE: Maximize
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* @META_BUTTON_FUNCTION_CLOSE: Close
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* @META_BUTTON_FUNCTION_LAST: Marks the end of the #MetaButtonFunction enumeration
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*
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* Function a window button can have. Note, you can't add stuff here
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* without extending the theme format to draw a new function and
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* breaking all existing themes.
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*/
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typedef enum
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{
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META_BUTTON_FUNCTION_MENU,
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META_BUTTON_FUNCTION_MINIMIZE,
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META_BUTTON_FUNCTION_MAXIMIZE,
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META_BUTTON_FUNCTION_CLOSE,
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META_BUTTON_FUNCTION_LAST
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} MetaButtonFunction;
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#define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST
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/* Keep array size in sync with MAX_BUTTONS_PER_CORNER */
|
|
/**
|
|
* MetaButtonLayout:
|
|
* @left_buttons: (array fixed-size=4):
|
|
* @right_buttons: (array fixed-size=4):
|
|
* @left_buttons_has_spacer: (array fixed-size=4):
|
|
* @right_buttons_has_spacer: (array fixed-size=4):
|
|
*/
|
|
typedef struct _MetaButtonLayout MetaButtonLayout;
|
|
struct _MetaButtonLayout
|
|
{
|
|
/* buttons in the group on the left side */
|
|
MetaButtonFunction left_buttons[MAX_BUTTONS_PER_CORNER];
|
|
gboolean left_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
|
|
|
|
/* buttons in the group on the right side */
|
|
MetaButtonFunction right_buttons[MAX_BUTTONS_PER_CORNER];
|
|
gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
|
|
};
|
|
|
|
/**
|
|
* MetaWindowMenuType:
|
|
* @META_WINDOW_MENU_WM: the window manager menu
|
|
* @META_WINDOW_MENU_APP: the (fallback) app menu
|
|
*
|
|
* Menu the compositor should display for a given window
|
|
*/
|
|
typedef enum
|
|
{
|
|
META_WINDOW_MENU_WM,
|
|
META_WINDOW_MENU_APP
|
|
} MetaWindowMenuType;
|
|
|
|
/**
|
|
* MetaFrameBorders:
|
|
* @visible: inner visible portion of frame border
|
|
* @invisible: outer invisible portion of frame border
|
|
* @total: sum of the two borders above
|
|
*/
|
|
typedef struct _MetaFrameBorders MetaFrameBorders;
|
|
struct _MetaFrameBorders
|
|
{
|
|
/* The frame border is made up of two pieces - an inner visible portion
|
|
* and an outer portion that is invisible but responds to events.
|
|
*/
|
|
GtkBorder visible;
|
|
GtkBorder invisible;
|
|
|
|
/* For convenience, we have a "total" border which is equal to the sum
|
|
* of the two borders above. */
|
|
GtkBorder total;
|
|
};
|
|
|
|
/* sets all dimensions to zero */
|
|
META_EXPORT
|
|
void meta_frame_borders_clear (MetaFrameBorders *self);
|
|
|
|
/* should investigate changing these to whatever most apps use */
|
|
#define META_ICON_WIDTH 96
|
|
#define META_ICON_HEIGHT 96
|
|
#define META_MINI_ICON_WIDTH 16
|
|
#define META_MINI_ICON_HEIGHT 16
|
|
|
|
#define META_DEFAULT_ICON_NAME "window"
|
|
|
|
/* Main loop priorities determine when activity in the GLib
|
|
* will take precendence over the others. Priorities are sometimes
|
|
* used to enforce ordering: give A a higher priority than B if
|
|
* A must occur before B. But that poses a problem since then
|
|
* if A occurs frequently enough, B will never occur.
|
|
*
|
|
* Anything we want to occur more or less immediately should
|
|
* have a priority of G_PRIORITY_DEFAULT. When we want to
|
|
* coelesce multiple things together, the appropriate place to
|
|
* do it is usually META_PRIORITY_BEFORE_REDRAW.
|
|
*
|
|
* Note that its usually better to use meta_later_add() rather
|
|
* than calling g_idle_add() directly; this will make sure things
|
|
* get run when added from a clutter event handler without
|
|
* waiting for another repaint cycle.
|
|
*
|
|
* If something has a priority lower than the redraw priority
|
|
* (such as a default priority idle), then it may be arbitrarily
|
|
* delayed. This happens if the screen is updating rapidly: we
|
|
* are spending all our time either redrawing or waiting for a
|
|
* vblank-synced buffer swap. (When X is improved to allow
|
|
* clutter to do the buffer-swap asychronously, this will get
|
|
* better.)
|
|
*/
|
|
|
|
/* G_PRIORITY_DEFAULT:
|
|
* events
|
|
* many timeouts
|
|
*/
|
|
|
|
/* GTK_PRIORITY_RESIZE: (G_PRIORITY_HIGH_IDLE + 10) */
|
|
#define META_PRIORITY_RESIZE (G_PRIORITY_HIGH_IDLE + 15)
|
|
/* GTK_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 20) */
|
|
|
|
#define META_PRIORITY_BEFORE_REDRAW (G_PRIORITY_HIGH_IDLE + 40)
|
|
/* calc-showing idle
|
|
* update-icon idle
|
|
*/
|
|
|
|
/* CLUTTER_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 50) */
|
|
#define META_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
|
|
|
|
/* ==== Anything below here can be starved arbitrarily ==== */
|
|
|
|
/* G_PRIORITY_DEFAULT_IDLE:
|
|
* Mutter plugin unloading
|
|
*/
|
|
|
|
#define META_PRIORITY_PREFS_NOTIFY (G_PRIORITY_DEFAULT_IDLE + 10)
|
|
|
|
/************************************************************/
|
|
|
|
#define POINT_IN_RECT(xcoord, ycoord, rect) \
|
|
((xcoord) >= (rect).x && \
|
|
(xcoord) < ((rect).x + (rect).width) && \
|
|
(ycoord) >= (rect).y && \
|
|
(ycoord) < ((rect).y + (rect).height))
|
|
|
|
/**
|
|
* MetaStackLayer:
|
|
* @META_LAYER_DESKTOP: Desktop layer
|
|
* @META_LAYER_BOTTOM: Bottom layer
|
|
* @META_LAYER_NORMAL: Normal layer
|
|
* @META_LAYER_TOP: Top layer
|
|
* @META_LAYER_DOCK: Dock layer
|
|
* @META_LAYER_OVERRIDE_REDIRECT: Override-redirect layer
|
|
* @META_LAYER_LAST: Marks the end of the #MetaStackLayer enumeration
|
|
*
|
|
* Layers a window can be in.
|
|
* These MUST be in the order of stacking.
|
|
*/
|
|
typedef enum
|
|
{
|
|
META_LAYER_DESKTOP = 0,
|
|
META_LAYER_BOTTOM = 1,
|
|
META_LAYER_NORMAL = 2,
|
|
META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */
|
|
META_LAYER_DOCK = 4,
|
|
META_LAYER_OVERRIDE_REDIRECT = 7,
|
|
META_LAYER_LAST = 8
|
|
} MetaStackLayer;
|
|
|
|
#endif
|